mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
Add support for Live2D Fade motions
This commit is contained in:
parent
e415740373
commit
d572bd0e64
@ -12,6 +12,7 @@ namespace AssetStudioCLI.Options
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General,
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Convert,
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Logger,
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Live2D,
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FBX,
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Filter,
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Advanced,
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@ -83,6 +84,9 @@ namespace AssetStudioCLI.Options
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public static bool convertTexture;
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public static Option<ImageFormat> o_imageFormat;
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public static Option<AudioFormat> o_audioFormat;
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//live2d
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public static Option<CubismLive2DExtractor.Live2DMotionMode> o_l2dMotionMode;
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public static Option<bool> f_l2dForceBezier;
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//fbx
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public static Option<float> o_fbxScaleFactor;
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public static Option<int> o_fbxBoneSize;
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@ -203,7 +207,7 @@ namespace AssetStudioCLI.Options
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optionDefaultValue: "ASExport",
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optionName: "-o, --output <path>",
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optionDescription: "Specify path to the output folder\n" +
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"If path isn't specifyed, 'ASExport' folder will be created in the program's work folder\n",
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"If path isn't specified, 'ASExport' folder will be created in the program's work folder\n",
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optionHelpGroup: HelpGroups.General
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);
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o_displayHelp = new GroupedOption<bool>
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@ -260,6 +264,30 @@ namespace AssetStudioCLI.Options
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);
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#endregion
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#region Init Cubism Live2D Options
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o_l2dMotionMode = new GroupedOption<CubismLive2DExtractor.Live2DMotionMode>
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(
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optionDefaultValue: CubismLive2DExtractor.Live2DMotionMode.MonoBehaviour,
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optionName: "--l2d-motion-mode <value>",
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optionDescription: "Specify Live2D motion export mode\n" +
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"<Value: monoBehaviour(default) | animationClip>\n" +
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"MonoBehaviour - Try to export motions from MonoBehaviour Fade motions\n" +
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"If no Fade motions are found, the AnimationClip method will be used\n" +
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"AnimationClip - Try to export motions using AnimationClip assets\n" +
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"Example: \"--l2d-motion-mode animationClip\"\n",
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optionHelpGroup: HelpGroups.Live2D
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);
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f_l2dForceBezier = new GroupedOption<bool>
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(
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optionDefaultValue: false,
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optionName: "--l2d-force-bezier",
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optionDescription: "(Flag) If specified, Linear motion segments will be calculated as Bezier segments\n" +
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"(May help if the exported motions look jerky/not smooth enough)",
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optionHelpGroup: HelpGroups.Live2D,
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isFlag: true
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);
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#endregion
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#region Init FBX Options
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o_fbxScaleFactor = new GroupedOption<float>
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(
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@ -411,6 +439,7 @@ namespace AssetStudioCLI.Options
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}
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};
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#region Parse "Working Mode" Option
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var workModeOptionIndex = resplittedArgs.FindIndex(x => x.ToLower() == "-m" || x.ToLower() == "--mode");
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if (workModeOptionIndex >= 0)
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{
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@ -437,6 +466,7 @@ namespace AssetStudioCLI.Options
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case "info":
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o_workMode.Value = WorkMode.Info;
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break;
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case "l2d":
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case "live2d":
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o_workMode.Value = WorkMode.ExportLive2D;
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o_exportAssetTypes.Value = new List<ClassIDType>()
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@ -468,6 +498,7 @@ namespace AssetStudioCLI.Options
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}
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resplittedArgs.RemoveRange(workModeOptionIndex, 2);
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}
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#endregion
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#region Parse Flags
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for (int i = 0; i < resplittedArgs.Count; i++)
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@ -495,6 +526,16 @@ namespace AssetStudioCLI.Options
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return;
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}
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break;
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case "--l2d-force-bezier":
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if (o_workMode.Value != WorkMode.ExportLive2D)
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{
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Console.WriteLine($"{"Error".Color(brightRed)} during parsing [{flag}] flag. This flag is not suitable for the current working mode [{o_workMode.Value}].\n");
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ShowOptionDescription(o_workMode.Description);
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return;
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}
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f_l2dForceBezier.Value = true;
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resplittedArgs.RemoveAt(i);
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break;
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}
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}
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#endregion
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@ -693,6 +734,28 @@ namespace AssetStudioCLI.Options
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return;
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}
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break;
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case "--l2d-motion-mode":
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if (o_workMode.Value != WorkMode.ExportLive2D)
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{
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Console.WriteLine($"{"Error".Color(brightRed)} during parsing [{option}] option. This option is not suitable for the current working mode [{o_workMode.Value}].\n");
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ShowOptionDescription(o_workMode.Description);
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return;
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}
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switch (value.ToLower())
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{
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case "fade":
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case "monobehaviour":
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o_l2dMotionMode.Value = CubismLive2DExtractor.Live2DMotionMode.MonoBehaviour;
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break;
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case "animationclip":
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o_l2dMotionMode.Value = CubismLive2DExtractor.Live2DMotionMode.AnimationClip;
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break;
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default:
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Console.WriteLine($"{"Error".Color(brightRed)} during parsing [{option}] option. Unsupported Live2D motion mode: [{value.Color(brightRed)}].\n");
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ShowOptionDescription(o_l2dMotionMode.Description);
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return;
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}
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break;
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case "--fbx-scale-factor":
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var isFloat = float.TryParse(value, out float floatValue);
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if (isFloat && floatValue >= 0 && floatValue <= 100)
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@ -832,12 +895,12 @@ namespace AssetStudioCLI.Options
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private static bool TryFindOptionDescription(string option, Dictionary<string, string> dict, bool isFlag = false)
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{
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var optionDesc = dict.Where(x => x.Key.Contains(option));
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var optionDesc = dict.Where(x => x.Key.Contains(option)).ToArray();
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if (optionDesc.Any())
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{
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var arg = isFlag ? "flag" : "option";
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var rand = new Random();
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var rndOption = optionDesc.ElementAt(rand.Next(0, optionDesc.Count()));
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var rndOption = optionDesc.ElementAt(rand.Next(0, optionDesc.Length));
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Console.WriteLine($"Did you mean [{$"{rndOption.Key}".Color(CLIAnsiColors.BrightYellow)}] {arg}?");
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Console.WriteLine($"Here's a description of it: \n\n{rndOption.Value}");
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@ -946,7 +1009,7 @@ namespace AssetStudioCLI.Options
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sb.AppendLine($"# Log Output: {o_logOutput}");
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sb.AppendLine($"# Export Asset List: {o_exportAssetList}");
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sb.AppendLine(ShowCurrentFilter());
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sb.AppendLine($"# Assebmly Path: \"{o_assemblyPath}\"");
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sb.AppendLine($"# Assembly Path: \"{o_assemblyPath}\"");
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sb.AppendLine($"# Unity Version: \"{o_unityVersion}\"");
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if (o_workMode.Value == WorkMode.Export)
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{
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@ -975,7 +1038,9 @@ namespace AssetStudioCLI.Options
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}
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else
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{
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sb.AppendLine($"# Assebmly Path: \"{o_assemblyPath}\"");
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sb.AppendLine($"# Live2D Motion Export Method: {o_l2dMotionMode}");
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sb.AppendLine($"# Force Bezier: {f_l2dForceBezier }");
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sb.AppendLine($"# Assembly Path: \"{o_assemblyPath}\"");
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}
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sb.AppendLine($"# Unity Version: \"{o_unityVersion}\"");
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break;
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@ -611,6 +611,8 @@ namespace AssetStudioCLI
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{
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var baseDestPath = Path.Combine(CLIOptions.o_outputFolder.Value, "Live2DOutput");
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var useFullContainerPath = false;
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var motionMode = CLIOptions.o_l2dMotionMode.Value;
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var forceBezier = CLIOptions.f_l2dForceBezier.Value;
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Progress.Reset();
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Logger.Info($"Searching for Live2D files...");
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@ -683,7 +685,7 @@ namespace AssetStudioCLI
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container = Path.HasExtension(container) ? container.Replace(Path.GetExtension(container), "") : container;
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var destPath = Path.Combine(baseDestPath, container) + Path.DirectorySeparatorChar;
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ExtractLive2D(assets, destPath, modelName, assemblyLoader);
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ExtractLive2D(assets, destPath, modelName, assemblyLoader, motionMode, forceBezier);
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modelCounter++;
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}
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catch (Exception ex)
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156
AssetStudioGUI/ExportOptions.Designer.cs
generated
156
AssetStudioGUI/ExportOptions.Designer.cs
generated
@ -45,6 +45,12 @@
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this.topng = new System.Windows.Forms.RadioButton();
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this.tobmp = new System.Windows.Forms.RadioButton();
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this.converttexture = new System.Windows.Forms.CheckBox();
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this.l2dGroupBox = new System.Windows.Forms.GroupBox();
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this.l2dMotionExportMethodPanel = new System.Windows.Forms.Panel();
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this.l2dMonoBehaviourRadioButton = new System.Windows.Forms.RadioButton();
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this.l2dAnimationClipRadioButton = new System.Windows.Forms.RadioButton();
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this.l2dMotionExportMethodLabel = new System.Windows.Forms.Label();
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this.l2dForceBezierCheckBox = new System.Windows.Forms.CheckBox();
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this.groupBox2 = new System.Windows.Forms.GroupBox();
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this.exportAllUvsAsDiffuseMaps = new System.Windows.Forms.CheckBox();
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this.exportBlendShape = new System.Windows.Forms.CheckBox();
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@ -63,9 +69,11 @@
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this.castToBone = new System.Windows.Forms.CheckBox();
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this.exportAllNodes = new System.Windows.Forms.CheckBox();
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this.eulerFilter = new System.Windows.Forms.CheckBox();
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this.exportUvsTooltip = new System.Windows.Forms.ToolTip(this.components);
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this.optionTooltip = new System.Windows.Forms.ToolTip(this.components);
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this.groupBox1.SuspendLayout();
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this.panel1.SuspendLayout();
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this.l2dGroupBox.SuspendLayout();
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this.l2dMotionExportMethodPanel.SuspendLayout();
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this.groupBox2.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)(this.scaleFactor)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.boneSize)).BeginInit();
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@ -77,7 +85,7 @@
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this.OKbutton.Location = new System.Drawing.Point(381, 380);
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this.OKbutton.Name = "OKbutton";
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this.OKbutton.Size = new System.Drawing.Size(75, 23);
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this.OKbutton.TabIndex = 6;
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this.OKbutton.TabIndex = 4;
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this.OKbutton.Text = "OK";
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this.OKbutton.UseVisualStyleBackColor = true;
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this.OKbutton.Click += new System.EventHandler(this.OKbutton_Click);
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@ -88,7 +96,7 @@
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this.Cancel.Location = new System.Drawing.Point(462, 380);
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this.Cancel.Name = "Cancel";
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this.Cancel.Size = new System.Drawing.Size(75, 23);
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this.Cancel.TabIndex = 7;
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this.Cancel.TabIndex = 5;
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this.Cancel.Text = "Cancel";
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this.Cancel.UseVisualStyleBackColor = true;
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this.Cancel.Click += new System.EventHandler(this.Cancel_Click);
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@ -106,8 +114,8 @@
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this.groupBox1.Controls.Add(this.converttexture);
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this.groupBox1.Location = new System.Drawing.Point(12, 13);
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this.groupBox1.Name = "groupBox1";
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this.groupBox1.Size = new System.Drawing.Size(301, 362);
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this.groupBox1.TabIndex = 9;
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this.groupBox1.Size = new System.Drawing.Size(301, 272);
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this.groupBox1.TabIndex = 1;
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this.groupBox1.TabStop = false;
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this.groupBox1.Text = "Export";
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//
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@ -119,7 +127,7 @@
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this.exportSpriteWithAlphaMask.Location = new System.Drawing.Point(6, 150);
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this.exportSpriteWithAlphaMask.Name = "exportSpriteWithAlphaMask";
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this.exportSpriteWithAlphaMask.Size = new System.Drawing.Size(205, 17);
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this.exportSpriteWithAlphaMask.TabIndex = 11;
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this.exportSpriteWithAlphaMask.TabIndex = 6;
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this.exportSpriteWithAlphaMask.Text = "Export sprites with alpha mask applied";
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this.exportSpriteWithAlphaMask.UseVisualStyleBackColor = true;
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//
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@ -131,7 +139,7 @@
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this.openAfterExport.Location = new System.Drawing.Point(6, 196);
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this.openAfterExport.Name = "openAfterExport";
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this.openAfterExport.Size = new System.Drawing.Size(137, 17);
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this.openAfterExport.TabIndex = 10;
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this.openAfterExport.TabIndex = 8;
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this.openAfterExport.Text = "Open folder after export";
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this.openAfterExport.UseVisualStyleBackColor = true;
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//
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@ -143,9 +151,9 @@
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this.restoreExtensionName.Location = new System.Drawing.Point(6, 63);
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this.restoreExtensionName.Name = "restoreExtensionName";
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this.restoreExtensionName.Size = new System.Drawing.Size(275, 17);
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this.restoreExtensionName.TabIndex = 9;
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this.restoreExtensionName.TabIndex = 3;
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this.restoreExtensionName.Text = "Try to restore/Use original TextAsset extension name";
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this.exportUvsTooltip.SetToolTip(this.restoreExtensionName, "If not checked, AssetStudio will export all TextAssets with the \".txt\" extension");
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this.optionTooltip.SetToolTip(this.restoreExtensionName, "If not checked, AssetStudio will export all TextAssets with the \".txt\" extension");
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this.restoreExtensionName.UseVisualStyleBackColor = true;
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//
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// assetGroupOptions
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@ -161,7 +169,7 @@
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this.assetGroupOptions.Location = new System.Drawing.Point(6, 35);
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this.assetGroupOptions.Name = "assetGroupOptions";
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this.assetGroupOptions.Size = new System.Drawing.Size(165, 21);
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this.assetGroupOptions.TabIndex = 8;
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this.assetGroupOptions.TabIndex = 2;
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//
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// label6
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//
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@ -169,7 +177,7 @@
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this.label6.Location = new System.Drawing.Point(6, 18);
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this.label6.Name = "label6";
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this.label6.Size = new System.Drawing.Size(127, 13);
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this.label6.TabIndex = 7;
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this.label6.TabIndex = 1;
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this.label6.Text = "Group exported assets by";
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//
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// convertAudio
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@ -180,7 +188,7 @@
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this.convertAudio.Location = new System.Drawing.Point(6, 173);
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this.convertAudio.Name = "convertAudio";
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this.convertAudio.Size = new System.Drawing.Size(179, 17);
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this.convertAudio.TabIndex = 6;
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this.convertAudio.TabIndex = 7;
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this.convertAudio.Text = "Convert AudioClip to WAV(PCM)";
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this.convertAudio.UseVisualStyleBackColor = true;
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//
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@ -202,8 +210,7 @@
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this.towebp.Location = new System.Drawing.Point(201, 7);
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this.towebp.Name = "towebp";
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this.towebp.Size = new System.Drawing.Size(54, 17);
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this.towebp.TabIndex = 5;
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this.towebp.TabStop = true;
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this.towebp.TabIndex = 4;
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this.towebp.Text = "Webp";
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this.towebp.UseVisualStyleBackColor = true;
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//
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@ -213,7 +220,7 @@
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this.totga.Location = new System.Drawing.Point(150, 7);
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this.totga.Name = "totga";
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this.totga.Size = new System.Drawing.Size(44, 17);
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this.totga.TabIndex = 2;
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this.totga.TabIndex = 3;
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this.totga.Text = "Tga";
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this.totga.UseVisualStyleBackColor = true;
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//
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@ -223,7 +230,7 @@
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this.tojpg.Location = new System.Drawing.Point(97, 7);
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this.tojpg.Name = "tojpg";
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this.tojpg.Size = new System.Drawing.Size(48, 17);
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this.tojpg.TabIndex = 4;
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this.tojpg.TabIndex = 2;
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this.tojpg.Text = "Jpeg";
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this.tojpg.UseVisualStyleBackColor = true;
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//
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@ -234,7 +241,7 @@
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this.topng.Location = new System.Drawing.Point(50, 7);
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this.topng.Name = "topng";
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this.topng.Size = new System.Drawing.Size(44, 17);
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this.topng.TabIndex = 3;
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this.topng.TabIndex = 1;
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this.topng.TabStop = true;
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this.topng.Text = "Png";
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this.topng.UseVisualStyleBackColor = true;
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@ -245,7 +252,7 @@
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this.tobmp.Location = new System.Drawing.Point(3, 7);
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this.tobmp.Name = "tobmp";
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this.tobmp.Size = new System.Drawing.Size(46, 17);
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this.tobmp.TabIndex = 2;
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this.tobmp.TabIndex = 0;
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this.tobmp.Text = "Bmp";
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this.tobmp.UseVisualStyleBackColor = true;
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//
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@ -257,10 +264,76 @@
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this.converttexture.Location = new System.Drawing.Point(6, 87);
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this.converttexture.Name = "converttexture";
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this.converttexture.Size = new System.Drawing.Size(116, 17);
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this.converttexture.TabIndex = 1;
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this.converttexture.TabIndex = 4;
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this.converttexture.Text = "Convert Texture2D";
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this.converttexture.UseVisualStyleBackColor = true;
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//
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// l2dGroupBox
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//
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this.l2dGroupBox.Controls.Add(this.l2dMotionExportMethodPanel);
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this.l2dGroupBox.Controls.Add(this.l2dMotionExportMethodLabel);
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this.l2dGroupBox.Controls.Add(this.l2dForceBezierCheckBox);
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this.l2dGroupBox.Location = new System.Drawing.Point(12, 275);
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this.l2dGroupBox.Name = "l2dGroupBox";
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this.l2dGroupBox.Size = new System.Drawing.Size(301, 100);
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this.l2dGroupBox.TabIndex = 2;
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this.l2dGroupBox.TabStop = false;
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this.l2dGroupBox.Text = "Cubism Live2D";
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//
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// l2dMotionExportMethodPanel
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//
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this.l2dMotionExportMethodPanel.Controls.Add(this.l2dMonoBehaviourRadioButton);
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this.l2dMotionExportMethodPanel.Controls.Add(this.l2dAnimationClipRadioButton);
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this.l2dMotionExportMethodPanel.Location = new System.Drawing.Point(18, 40);
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this.l2dMotionExportMethodPanel.Name = "l2dMotionExportMethodPanel";
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this.l2dMotionExportMethodPanel.Size = new System.Drawing.Size(263, 27);
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this.l2dMotionExportMethodPanel.TabIndex = 2;
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//
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// l2dMonoBehaviourRadioButton
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//
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this.l2dMonoBehaviourRadioButton.AccessibleName = "MonoBehaviour";
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this.l2dMonoBehaviourRadioButton.AutoSize = true;
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this.l2dMonoBehaviourRadioButton.Checked = true;
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this.l2dMonoBehaviourRadioButton.Location = new System.Drawing.Point(3, 5);
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this.l2dMonoBehaviourRadioButton.Name = "l2dMonoBehaviourRadioButton";
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this.l2dMonoBehaviourRadioButton.Size = new System.Drawing.Size(167, 17);
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this.l2dMonoBehaviourRadioButton.TabIndex = 0;
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this.l2dMonoBehaviourRadioButton.TabStop = true;
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this.l2dMonoBehaviourRadioButton.Text = "MonoBehaviour (Fade motion)";
|
||||
this.optionTooltip.SetToolTip(this.l2dMonoBehaviourRadioButton, "If no Fade motions are found, the AnimationClip method will be used");
|
||||
this.l2dMonoBehaviourRadioButton.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// l2dAnimationClipRadioButton
|
||||
//
|
||||
this.l2dAnimationClipRadioButton.AccessibleName = "AnimationClip";
|
||||
this.l2dAnimationClipRadioButton.AutoSize = true;
|
||||
this.l2dAnimationClipRadioButton.Location = new System.Drawing.Point(172, 5);
|
||||
this.l2dAnimationClipRadioButton.Name = "l2dAnimationClipRadioButton";
|
||||
this.l2dAnimationClipRadioButton.Size = new System.Drawing.Size(88, 17);
|
||||
this.l2dAnimationClipRadioButton.TabIndex = 1;
|
||||
this.l2dAnimationClipRadioButton.Text = "AnimationClip";
|
||||
this.l2dAnimationClipRadioButton.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// l2dMotionExportMethodLabel
|
||||
//
|
||||
this.l2dMotionExportMethodLabel.AutoSize = true;
|
||||
this.l2dMotionExportMethodLabel.Location = new System.Drawing.Point(6, 21);
|
||||
this.l2dMotionExportMethodLabel.Name = "l2dMotionExportMethodLabel";
|
||||
this.l2dMotionExportMethodLabel.Size = new System.Drawing.Size(109, 13);
|
||||
this.l2dMotionExportMethodLabel.TabIndex = 1;
|
||||
this.l2dMotionExportMethodLabel.Text = "Motion export method";
|
||||
//
|
||||
// l2dForceBezierCheckBox
|
||||
//
|
||||
this.l2dForceBezierCheckBox.AutoSize = true;
|
||||
this.l2dForceBezierCheckBox.Location = new System.Drawing.Point(6, 77);
|
||||
this.l2dForceBezierCheckBox.Name = "l2dForceBezierCheckBox";
|
||||
this.l2dForceBezierCheckBox.Size = new System.Drawing.Size(278, 17);
|
||||
this.l2dForceBezierCheckBox.TabIndex = 3;
|
||||
this.l2dForceBezierCheckBox.Text = "Calculate Linear motion segments as Bezier segments";
|
||||
this.optionTooltip.SetToolTip(this.l2dForceBezierCheckBox, "May help if the exported motions look jerky/not smooth enough");
|
||||
this.l2dForceBezierCheckBox.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// groupBox2
|
||||
//
|
||||
this.groupBox2.AutoSize = true;
|
||||
@ -284,7 +357,7 @@
|
||||
this.groupBox2.Location = new System.Drawing.Point(313, 13);
|
||||
this.groupBox2.Name = "groupBox2";
|
||||
this.groupBox2.Size = new System.Drawing.Size(224, 362);
|
||||
this.groupBox2.TabIndex = 11;
|
||||
this.groupBox2.TabIndex = 3;
|
||||
this.groupBox2.TabStop = false;
|
||||
this.groupBox2.Text = "Fbx";
|
||||
//
|
||||
@ -295,9 +368,9 @@
|
||||
this.exportAllUvsAsDiffuseMaps.Location = new System.Drawing.Point(6, 185);
|
||||
this.exportAllUvsAsDiffuseMaps.Name = "exportAllUvsAsDiffuseMaps";
|
||||
this.exportAllUvsAsDiffuseMaps.Size = new System.Drawing.Size(168, 17);
|
||||
this.exportAllUvsAsDiffuseMaps.TabIndex = 23;
|
||||
this.exportAllUvsAsDiffuseMaps.TabIndex = 9;
|
||||
this.exportAllUvsAsDiffuseMaps.Text = "Export all UVs as diffuse maps";
|
||||
this.exportUvsTooltip.SetToolTip(this.exportAllUvsAsDiffuseMaps, "Unchecked: UV1 exported as normal map. Check this if your export is missing a UV " +
|
||||
this.optionTooltip.SetToolTip(this.exportAllUvsAsDiffuseMaps, "Unchecked: UV1 exported as normal map. Check this if your export is missing a UV " +
|
||||
"map.");
|
||||
this.exportAllUvsAsDiffuseMaps.UseVisualStyleBackColor = true;
|
||||
//
|
||||
@ -309,7 +382,7 @@
|
||||
this.exportBlendShape.Location = new System.Drawing.Point(6, 138);
|
||||
this.exportBlendShape.Name = "exportBlendShape";
|
||||
this.exportBlendShape.Size = new System.Drawing.Size(114, 17);
|
||||
this.exportBlendShape.TabIndex = 22;
|
||||
this.exportBlendShape.TabIndex = 7;
|
||||
this.exportBlendShape.Text = "Export blendshape";
|
||||
this.exportBlendShape.UseVisualStyleBackColor = true;
|
||||
//
|
||||
@ -321,7 +394,7 @@
|
||||
this.exportAnimations.Location = new System.Drawing.Point(6, 114);
|
||||
this.exportAnimations.Name = "exportAnimations";
|
||||
this.exportAnimations.Size = new System.Drawing.Size(109, 17);
|
||||
this.exportAnimations.TabIndex = 21;
|
||||
this.exportAnimations.TabIndex = 6;
|
||||
this.exportAnimations.Text = "Export animations";
|
||||
this.exportAnimations.UseVisualStyleBackColor = true;
|
||||
//
|
||||
@ -336,7 +409,7 @@
|
||||
this.scaleFactor.Location = new System.Drawing.Point(83, 243);
|
||||
this.scaleFactor.Name = "scaleFactor";
|
||||
this.scaleFactor.Size = new System.Drawing.Size(60, 20);
|
||||
this.scaleFactor.TabIndex = 20;
|
||||
this.scaleFactor.TabIndex = 13;
|
||||
this.scaleFactor.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
|
||||
this.scaleFactor.Value = new decimal(new int[] {
|
||||
1,
|
||||
@ -350,7 +423,7 @@
|
||||
this.label5.Location = new System.Drawing.Point(6, 245);
|
||||
this.label5.Name = "label5";
|
||||
this.label5.Size = new System.Drawing.Size(64, 13);
|
||||
this.label5.TabIndex = 19;
|
||||
this.label5.TabIndex = 12;
|
||||
this.label5.Text = "ScaleFactor";
|
||||
//
|
||||
// fbxFormat
|
||||
@ -363,7 +436,7 @@
|
||||
this.fbxFormat.Location = new System.Drawing.Point(77, 275);
|
||||
this.fbxFormat.Name = "fbxFormat";
|
||||
this.fbxFormat.Size = new System.Drawing.Size(61, 21);
|
||||
this.fbxFormat.TabIndex = 18;
|
||||
this.fbxFormat.TabIndex = 15;
|
||||
//
|
||||
// label4
|
||||
//
|
||||
@ -371,7 +444,7 @@
|
||||
this.label4.Location = new System.Drawing.Point(6, 280);
|
||||
this.label4.Name = "label4";
|
||||
this.label4.Size = new System.Drawing.Size(59, 13);
|
||||
this.label4.TabIndex = 17;
|
||||
this.label4.TabIndex = 14;
|
||||
this.label4.Text = "FBXFormat";
|
||||
//
|
||||
// fbxVersion
|
||||
@ -388,7 +461,7 @@
|
||||
this.fbxVersion.Location = new System.Drawing.Point(77, 308);
|
||||
this.fbxVersion.Name = "fbxVersion";
|
||||
this.fbxVersion.Size = new System.Drawing.Size(47, 21);
|
||||
this.fbxVersion.TabIndex = 16;
|
||||
this.fbxVersion.TabIndex = 17;
|
||||
//
|
||||
// label3
|
||||
//
|
||||
@ -396,7 +469,7 @@
|
||||
this.label3.Location = new System.Drawing.Point(6, 311);
|
||||
this.label3.Name = "label3";
|
||||
this.label3.Size = new System.Drawing.Size(62, 13);
|
||||
this.label3.TabIndex = 15;
|
||||
this.label3.TabIndex = 16;
|
||||
this.label3.Text = "FBXVersion";
|
||||
//
|
||||
// boneSize
|
||||
@ -428,7 +501,7 @@
|
||||
this.exportSkins.Location = new System.Drawing.Point(6, 90);
|
||||
this.exportSkins.Name = "exportSkins";
|
||||
this.exportSkins.Size = new System.Drawing.Size(83, 17);
|
||||
this.exportSkins.TabIndex = 8;
|
||||
this.exportSkins.TabIndex = 5;
|
||||
this.exportSkins.Text = "Export skins";
|
||||
this.exportSkins.UseVisualStyleBackColor = true;
|
||||
//
|
||||
@ -438,7 +511,7 @@
|
||||
this.label1.Location = new System.Drawing.Point(26, 42);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(72, 13);
|
||||
this.label1.TabIndex = 7;
|
||||
this.label1.TabIndex = 2;
|
||||
this.label1.Text = "FilterPrecision";
|
||||
//
|
||||
// filterPrecision
|
||||
@ -452,7 +525,7 @@
|
||||
this.filterPrecision.Location = new System.Drawing.Point(127, 40);
|
||||
this.filterPrecision.Name = "filterPrecision";
|
||||
this.filterPrecision.Size = new System.Drawing.Size(51, 20);
|
||||
this.filterPrecision.TabIndex = 6;
|
||||
this.filterPrecision.TabIndex = 3;
|
||||
this.filterPrecision.Value = new decimal(new int[] {
|
||||
25,
|
||||
0,
|
||||
@ -465,7 +538,7 @@
|
||||
this.castToBone.Location = new System.Drawing.Point(6, 161);
|
||||
this.castToBone.Name = "castToBone";
|
||||
this.castToBone.Size = new System.Drawing.Size(131, 17);
|
||||
this.castToBone.TabIndex = 5;
|
||||
this.castToBone.TabIndex = 8;
|
||||
this.castToBone.Text = "All nodes cast to bone";
|
||||
this.castToBone.UseVisualStyleBackColor = true;
|
||||
//
|
||||
@ -489,7 +562,7 @@
|
||||
this.eulerFilter.Location = new System.Drawing.Point(6, 22);
|
||||
this.eulerFilter.Name = "eulerFilter";
|
||||
this.eulerFilter.Size = new System.Drawing.Size(72, 17);
|
||||
this.eulerFilter.TabIndex = 3;
|
||||
this.eulerFilter.TabIndex = 1;
|
||||
this.eulerFilter.Text = "EulerFilter";
|
||||
this.eulerFilter.UseVisualStyleBackColor = true;
|
||||
//
|
||||
@ -500,6 +573,7 @@
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.CancelButton = this.Cancel;
|
||||
this.ClientSize = new System.Drawing.Size(549, 416);
|
||||
this.Controls.Add(this.l2dGroupBox);
|
||||
this.Controls.Add(this.groupBox2);
|
||||
this.Controls.Add(this.groupBox1);
|
||||
this.Controls.Add(this.Cancel);
|
||||
@ -516,6 +590,10 @@
|
||||
this.groupBox1.PerformLayout();
|
||||
this.panel1.ResumeLayout(false);
|
||||
this.panel1.PerformLayout();
|
||||
this.l2dGroupBox.ResumeLayout(false);
|
||||
this.l2dGroupBox.PerformLayout();
|
||||
this.l2dMotionExportMethodPanel.ResumeLayout(false);
|
||||
this.l2dMotionExportMethodPanel.PerformLayout();
|
||||
this.groupBox2.ResumeLayout(false);
|
||||
this.groupBox2.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.scaleFactor)).EndInit();
|
||||
@ -559,8 +637,14 @@
|
||||
private System.Windows.Forms.CheckBox restoreExtensionName;
|
||||
private System.Windows.Forms.CheckBox openAfterExport;
|
||||
private System.Windows.Forms.CheckBox exportAllUvsAsDiffuseMaps;
|
||||
private System.Windows.Forms.ToolTip exportUvsTooltip;
|
||||
private System.Windows.Forms.ToolTip optionTooltip;
|
||||
private System.Windows.Forms.CheckBox exportSpriteWithAlphaMask;
|
||||
private System.Windows.Forms.RadioButton towebp;
|
||||
private System.Windows.Forms.GroupBox l2dGroupBox;
|
||||
private System.Windows.Forms.CheckBox l2dForceBezierCheckBox;
|
||||
private System.Windows.Forms.Label l2dMotionExportMethodLabel;
|
||||
private System.Windows.Forms.RadioButton l2dAnimationClipRadioButton;
|
||||
private System.Windows.Forms.RadioButton l2dMonoBehaviourRadioButton;
|
||||
private System.Windows.Forms.Panel l2dMotionExportMethodPanel;
|
||||
}
|
||||
}
|
@ -1,5 +1,6 @@
|
||||
using AssetStudio;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace AssetStudioGUI
|
||||
@ -14,15 +15,8 @@ namespace AssetStudioGUI
|
||||
converttexture.Checked = Properties.Settings.Default.convertTexture;
|
||||
exportSpriteWithAlphaMask.Checked = Properties.Settings.Default.exportSpriteWithMask;
|
||||
convertAudio.Checked = Properties.Settings.Default.convertAudio;
|
||||
var str = Properties.Settings.Default.convertType.ToString();
|
||||
foreach (Control c in panel1.Controls)
|
||||
{
|
||||
if (c.Text == str)
|
||||
{
|
||||
((RadioButton)c).Checked = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
var defaultImageType = Properties.Settings.Default.convertType.ToString();
|
||||
((RadioButton)panel1.Controls.Cast<Control>().First(x => x.Text == defaultImageType)).Checked = true;
|
||||
openAfterExport.Checked = Properties.Settings.Default.openAfterExport;
|
||||
eulerFilter.Checked = Properties.Settings.Default.eulerFilter;
|
||||
filterPrecision.Value = Properties.Settings.Default.filterPrecision;
|
||||
@ -36,7 +30,9 @@ namespace AssetStudioGUI
|
||||
scaleFactor.Value = Properties.Settings.Default.scaleFactor;
|
||||
fbxVersion.SelectedIndex = Properties.Settings.Default.fbxVersion;
|
||||
fbxFormat.SelectedIndex = Properties.Settings.Default.fbxFormat;
|
||||
|
||||
var defaultMotionMode = Properties.Settings.Default.l2dMotionMode.ToString();
|
||||
((RadioButton)l2dMotionExportMethodPanel.Controls.Cast<Control>().First(x => x.AccessibleName == defaultMotionMode)).Checked = true;
|
||||
l2dForceBezierCheckBox.Checked = Properties.Settings.Default.l2dForceBezier;
|
||||
}
|
||||
|
||||
private void OKbutton_Click(object sender, EventArgs e)
|
||||
@ -46,14 +42,8 @@ namespace AssetStudioGUI
|
||||
Properties.Settings.Default.convertTexture = converttexture.Checked;
|
||||
Properties.Settings.Default.exportSpriteWithMask = exportSpriteWithAlphaMask.Checked;
|
||||
Properties.Settings.Default.convertAudio = convertAudio.Checked;
|
||||
foreach (Control c in panel1.Controls)
|
||||
{
|
||||
if (((RadioButton)c).Checked)
|
||||
{
|
||||
Properties.Settings.Default.convertType = (ImageFormat)Enum.Parse(typeof(ImageFormat), c.Text);
|
||||
break;
|
||||
}
|
||||
}
|
||||
var checkedImageType = (RadioButton)panel1.Controls.Cast<Control>().First(x => ((RadioButton)x).Checked);
|
||||
Properties.Settings.Default.convertType = (ImageFormat)Enum.Parse(typeof(ImageFormat), checkedImageType.Text);
|
||||
Properties.Settings.Default.openAfterExport = openAfterExport.Checked;
|
||||
Properties.Settings.Default.eulerFilter = eulerFilter.Checked;
|
||||
Properties.Settings.Default.filterPrecision = filterPrecision.Value;
|
||||
@ -67,6 +57,9 @@ namespace AssetStudioGUI
|
||||
Properties.Settings.Default.scaleFactor = scaleFactor.Value;
|
||||
Properties.Settings.Default.fbxVersion = fbxVersion.SelectedIndex;
|
||||
Properties.Settings.Default.fbxFormat = fbxFormat.SelectedIndex;
|
||||
var checkedMotionMode = (RadioButton)l2dMotionExportMethodPanel.Controls.Cast<Control>().First(x => ((RadioButton)x).Checked);
|
||||
Properties.Settings.Default.l2dMotionMode = (CubismLive2DExtractor.Live2DMotionMode)Enum.Parse(typeof(CubismLive2DExtractor.Live2DMotionMode), checkedMotionMode.AccessibleName);
|
||||
Properties.Settings.Default.l2dForceBezier = l2dForceBezierCheckBox.Checked;
|
||||
Properties.Settings.Default.Save();
|
||||
DialogResult = DialogResult.OK;
|
||||
Close();
|
||||
|
@ -117,7 +117,7 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="exportUvsTooltip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<metadata name="optionTooltip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
26
AssetStudioGUI/Properties/Settings.Designer.cs
generated
26
AssetStudioGUI/Properties/Settings.Designer.cs
generated
@ -12,7 +12,7 @@ namespace AssetStudioGUI.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.5.0.0")]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.7.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
@ -286,5 +286,29 @@ namespace AssetStudioGUI.Properties {
|
||||
this["exportSpriteWithMask"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("MonoBehaviour")]
|
||||
public global::CubismLive2DExtractor.Live2DMotionMode l2dMotionMode {
|
||||
get {
|
||||
return ((global::CubismLive2DExtractor.Live2DMotionMode)(this["l2dMotionMode"]));
|
||||
}
|
||||
set {
|
||||
this["l2dMotionMode"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("False")]
|
||||
public bool l2dForceBezier {
|
||||
get {
|
||||
return ((bool)(this["l2dForceBezier"]));
|
||||
}
|
||||
set {
|
||||
this["l2dForceBezier"] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -68,5 +68,11 @@
|
||||
<Setting Name="exportSpriteWithMask" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="l2dMotionMode" Type="CubismLive2DExtractor.Live2DMotionMode" Scope="User">
|
||||
<Value Profile="(Default)">MonoBehaviour</Value>
|
||||
</Setting>
|
||||
<Setting Name="l2dForceBezier" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">False</Value>
|
||||
</Setting>
|
||||
</Settings>
|
||||
</SettingsFile>
|
@ -746,6 +746,8 @@ namespace AssetStudioGUI
|
||||
public static void ExportLive2D(Object[] cubismMocs, string exportPath)
|
||||
{
|
||||
var baseDestPath = Path.Combine(exportPath, "Live2DOutput");
|
||||
var motionMode = Properties.Settings.Default.l2dMotionMode;
|
||||
var forceBezier = Properties.Settings.Default.l2dForceBezier;
|
||||
|
||||
ThreadPool.QueueUserWorkItem(state =>
|
||||
{
|
||||
@ -805,7 +807,7 @@ namespace AssetStudioGUI
|
||||
container = Path.HasExtension(container) ? container.Replace(Path.GetExtension(container), "") : container;
|
||||
var destPath = Path.Combine(baseDestPath, container) + Path.DirectorySeparatorChar;
|
||||
|
||||
ExtractLive2D(assets, destPath, modelName, assemblyLoader);
|
||||
ExtractLive2D(assets, destPath, modelName, assemblyLoader, motionMode, forceBezier);
|
||||
modelCounter++;
|
||||
}
|
||||
catch (Exception ex)
|
||||
|
30
AssetStudioUtility/CubismLive2DExtractor/CubismFadeMotion.cs
Normal file
30
AssetStudioUtility/CubismLive2DExtractor/CubismFadeMotion.cs
Normal file
@ -0,0 +1,30 @@
|
||||
using System;
|
||||
|
||||
namespace CubismLive2DExtractor
|
||||
{
|
||||
public class AnimationCurve
|
||||
{
|
||||
public CubismKeyframeData[] m_Curve { get; set; }
|
||||
public int m_PreInfinity { get; set; }
|
||||
public int m_PostInfinity { get; set; }
|
||||
public int m_RotationOrder { get; set; }
|
||||
}
|
||||
|
||||
public class CubismFadeMotion
|
||||
{
|
||||
public string m_Name { get; set; }
|
||||
public string MotionName { get; set; }
|
||||
public float FadeInTime { get; set; }
|
||||
public float FadeOutTime { get; set; }
|
||||
public string[] ParameterIds { get; set; }
|
||||
public AnimationCurve[] ParameterCurves { get; set; }
|
||||
public float[] ParameterFadeInTimes { get; set; }
|
||||
public float[] ParameterFadeOutTimes { get; set; }
|
||||
public float MotionLength { get; set; }
|
||||
|
||||
public CubismFadeMotion()
|
||||
{
|
||||
ParameterIds = Array.Empty<string>();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
namespace CubismLive2DExtractor
|
||||
{
|
||||
public class CubismKeyframeData
|
||||
{
|
||||
public float time { get; set; }
|
||||
public float value { get; set; }
|
||||
public float inSlope { get; set; }
|
||||
public float outSlope { get; set; }
|
||||
public int weightedMode { get; set; }
|
||||
public float inWeight { get; set; }
|
||||
public float outWeight { get; set; }
|
||||
|
||||
public CubismKeyframeData() { }
|
||||
|
||||
public CubismKeyframeData(ImportedKeyframe<float> keyframe)
|
||||
{
|
||||
time = keyframe.time;
|
||||
value = keyframe.value;
|
||||
inSlope = keyframe.inSlope;
|
||||
outSlope = keyframe.outSlope;
|
||||
weightedMode = 0;
|
||||
inWeight = 0;
|
||||
outWeight = 0;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +1,9 @@
|
||||
using System;
|
||||
// File Format Specifications
|
||||
// https://github.com/Live2D/CubismSpecs/blob/master/FileFormats/motion3.json.md
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace CubismLive2DExtractor
|
||||
{
|
||||
@ -18,24 +20,213 @@ namespace CubismLive2DExtractor
|
||||
public float Fps;
|
||||
public bool Loop;
|
||||
public bool AreBeziersRestricted;
|
||||
public float FadeInTime;
|
||||
public float FadeOutTime;
|
||||
public int CurveCount;
|
||||
public int TotalSegmentCount;
|
||||
public int TotalPointCount;
|
||||
public int UserDataCount;
|
||||
public int TotalUserDataSize;
|
||||
};
|
||||
}
|
||||
|
||||
public class SerializableCurve
|
||||
{
|
||||
public string Target;
|
||||
public string Id;
|
||||
public float FadeInTime;
|
||||
public float FadeOutTime;
|
||||
public List<float> Segments;
|
||||
};
|
||||
}
|
||||
|
||||
public class SerializableUserData
|
||||
{
|
||||
public float Time;
|
||||
public string Value;
|
||||
}
|
||||
|
||||
private static void AddSegments(
|
||||
CubismKeyframeData curve,
|
||||
CubismKeyframeData preCurve,
|
||||
CubismKeyframeData nextCurve,
|
||||
SerializableCurve cubismCurve,
|
||||
bool forceBezier,
|
||||
ref int totalPointCount,
|
||||
ref int totalSegmentCount,
|
||||
ref int j
|
||||
)
|
||||
{
|
||||
if (Math.Abs(curve.time - preCurve.time - 0.01f) < 0.0001f) // InverseSteppedSegment
|
||||
{
|
||||
if (nextCurve.value == curve.value)
|
||||
{
|
||||
cubismCurve.Segments.Add(3f); // Segment ID
|
||||
cubismCurve.Segments.Add(nextCurve.time);
|
||||
cubismCurve.Segments.Add(nextCurve.value);
|
||||
j += 1;
|
||||
totalPointCount += 1;
|
||||
totalSegmentCount++;
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (float.IsPositiveInfinity(curve.inSlope)) // SteppedSegment
|
||||
{
|
||||
cubismCurve.Segments.Add(2f); // Segment ID
|
||||
cubismCurve.Segments.Add(curve.time);
|
||||
cubismCurve.Segments.Add(curve.value);
|
||||
totalPointCount += 1;
|
||||
}
|
||||
else if (preCurve.outSlope == 0f && Math.Abs(curve.inSlope) < 0.0001f && !forceBezier) // LinearSegment
|
||||
{
|
||||
cubismCurve.Segments.Add(0f); // Segment ID
|
||||
cubismCurve.Segments.Add(curve.time);
|
||||
cubismCurve.Segments.Add(curve.value);
|
||||
totalPointCount += 1;
|
||||
}
|
||||
else // BezierSegment
|
||||
{
|
||||
var tangentLength = (curve.time - preCurve.time) / 3f;
|
||||
cubismCurve.Segments.Add(1f); // Segment ID
|
||||
cubismCurve.Segments.Add(preCurve.time + tangentLength);
|
||||
cubismCurve.Segments.Add(preCurve.outSlope * tangentLength + preCurve.value);
|
||||
cubismCurve.Segments.Add(curve.time - tangentLength);
|
||||
cubismCurve.Segments.Add(curve.value - curve.inSlope * tangentLength);
|
||||
cubismCurve.Segments.Add(curve.time);
|
||||
cubismCurve.Segments.Add(curve.value);
|
||||
totalPointCount += 3;
|
||||
}
|
||||
totalSegmentCount++;
|
||||
}
|
||||
|
||||
public CubismMotion3Json(CubismFadeMotion fadeMotion, bool forceBezier)
|
||||
{
|
||||
Version = 3;
|
||||
Meta = new SerializableMeta
|
||||
{
|
||||
// Duration of the motion in seconds.
|
||||
Duration = fadeMotion.MotionLength,
|
||||
// Framerate of the motion in seconds.
|
||||
Fps = 30,
|
||||
// [Optional] Status of the looping of the motion.
|
||||
Loop = true,
|
||||
// [Optional] Status of the restriction of Bezier handles'X translations.
|
||||
AreBeziersRestricted = true,
|
||||
// [Optional] Time of the overall Fade-In for easing in seconds.
|
||||
FadeInTime = fadeMotion.FadeInTime,
|
||||
// [Optional] Time of the overall Fade-Out for easing in seconds.
|
||||
FadeOutTime = fadeMotion.FadeOutTime,
|
||||
// The total number of curves.
|
||||
CurveCount = (int)fadeMotion.ParameterCurves.LongCount(x => x.m_Curve.Length > 0),
|
||||
// [Optional] The total number of UserData.
|
||||
UserDataCount = 0
|
||||
};
|
||||
// Motion curves.
|
||||
Curves = new SerializableCurve[Meta.CurveCount];
|
||||
|
||||
var totalSegmentCount = 1;
|
||||
var totalPointCount = 1;
|
||||
var actualCurveCount = 0;
|
||||
for (var i = 0; i < fadeMotion.ParameterCurves.Length; i++)
|
||||
{
|
||||
if (fadeMotion.ParameterCurves[i].m_Curve.Length == 0)
|
||||
continue;
|
||||
|
||||
Curves[actualCurveCount] = new SerializableCurve
|
||||
{
|
||||
// Target type.
|
||||
Target = "Parameter",
|
||||
// Identifier for mapping curve to target.
|
||||
Id = fadeMotion.ParameterIds[i],
|
||||
// [Optional] Time of the Fade - In for easing in seconds.
|
||||
FadeInTime = fadeMotion.ParameterFadeInTimes[i],
|
||||
// [Optional] Time of the Fade - Out for easing in seconds.
|
||||
FadeOutTime = fadeMotion.ParameterFadeOutTimes[i],
|
||||
// Flattened segments.
|
||||
Segments = new List<float>
|
||||
{
|
||||
// First point
|
||||
fadeMotion.ParameterCurves[i].m_Curve[0].time,
|
||||
fadeMotion.ParameterCurves[i].m_Curve[0].value
|
||||
}
|
||||
};
|
||||
for (var j = 1; j < fadeMotion.ParameterCurves[i].m_Curve.Length; j++)
|
||||
{
|
||||
var curve = fadeMotion.ParameterCurves[i].m_Curve[j];
|
||||
var preCurve = fadeMotion.ParameterCurves[i].m_Curve[j - 1];
|
||||
var next = fadeMotion.ParameterCurves[i].m_Curve.ElementAtOrDefault(j + 1);
|
||||
var nextCurve = next ?? new CubismKeyframeData();
|
||||
AddSegments(curve, preCurve, nextCurve, Curves[actualCurveCount], forceBezier, ref totalPointCount, ref totalSegmentCount, ref j);
|
||||
}
|
||||
actualCurveCount++;
|
||||
}
|
||||
|
||||
// The total number of segments (from all curves).
|
||||
Meta.TotalSegmentCount = totalSegmentCount;
|
||||
// The total number of points (from all segments of all curves).
|
||||
Meta.TotalPointCount = totalPointCount;
|
||||
|
||||
UserData = Array.Empty<SerializableUserData>();
|
||||
// [Optional] The total size of UserData in bytes.
|
||||
Meta.TotalUserDataSize = 0;
|
||||
}
|
||||
|
||||
public CubismMotion3Json(ImportedKeyframedAnimation animation, bool forceBezier)
|
||||
{
|
||||
Version = 3;
|
||||
Meta = new SerializableMeta
|
||||
{
|
||||
Duration = animation.Duration,
|
||||
Fps = animation.SampleRate,
|
||||
Loop = true,
|
||||
AreBeziersRestricted = true,
|
||||
FadeInTime = 0,
|
||||
FadeOutTime = 0,
|
||||
CurveCount = animation.TrackList.Count,
|
||||
UserDataCount = animation.Events.Count
|
||||
};
|
||||
Curves = new SerializableCurve[Meta.CurveCount];
|
||||
|
||||
var totalSegmentCount = 1;
|
||||
var totalPointCount = 1;
|
||||
for (var i = 0; i < Meta.CurveCount; i++)
|
||||
{
|
||||
var track = animation.TrackList[i];
|
||||
Curves[i] = new SerializableCurve
|
||||
{
|
||||
Target = track.Target,
|
||||
Id = track.Name,
|
||||
FadeInTime = -1,
|
||||
FadeOutTime = -1,
|
||||
Segments = new List<float>
|
||||
{
|
||||
0f,
|
||||
track.Curve[0].value
|
||||
}
|
||||
};
|
||||
for (var j = 1; j < track.Curve.Count; j++)
|
||||
{
|
||||
var curve = new CubismKeyframeData(track.Curve[j]);
|
||||
var preCurve = new CubismKeyframeData(track.Curve[j - 1]);
|
||||
var next = track.Curve.ElementAtOrDefault(j + 1);
|
||||
var nextCurve = next != null ? new CubismKeyframeData(next) : new CubismKeyframeData();
|
||||
AddSegments(curve, preCurve, nextCurve, Curves[i], forceBezier, ref totalPointCount, ref totalSegmentCount, ref j);
|
||||
}
|
||||
}
|
||||
Meta.TotalSegmentCount = totalSegmentCount;
|
||||
Meta.TotalPointCount = totalPointCount;
|
||||
|
||||
UserData = new SerializableUserData[Meta.UserDataCount];
|
||||
var totalUserDataSize = 0;
|
||||
for (var i = 0; i < Meta.UserDataCount; i++)
|
||||
{
|
||||
var @event = animation.Events[i];
|
||||
UserData[i] = new SerializableUserData
|
||||
{
|
||||
Time = @event.time,
|
||||
Value = @event.value
|
||||
};
|
||||
totalUserDataSize += @event.value.Length;
|
||||
}
|
||||
Meta.TotalUserDataSize = totalUserDataSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -18,7 +18,7 @@ namespace CubismLive2DExtractor
|
||||
{
|
||||
public static class Live2DExtractor
|
||||
{
|
||||
public static void ExtractLive2D(IGrouping<string, AssetStudio.Object> assets, string destPath, string modelName, AssemblyLoader assemblyLoader)
|
||||
public static void ExtractLive2D(IGrouping<string, AssetStudio.Object> assets, string destPath, string modelName, AssemblyLoader assemblyLoader, Live2DMotionMode motionMode, bool forceBezier = false)
|
||||
{
|
||||
var destTexturePath = Path.Combine(destPath, "textures") + Path.DirectorySeparatorChar;
|
||||
var destMotionPath = Path.Combine(destPath, "motions") + Path.DirectorySeparatorChar;
|
||||
@ -27,6 +27,7 @@ namespace CubismLive2DExtractor
|
||||
Directory.CreateDirectory(destTexturePath);
|
||||
|
||||
var expressionList = new List<MonoBehaviour>();
|
||||
var fadeMotionList = new List<MonoBehaviour>();
|
||||
var gameObjects = new List<GameObject>();
|
||||
var animationClips = new List<AnimationClip>();
|
||||
|
||||
@ -53,6 +54,9 @@ namespace CubismLive2DExtractor
|
||||
case "CubismExpressionData":
|
||||
expressionList.Add(m_MonoBehaviour);
|
||||
break;
|
||||
case "CubismFadeMotionData":
|
||||
fadeMotionList.Add(m_MonoBehaviour);
|
||||
break;
|
||||
case "CubismEyeBlinkParameter":
|
||||
if (m_MonoBehaviour.m_GameObject.TryGet(out var blinkGameObject))
|
||||
{
|
||||
@ -110,7 +114,42 @@ namespace CubismLive2DExtractor
|
||||
//motion
|
||||
var motions = new SortedDictionary<string, JArray>();
|
||||
|
||||
if (gameObjects.Count > 0)
|
||||
if (motionMode == Live2DMotionMode.MonoBehaviour && fadeMotionList.Count > 0) //motion from MonoBehaviour
|
||||
{
|
||||
Directory.CreateDirectory(destMotionPath);
|
||||
foreach (var fadeMotionMono in fadeMotionList)
|
||||
{
|
||||
var fadeMotionObj = fadeMotionMono.ToType();
|
||||
if (fadeMotionObj == null)
|
||||
{
|
||||
var m_Type = fadeMotionMono.ConvertToTypeTree(assemblyLoader);
|
||||
fadeMotionObj = fadeMotionMono.ToType(m_Type);
|
||||
if (fadeMotionObj == null)
|
||||
{
|
||||
Logger.Warning($"Fade motion \"{fadeMotionMono.m_Name}\" is not readable.");
|
||||
continue;
|
||||
}
|
||||
}
|
||||
var fadeMotion = JsonConvert.DeserializeObject<CubismFadeMotion>(JsonConvert.SerializeObject(fadeMotionObj));
|
||||
if (fadeMotion.ParameterIds.Length == 0)
|
||||
continue;
|
||||
|
||||
var motionJson = new CubismMotion3Json(fadeMotion, forceBezier);
|
||||
|
||||
var animName = Path.GetFileNameWithoutExtension(fadeMotion.m_Name);
|
||||
if (motions.ContainsKey(animName))
|
||||
{
|
||||
animName = $"{animName}_{fadeMotion.GetHashCode()}";
|
||||
|
||||
if (motions.ContainsKey(animName))
|
||||
continue;
|
||||
}
|
||||
var motionPath = new JObject(new JProperty("File", $"motions/{animName}.motion3.json"));
|
||||
motions.Add(animName, new JArray(motionPath));
|
||||
File.WriteAllText($"{destMotionPath}{animName}.motion3.json", JsonConvert.SerializeObject(motionJson, Formatting.Indented, new MyJsonConverter()));
|
||||
}
|
||||
}
|
||||
else if (gameObjects.Count > 0) //motion from AnimationClip
|
||||
{
|
||||
var rootTransform = gameObjects[0].m_Transform;
|
||||
while (rootTransform.m_Father.TryGet(out var m_Father))
|
||||
@ -123,111 +162,27 @@ namespace CubismLive2DExtractor
|
||||
{
|
||||
Directory.CreateDirectory(destMotionPath);
|
||||
}
|
||||
foreach (ImportedKeyframedAnimation animation in converter.AnimationList)
|
||||
foreach (var animation in converter.AnimationList)
|
||||
{
|
||||
var json = new CubismMotion3Json
|
||||
{
|
||||
Version = 3,
|
||||
Meta = new CubismMotion3Json.SerializableMeta
|
||||
{
|
||||
Duration = animation.Duration,
|
||||
Fps = animation.SampleRate,
|
||||
Loop = true,
|
||||
AreBeziersRestricted = true,
|
||||
CurveCount = animation.TrackList.Count,
|
||||
UserDataCount = animation.Events.Count
|
||||
},
|
||||
Curves = new CubismMotion3Json.SerializableCurve[animation.TrackList.Count]
|
||||
};
|
||||
int totalSegmentCount = 1;
|
||||
int totalPointCount = 1;
|
||||
for (int i = 0; i < animation.TrackList.Count; i++)
|
||||
{
|
||||
var track = animation.TrackList[i];
|
||||
json.Curves[i] = new CubismMotion3Json.SerializableCurve
|
||||
{
|
||||
Target = track.Target,
|
||||
Id = track.Name,
|
||||
Segments = new List<float> { 0f, track.Curve[0].value }
|
||||
};
|
||||
for (var j = 1; j < track.Curve.Count; j++)
|
||||
{
|
||||
var curve = track.Curve[j];
|
||||
var preCurve = track.Curve[j - 1];
|
||||
if (Math.Abs(curve.time - preCurve.time - 0.01f) < 0.0001f) //InverseSteppedSegment
|
||||
{
|
||||
var nextCurve = track.Curve[j + 1];
|
||||
if (nextCurve.value == curve.value)
|
||||
{
|
||||
json.Curves[i].Segments.Add(3f);
|
||||
json.Curves[i].Segments.Add(nextCurve.time);
|
||||
json.Curves[i].Segments.Add(nextCurve.value);
|
||||
j += 1;
|
||||
totalPointCount += 1;
|
||||
totalSegmentCount++;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (float.IsPositiveInfinity(curve.inSlope)) //SteppedSegment
|
||||
{
|
||||
json.Curves[i].Segments.Add(2f);
|
||||
json.Curves[i].Segments.Add(curve.time);
|
||||
json.Curves[i].Segments.Add(curve.value);
|
||||
totalPointCount += 1;
|
||||
}
|
||||
else if (preCurve.outSlope == 0f && Math.Abs(curve.inSlope) < 0.0001f) //LinearSegment
|
||||
{
|
||||
json.Curves[i].Segments.Add(0f);
|
||||
json.Curves[i].Segments.Add(curve.time);
|
||||
json.Curves[i].Segments.Add(curve.value);
|
||||
totalPointCount += 1;
|
||||
}
|
||||
else //BezierSegment
|
||||
{
|
||||
var tangentLength = (curve.time - preCurve.time) / 3f;
|
||||
json.Curves[i].Segments.Add(1f);
|
||||
json.Curves[i].Segments.Add(preCurve.time + tangentLength);
|
||||
json.Curves[i].Segments.Add(preCurve.outSlope * tangentLength + preCurve.value);
|
||||
json.Curves[i].Segments.Add(curve.time - tangentLength);
|
||||
json.Curves[i].Segments.Add(curve.value - curve.inSlope * tangentLength);
|
||||
json.Curves[i].Segments.Add(curve.time);
|
||||
json.Curves[i].Segments.Add(curve.value);
|
||||
totalPointCount += 3;
|
||||
}
|
||||
totalSegmentCount++;
|
||||
}
|
||||
}
|
||||
json.Meta.TotalSegmentCount = totalSegmentCount;
|
||||
json.Meta.TotalPointCount = totalPointCount;
|
||||
|
||||
json.UserData = new CubismMotion3Json.SerializableUserData[animation.Events.Count];
|
||||
var totalUserDataSize = 0;
|
||||
for (var i = 0; i < animation.Events.Count; i++)
|
||||
{
|
||||
var @event = animation.Events[i];
|
||||
json.UserData[i] = new CubismMotion3Json.SerializableUserData
|
||||
{
|
||||
Time = @event.time,
|
||||
Value = @event.value
|
||||
};
|
||||
totalUserDataSize += @event.value.Length;
|
||||
}
|
||||
json.Meta.TotalUserDataSize = totalUserDataSize;
|
||||
var motionJson = new CubismMotion3Json(animation, forceBezier);
|
||||
|
||||
var animName = animation.Name;
|
||||
if (motions.ContainsKey(animName))
|
||||
{
|
||||
animName = $"{animName}_{animation.GetHashCode()}";
|
||||
|
||||
if (motions.ContainsKey(animName))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
var motionPath = new JObject(new JProperty("File", $"motions/{animName}.motion3.json"));
|
||||
motions.Add(animName, new JArray(motionPath));
|
||||
File.WriteAllText($"{destMotionPath}{animName}.motion3.json", JsonConvert.SerializeObject(json, Formatting.Indented, new MyJsonConverter()));
|
||||
File.WriteAllText($"{destMotionPath}{animName}.motion3.json", JsonConvert.SerializeObject(motionJson, Formatting.Indented, new MyJsonConverter()));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Warning($"No motions found for \"{modelName}\" model.");
|
||||
}
|
||||
|
||||
//expression
|
||||
var expressions = new JArray();
|
||||
|
@ -0,0 +1,8 @@
|
||||
namespace CubismLive2DExtractor
|
||||
{
|
||||
public enum Live2DMotionMode
|
||||
{
|
||||
MonoBehaviour,
|
||||
AnimationClip
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user