Add support for Live2D Fade motions

This commit is contained in:
VaDiM
2023-11-19 02:52:55 +03:00
parent e415740373
commit d572bd0e64
13 changed files with 547 additions and 161 deletions

View File

@ -12,6 +12,7 @@ namespace AssetStudioCLI.Options
General,
Convert,
Logger,
Live2D,
FBX,
Filter,
Advanced,
@ -83,6 +84,9 @@ namespace AssetStudioCLI.Options
public static bool convertTexture;
public static Option<ImageFormat> o_imageFormat;
public static Option<AudioFormat> o_audioFormat;
//live2d
public static Option<CubismLive2DExtractor.Live2DMotionMode> o_l2dMotionMode;
public static Option<bool> f_l2dForceBezier;
//fbx
public static Option<float> o_fbxScaleFactor;
public static Option<int> o_fbxBoneSize;
@ -203,7 +207,7 @@ namespace AssetStudioCLI.Options
optionDefaultValue: "ASExport",
optionName: "-o, --output <path>",
optionDescription: "Specify path to the output folder\n" +
"If path isn't specifyed, 'ASExport' folder will be created in the program's work folder\n",
"If path isn't specified, 'ASExport' folder will be created in the program's work folder\n",
optionHelpGroup: HelpGroups.General
);
o_displayHelp = new GroupedOption<bool>
@ -260,6 +264,30 @@ namespace AssetStudioCLI.Options
);
#endregion
#region Init Cubism Live2D Options
o_l2dMotionMode = new GroupedOption<CubismLive2DExtractor.Live2DMotionMode>
(
optionDefaultValue: CubismLive2DExtractor.Live2DMotionMode.MonoBehaviour,
optionName: "--l2d-motion-mode <value>",
optionDescription: "Specify Live2D motion export mode\n" +
"<Value: monoBehaviour(default) | animationClip>\n" +
"MonoBehaviour - Try to export motions from MonoBehaviour Fade motions\n" +
"If no Fade motions are found, the AnimationClip method will be used\n" +
"AnimationClip - Try to export motions using AnimationClip assets\n" +
"Example: \"--l2d-motion-mode animationClip\"\n",
optionHelpGroup: HelpGroups.Live2D
);
f_l2dForceBezier = new GroupedOption<bool>
(
optionDefaultValue: false,
optionName: "--l2d-force-bezier",
optionDescription: "(Flag) If specified, Linear motion segments will be calculated as Bezier segments\n" +
"(May help if the exported motions look jerky/not smooth enough)",
optionHelpGroup: HelpGroups.Live2D,
isFlag: true
);
#endregion
#region Init FBX Options
o_fbxScaleFactor = new GroupedOption<float>
(
@ -411,6 +439,7 @@ namespace AssetStudioCLI.Options
}
};
#region Parse "Working Mode" Option
var workModeOptionIndex = resplittedArgs.FindIndex(x => x.ToLower() == "-m" || x.ToLower() == "--mode");
if (workModeOptionIndex >= 0)
{
@ -437,6 +466,7 @@ namespace AssetStudioCLI.Options
case "info":
o_workMode.Value = WorkMode.Info;
break;
case "l2d":
case "live2d":
o_workMode.Value = WorkMode.ExportLive2D;
o_exportAssetTypes.Value = new List<ClassIDType>()
@ -468,6 +498,7 @@ namespace AssetStudioCLI.Options
}
resplittedArgs.RemoveRange(workModeOptionIndex, 2);
}
#endregion
#region Parse Flags
for (int i = 0; i < resplittedArgs.Count; i++)
@ -495,6 +526,16 @@ namespace AssetStudioCLI.Options
return;
}
break;
case "--l2d-force-bezier":
if (o_workMode.Value != WorkMode.ExportLive2D)
{
Console.WriteLine($"{"Error".Color(brightRed)} during parsing [{flag}] flag. This flag is not suitable for the current working mode [{o_workMode.Value}].\n");
ShowOptionDescription(o_workMode.Description);
return;
}
f_l2dForceBezier.Value = true;
resplittedArgs.RemoveAt(i);
break;
}
}
#endregion
@ -693,6 +734,28 @@ namespace AssetStudioCLI.Options
return;
}
break;
case "--l2d-motion-mode":
if (o_workMode.Value != WorkMode.ExportLive2D)
{
Console.WriteLine($"{"Error".Color(brightRed)} during parsing [{option}] option. This option is not suitable for the current working mode [{o_workMode.Value}].\n");
ShowOptionDescription(o_workMode.Description);
return;
}
switch (value.ToLower())
{
case "fade":
case "monobehaviour":
o_l2dMotionMode.Value = CubismLive2DExtractor.Live2DMotionMode.MonoBehaviour;
break;
case "animationclip":
o_l2dMotionMode.Value = CubismLive2DExtractor.Live2DMotionMode.AnimationClip;
break;
default:
Console.WriteLine($"{"Error".Color(brightRed)} during parsing [{option}] option. Unsupported Live2D motion mode: [{value.Color(brightRed)}].\n");
ShowOptionDescription(o_l2dMotionMode.Description);
return;
}
break;
case "--fbx-scale-factor":
var isFloat = float.TryParse(value, out float floatValue);
if (isFloat && floatValue >= 0 && floatValue <= 100)
@ -832,12 +895,12 @@ namespace AssetStudioCLI.Options
private static bool TryFindOptionDescription(string option, Dictionary<string, string> dict, bool isFlag = false)
{
var optionDesc = dict.Where(x => x.Key.Contains(option));
var optionDesc = dict.Where(x => x.Key.Contains(option)).ToArray();
if (optionDesc.Any())
{
var arg = isFlag ? "flag" : "option";
var rand = new Random();
var rndOption = optionDesc.ElementAt(rand.Next(0, optionDesc.Count()));
var rndOption = optionDesc.ElementAt(rand.Next(0, optionDesc.Length));
Console.WriteLine($"Did you mean [{$"{rndOption.Key}".Color(CLIAnsiColors.BrightYellow)}] {arg}?");
Console.WriteLine($"Here's a description of it: \n\n{rndOption.Value}");
@ -946,7 +1009,7 @@ namespace AssetStudioCLI.Options
sb.AppendLine($"# Log Output: {o_logOutput}");
sb.AppendLine($"# Export Asset List: {o_exportAssetList}");
sb.AppendLine(ShowCurrentFilter());
sb.AppendLine($"# Assebmly Path: \"{o_assemblyPath}\"");
sb.AppendLine($"# Assembly Path: \"{o_assemblyPath}\"");
sb.AppendLine($"# Unity Version: \"{o_unityVersion}\"");
if (o_workMode.Value == WorkMode.Export)
{
@ -975,7 +1038,9 @@ namespace AssetStudioCLI.Options
}
else
{
sb.AppendLine($"# Assebmly Path: \"{o_assemblyPath}\"");
sb.AppendLine($"# Live2D Motion Export Method: {o_l2dMotionMode}");
sb.AppendLine($"# Force Bezier: {f_l2dForceBezier }");
sb.AppendLine($"# Assembly Path: \"{o_assemblyPath}\"");
}
sb.AppendLine($"# Unity Version: \"{o_unityVersion}\"");
break;