Merge branch 'AssetStudioMod' into ArknightsStudio

This commit is contained in:
VaDiM
2023-12-16 12:48:02 +03:00
42 changed files with 1502 additions and 410 deletions

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@ -10,6 +10,7 @@ ArknightsStudioCLI <input path to asset file/folder> [-m, --mode <value>]
[-o, --output <path>] [-h, --help]
[--log-level <value>] [--log-output <value>]
[--image-format <value>] [--audio-format <value>]
[--l2d-motion-mode <value>] [--l2d-force-bezier]
[--fbx-scale-factor <value>] [--fbx-bone-size <value>]
[--filter-by-name <text>] [--filter-by-container <text>]
[--filter-by-pathid <text>] [--filter-by-text <text>]
@ -48,7 +49,7 @@ General Options:
Example: "-g container"
-o, --output <path> Specify path to the output folder
If path isn't specifyed, 'ASExport' folder will be created in the program's work folder
If path isn't specified, 'ASExport' folder will be created in the program's work folder
-h, --help Display help and exit
@ -72,6 +73,17 @@ Convert Options:
None - Do not convert audios and export them in their own format
Example: "--audio-format wav"
Live2D Options:
--l2d-motion-mode <value> Specify Live2D motion export mode
<Value: monoBehaviour(default) | animationClip>
MonoBehaviour - Try to export motions from MonoBehaviour Fade motions
If no Fade motions are found, the AnimationClip method will be used
AnimationClip - Try to export motions using AnimationClip assets
Example: "--l2d-motion-mode animationClip"
--l2d-force-bezier (Flag) If specified, Linear motion segments will be calculated as Bezier segments
(May help if the exported motions look jerky/not smooth enough)
FBX Options:
--fbx-scale-factor <value> Specify the FBX Scale Factor
<Value: float number from 0 to 100 (default=1)
@ -124,7 +136,7 @@ Arknights Options:
>0 - Make the shadow lighter
Example: "--shadow-gamma 0"
--original-avg-names (Flag) If specified, names of avg character sprites will not be fixed
--original-avg-names (Flag) If specified, names of avg character sprites will not be restored
--add-aliases (Flag) If specified, aliases will be added to avg character sprite names (if exist)