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Merge branch 'AssetStudioMod' into ArknightsStudio
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@ -10,6 +10,7 @@ ArknightsStudioCLI <input path to asset file/folder> [-m, --mode <value>]
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[-o, --output <path>] [-h, --help]
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[--log-level <value>] [--log-output <value>]
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[--image-format <value>] [--audio-format <value>]
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[--l2d-motion-mode <value>] [--l2d-force-bezier]
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[--fbx-scale-factor <value>] [--fbx-bone-size <value>]
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[--filter-by-name <text>] [--filter-by-container <text>]
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[--filter-by-pathid <text>] [--filter-by-text <text>]
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@ -48,7 +49,7 @@ General Options:
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Example: "-g container"
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-o, --output <path> Specify path to the output folder
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If path isn't specifyed, 'ASExport' folder will be created in the program's work folder
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If path isn't specified, 'ASExport' folder will be created in the program's work folder
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-h, --help Display help and exit
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@ -72,6 +73,17 @@ Convert Options:
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None - Do not convert audios and export them in their own format
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Example: "--audio-format wav"
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Live2D Options:
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--l2d-motion-mode <value> Specify Live2D motion export mode
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<Value: monoBehaviour(default) | animationClip>
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MonoBehaviour - Try to export motions from MonoBehaviour Fade motions
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If no Fade motions are found, the AnimationClip method will be used
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AnimationClip - Try to export motions using AnimationClip assets
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Example: "--l2d-motion-mode animationClip"
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--l2d-force-bezier (Flag) If specified, Linear motion segments will be calculated as Bezier segments
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(May help if the exported motions look jerky/not smooth enough)
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FBX Options:
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--fbx-scale-factor <value> Specify the FBX Scale Factor
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<Value: float number from 0 to 100 (default=1)
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@ -124,7 +136,7 @@ Arknights Options:
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>0 - Make the shadow lighter
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Example: "--shadow-gamma 0"
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--original-avg-names (Flag) If specified, names of avg character sprites will not be fixed
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--original-avg-names (Flag) If specified, names of avg character sprites will not be restored
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--add-aliases (Flag) If specified, aliases will be added to avg character sprite names (if exist)
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