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https://github.com/aelurum/AssetStudio.git
synced 2025-07-18 03:24:15 -04:00
Add support for Live2D Fade motions
This commit is contained in:
@ -12,6 +12,7 @@ namespace AssetStudioCLI.Options
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General,
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Convert,
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Logger,
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Live2D,
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FBX,
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Filter,
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Advanced,
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@ -83,6 +84,9 @@ namespace AssetStudioCLI.Options
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public static bool convertTexture;
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public static Option<ImageFormat> o_imageFormat;
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public static Option<AudioFormat> o_audioFormat;
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//live2d
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public static Option<CubismLive2DExtractor.Live2DMotionMode> o_l2dMotionMode;
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public static Option<bool> f_l2dForceBezier;
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//fbx
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public static Option<float> o_fbxScaleFactor;
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public static Option<int> o_fbxBoneSize;
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@ -203,7 +207,7 @@ namespace AssetStudioCLI.Options
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optionDefaultValue: "ASExport",
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optionName: "-o, --output <path>",
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optionDescription: "Specify path to the output folder\n" +
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"If path isn't specifyed, 'ASExport' folder will be created in the program's work folder\n",
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"If path isn't specified, 'ASExport' folder will be created in the program's work folder\n",
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optionHelpGroup: HelpGroups.General
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);
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o_displayHelp = new GroupedOption<bool>
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@ -260,6 +264,30 @@ namespace AssetStudioCLI.Options
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);
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#endregion
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#region Init Cubism Live2D Options
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o_l2dMotionMode = new GroupedOption<CubismLive2DExtractor.Live2DMotionMode>
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(
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optionDefaultValue: CubismLive2DExtractor.Live2DMotionMode.MonoBehaviour,
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optionName: "--l2d-motion-mode <value>",
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optionDescription: "Specify Live2D motion export mode\n" +
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"<Value: monoBehaviour(default) | animationClip>\n" +
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"MonoBehaviour - Try to export motions from MonoBehaviour Fade motions\n" +
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"If no Fade motions are found, the AnimationClip method will be used\n" +
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"AnimationClip - Try to export motions using AnimationClip assets\n" +
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"Example: \"--l2d-motion-mode animationClip\"\n",
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optionHelpGroup: HelpGroups.Live2D
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);
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f_l2dForceBezier = new GroupedOption<bool>
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(
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optionDefaultValue: false,
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optionName: "--l2d-force-bezier",
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optionDescription: "(Flag) If specified, Linear motion segments will be calculated as Bezier segments\n" +
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"(May help if the exported motions look jerky/not smooth enough)",
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optionHelpGroup: HelpGroups.Live2D,
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isFlag: true
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);
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#endregion
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#region Init FBX Options
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o_fbxScaleFactor = new GroupedOption<float>
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(
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@ -411,6 +439,7 @@ namespace AssetStudioCLI.Options
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}
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};
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#region Parse "Working Mode" Option
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var workModeOptionIndex = resplittedArgs.FindIndex(x => x.ToLower() == "-m" || x.ToLower() == "--mode");
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if (workModeOptionIndex >= 0)
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{
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@ -437,6 +466,7 @@ namespace AssetStudioCLI.Options
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case "info":
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o_workMode.Value = WorkMode.Info;
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break;
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case "l2d":
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case "live2d":
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o_workMode.Value = WorkMode.ExportLive2D;
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o_exportAssetTypes.Value = new List<ClassIDType>()
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@ -468,6 +498,7 @@ namespace AssetStudioCLI.Options
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}
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resplittedArgs.RemoveRange(workModeOptionIndex, 2);
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}
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#endregion
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#region Parse Flags
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for (int i = 0; i < resplittedArgs.Count; i++)
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@ -495,6 +526,16 @@ namespace AssetStudioCLI.Options
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return;
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}
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break;
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case "--l2d-force-bezier":
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if (o_workMode.Value != WorkMode.ExportLive2D)
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{
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Console.WriteLine($"{"Error".Color(brightRed)} during parsing [{flag}] flag. This flag is not suitable for the current working mode [{o_workMode.Value}].\n");
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ShowOptionDescription(o_workMode.Description);
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return;
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}
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f_l2dForceBezier.Value = true;
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resplittedArgs.RemoveAt(i);
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break;
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}
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}
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#endregion
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@ -693,6 +734,28 @@ namespace AssetStudioCLI.Options
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return;
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}
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break;
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case "--l2d-motion-mode":
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if (o_workMode.Value != WorkMode.ExportLive2D)
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{
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Console.WriteLine($"{"Error".Color(brightRed)} during parsing [{option}] option. This option is not suitable for the current working mode [{o_workMode.Value}].\n");
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ShowOptionDescription(o_workMode.Description);
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return;
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}
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switch (value.ToLower())
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{
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case "fade":
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case "monobehaviour":
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o_l2dMotionMode.Value = CubismLive2DExtractor.Live2DMotionMode.MonoBehaviour;
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break;
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case "animationclip":
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o_l2dMotionMode.Value = CubismLive2DExtractor.Live2DMotionMode.AnimationClip;
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break;
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default:
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Console.WriteLine($"{"Error".Color(brightRed)} during parsing [{option}] option. Unsupported Live2D motion mode: [{value.Color(brightRed)}].\n");
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ShowOptionDescription(o_l2dMotionMode.Description);
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return;
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}
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break;
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case "--fbx-scale-factor":
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var isFloat = float.TryParse(value, out float floatValue);
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if (isFloat && floatValue >= 0 && floatValue <= 100)
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@ -832,12 +895,12 @@ namespace AssetStudioCLI.Options
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private static bool TryFindOptionDescription(string option, Dictionary<string, string> dict, bool isFlag = false)
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{
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var optionDesc = dict.Where(x => x.Key.Contains(option));
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var optionDesc = dict.Where(x => x.Key.Contains(option)).ToArray();
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if (optionDesc.Any())
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{
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var arg = isFlag ? "flag" : "option";
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var rand = new Random();
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var rndOption = optionDesc.ElementAt(rand.Next(0, optionDesc.Count()));
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var rndOption = optionDesc.ElementAt(rand.Next(0, optionDesc.Length));
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Console.WriteLine($"Did you mean [{$"{rndOption.Key}".Color(CLIAnsiColors.BrightYellow)}] {arg}?");
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Console.WriteLine($"Here's a description of it: \n\n{rndOption.Value}");
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@ -946,7 +1009,7 @@ namespace AssetStudioCLI.Options
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sb.AppendLine($"# Log Output: {o_logOutput}");
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sb.AppendLine($"# Export Asset List: {o_exportAssetList}");
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sb.AppendLine(ShowCurrentFilter());
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sb.AppendLine($"# Assebmly Path: \"{o_assemblyPath}\"");
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sb.AppendLine($"# Assembly Path: \"{o_assemblyPath}\"");
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sb.AppendLine($"# Unity Version: \"{o_unityVersion}\"");
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if (o_workMode.Value == WorkMode.Export)
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{
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@ -975,7 +1038,9 @@ namespace AssetStudioCLI.Options
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}
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else
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{
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sb.AppendLine($"# Assebmly Path: \"{o_assemblyPath}\"");
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sb.AppendLine($"# Live2D Motion Export Method: {o_l2dMotionMode}");
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sb.AppendLine($"# Force Bezier: {f_l2dForceBezier }");
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sb.AppendLine($"# Assembly Path: \"{o_assemblyPath}\"");
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}
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sb.AppendLine($"# Unity Version: \"{o_unityVersion}\"");
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break;
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