mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-07-18 03:24:15 -04:00
Merge branch 'AssetStudioMod' into ArknightsStudio
This commit is contained in:
@ -2,7 +2,7 @@
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFrameworks>net472;net6.0;net7.0</TargetFrameworks>
|
||||
<TargetFrameworks>net472;net6.0;net7.0;net8.0</TargetFrameworks>
|
||||
<AssemblyTitle>ArknightsStudio by aelurum</AssemblyTitle>
|
||||
<AssemblyName>ArknightsStudioCLI</AssemblyName>
|
||||
<Version>1.0.1</Version>
|
||||
|
@ -29,6 +29,7 @@ namespace AssetStudioCLI
|
||||
LogName = $"{appAssembly.Name}_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log";
|
||||
LogPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, LogName);
|
||||
var arch = Environment.Is64BitProcess ? "x64" : "x32";
|
||||
Console.OutputEncoding = System.Text.Encoding.UTF8;
|
||||
|
||||
LogToFile(LoggerEvent.Verbose, $"---{appAssembly.Name} v{appAssembly.Version} [{arch}] | Logger launched---\n" +
|
||||
$"CMD Args: {string.Join(" ", CLIOptions.cliArgs)}");
|
||||
@ -36,15 +37,15 @@ namespace AssetStudioCLI
|
||||
|
||||
private static string ColorLogLevel(LoggerEvent logLevel)
|
||||
{
|
||||
string formattedLevel = $"[{logLevel}]";
|
||||
var formattedLevel = $"[{logLevel}]";
|
||||
switch (logLevel)
|
||||
{
|
||||
case LoggerEvent.Info:
|
||||
return $"{formattedLevel.Color(CLIAnsiColors.BrightCyan)}";
|
||||
return $"{formattedLevel.Color(ColorConsole.BrightCyan)}";
|
||||
case LoggerEvent.Warning:
|
||||
return $"{formattedLevel.Color(CLIAnsiColors.BrightYellow)}";
|
||||
return $"{formattedLevel.Color(ColorConsole.BrightYellow)}";
|
||||
case LoggerEvent.Error:
|
||||
return $"{formattedLevel.Color(CLIAnsiColors.BrightRed)}";
|
||||
return $"{formattedLevel.Color(ColorConsole.BrightRed)}";
|
||||
default:
|
||||
return formattedLevel;
|
||||
}
|
||||
@ -59,7 +60,7 @@ namespace AssetStudioCLI
|
||||
string formattedMessage;
|
||||
if (consoleMode)
|
||||
{
|
||||
string colorLogLevel = ColorLogLevel(logMsgLevel);
|
||||
var colorLogLevel = ColorLogLevel(logMsgLevel);
|
||||
formattedMessage = $"{colorLogLevel} {message}";
|
||||
if (multiLine)
|
||||
{
|
||||
|
@ -56,14 +56,14 @@ namespace Arknights
|
||||
{
|
||||
var faceImage = m_Texture2D.ConvertToImage(true);
|
||||
var faceAlpha = avgSprite.FaceSpriteAlphaTexture.ConvertToImage(true);
|
||||
if (faceImage.Size() != avgSprite.FaceSize)
|
||||
if (new Size(faceImage.Width, faceImage.Height) != avgSprite.FaceSize)
|
||||
{
|
||||
faceImage.Mutate(x => x.Resize(new ResizeOptions { Size = avgSprite.FaceSize, Sampler = KnownResamplers.Lanczos3, Mode = ResizeMode.Stretch }));
|
||||
faceAlpha.Mutate(x => x.Resize(new ResizeOptions { Size = avgSprite.FaceSize, Sampler = KnownResamplers.Lanczos3, Mode = ResizeMode.Stretch }));
|
||||
}
|
||||
tex = avgSprite.FullTexture.ConvertToImage(true);
|
||||
tex.Mutate(x => x.DrawImage(faceImage, location: avgSprite.FacePos, opacity: 1f));
|
||||
alphaTex.Mutate(x => x.DrawImage(faceAlpha, location: avgSprite.FacePos, opacity: 1f));
|
||||
tex.Mutate(x => x.DrawImage(faceImage, avgSprite.FacePos, opacity: 1f));
|
||||
alphaTex.Mutate(x => x.DrawImage(faceAlpha, avgSprite.FacePos, opacity: 1f));
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -87,11 +87,11 @@ namespace Arknights
|
||||
|
||||
var faceImage = m_Texture2D.ConvertToImage(true);
|
||||
var tex = avgSprite.FullTexture.ConvertToImage(true);
|
||||
if (faceImage.Size() != avgSprite.FaceSize)
|
||||
if (new Size(faceImage.Width, faceImage.Height) != avgSprite.FaceSize)
|
||||
{
|
||||
faceImage.Mutate(x => x.Resize(new ResizeOptions { Size = avgSprite.FaceSize, Sampler = KnownResamplers.Lanczos3, Mode = ResizeMode.Stretch }));
|
||||
}
|
||||
tex.Mutate(x => x.DrawImage(faceImage, location: avgSprite.FacePos, opacity: 1f));
|
||||
tex.Mutate(x => x.DrawImage(faceImage, avgSprite.FacePos, opacity: 1f));
|
||||
|
||||
return tex;
|
||||
}
|
||||
@ -201,7 +201,7 @@ namespace Arknights
|
||||
{
|
||||
if (downscaleMultiplier > 0f && downscaleMultiplier != 1f)
|
||||
{
|
||||
var newSize = (Size)(originalImage.Size() / downscaleMultiplier);
|
||||
var newSize = (Size)(new Size(originalImage.Width, originalImage.Height) / downscaleMultiplier);
|
||||
originalImage.Mutate(x => x.Resize(newSize, KnownResamplers.Lanczos3, compand: true));
|
||||
}
|
||||
var rectX = (int)Math.Floor(textureRect.x);
|
||||
|
@ -1,49 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace AssetStudioCLI
|
||||
{
|
||||
// Represents set with 16 base colors using ANSI escape codes, which should be supported in most terminals
|
||||
// (well, except for windows editions before windows 10)
|
||||
public static class CLIAnsiColors
|
||||
{
|
||||
public static readonly string
|
||||
Black = "\u001b[30m",
|
||||
Red = "\u001b[31m",
|
||||
Green = "\u001b[32m",
|
||||
Yellow = "\u001b[33m", //remapped to ~BrightWhite in Windows PowerShell 6
|
||||
Blue = "\u001b[34m",
|
||||
Magenta = "\u001b[35m", //remapped to ~Blue in Windows PowerShell 6
|
||||
Cyan = "\u001b[36m",
|
||||
White = "\u001b[37m",
|
||||
BrightBlack = "\u001b[30;1m",
|
||||
BrightRed = "\u001b[31;1m",
|
||||
BrightGreen = "\u001b[32;1m",
|
||||
BrightYellow = "\u001b[33;1m",
|
||||
BrightBlue = "\u001b[34;1m",
|
||||
BrightMagenta = "\u001b[35;1m",
|
||||
BrightCyan = "\u001b[36;1m",
|
||||
BrightWhite = "\u001b[37;1m";
|
||||
private static readonly string Reset = "\u001b[0m";
|
||||
|
||||
public static string Color(this string str, string ansiColor)
|
||||
{
|
||||
if (!CLIWinAnsiFix.isAnsiSupported)
|
||||
{
|
||||
return str;
|
||||
}
|
||||
|
||||
return $"{ansiColor}{str}{Reset}";
|
||||
}
|
||||
|
||||
public static void ANSICodesTest()
|
||||
{
|
||||
Console.WriteLine("ANSI escape codes test");
|
||||
Console.WriteLine($"Supported: {CLIWinAnsiFix.isAnsiSupported}");
|
||||
Console.WriteLine("\u001b[30m A \u001b[31m B \u001b[32m C \u001b[33m D \u001b[0m");
|
||||
Console.WriteLine("\u001b[34m E \u001b[35m F \u001b[36m G \u001b[37m H \u001b[0m");
|
||||
Console.WriteLine("\u001b[30;1m A \u001b[31;1m B \u001b[32;1m C \u001b[33;1m D \u001b[0m");
|
||||
Console.WriteLine("\u001b[34;1m E \u001b[35;1m F \u001b[36;1m G \u001b[37;1m H \u001b[0m");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -1,62 +0,0 @@
|
||||
// Based on code by tomzorz (https://gist.github.com/tomzorz/6142d69852f831fb5393654c90a1f22e)
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace AssetStudioCLI
|
||||
{
|
||||
static class CLIWinAnsiFix
|
||||
{
|
||||
public static readonly bool isAnsiSupported;
|
||||
private const int STD_OUTPUT_HANDLE = -11;
|
||||
private const uint ENABLE_VIRTUAL_TERMINAL_PROCESSING = 0x0004;
|
||||
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern bool GetConsoleMode(IntPtr hConsoleHandle, out uint lpMode);
|
||||
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern bool SetConsoleMode(IntPtr hConsoleHandle, uint dwMode);
|
||||
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern IntPtr GetStdHandle(int nStdHandle);
|
||||
|
||||
static CLIWinAnsiFix()
|
||||
{
|
||||
bool isWin = RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
|
||||
if (isWin)
|
||||
{
|
||||
isAnsiSupported = TryEnableVTMode();
|
||||
if (!isAnsiSupported)
|
||||
{
|
||||
//Check for bash terminal emulator. E.g., Git Bash, Cmder
|
||||
isAnsiSupported = Environment.GetEnvironmentVariable("TERM") != null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
isAnsiSupported = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Enable support for ANSI escape codes
|
||||
// (but probably only suitable for windows 10+)
|
||||
// https://docs.microsoft.com/en-us/windows/console/console-virtual-terminal-sequences
|
||||
private static bool TryEnableVTMode()
|
||||
{
|
||||
var iStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
|
||||
if (!GetConsoleMode(iStdOut, out uint outConsoleMode))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
outConsoleMode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING;
|
||||
|
||||
if (!SetConsoleMode(iStdOut, outConsoleMode))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@ -409,7 +409,7 @@ namespace AssetStudioCLI
|
||||
Directory.CreateDirectory(dir);
|
||||
return true;
|
||||
}
|
||||
Logger.Error($"Export error. File \"{fullPath.Color(CLIAnsiColors.BrightRed)}\" already exist");
|
||||
Logger.Error($"Export error. File \"{fullPath.Color(ColorConsole.BrightRed)}\" already exist");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -14,6 +14,7 @@ namespace AssetStudioCLI.Options
|
||||
General,
|
||||
Convert,
|
||||
Logger,
|
||||
Live2D,
|
||||
FBX,
|
||||
Filter,
|
||||
Arknights,
|
||||
@ -93,6 +94,9 @@ namespace AssetStudioCLI.Options
|
||||
public static bool convertTexture;
|
||||
public static Option<ImageFormat> o_imageFormat;
|
||||
public static Option<AudioFormat> o_audioFormat;
|
||||
//live2d
|
||||
public static Option<CubismLive2DExtractor.Live2DMotionMode> o_l2dMotionMode;
|
||||
public static Option<bool> f_l2dForceBezier;
|
||||
//fbx
|
||||
public static Option<float> o_fbxScaleFactor;
|
||||
public static Option<int> o_fbxBoneSize;
|
||||
@ -222,7 +226,7 @@ namespace AssetStudioCLI.Options
|
||||
optionDefaultValue: "ASExport",
|
||||
optionName: "-o, --output <path>",
|
||||
optionDescription: "Specify path to the output folder\n" +
|
||||
"If path isn't specifyed, 'ASExport' folder will be created in the program's work folder\n",
|
||||
"If path isn't specified, 'ASExport' folder will be created in the program's work folder\n",
|
||||
optionHelpGroup: HelpGroups.General
|
||||
);
|
||||
o_displayHelp = new GroupedOption<bool>
|
||||
@ -279,6 +283,30 @@ namespace AssetStudioCLI.Options
|
||||
);
|
||||
#endregion
|
||||
|
||||
#region Init Cubism Live2D Options
|
||||
o_l2dMotionMode = new GroupedOption<CubismLive2DExtractor.Live2DMotionMode>
|
||||
(
|
||||
optionDefaultValue: CubismLive2DExtractor.Live2DMotionMode.MonoBehaviour,
|
||||
optionName: "--l2d-motion-mode <value>",
|
||||
optionDescription: "Specify Live2D motion export mode\n" +
|
||||
"<Value: monoBehaviour(default) | animationClip>\n" +
|
||||
"MonoBehaviour - Try to export motions from MonoBehaviour Fade motions\n" +
|
||||
"If no Fade motions are found, the AnimationClip method will be used\n" +
|
||||
"AnimationClip - Try to export motions using AnimationClip assets\n" +
|
||||
"Example: \"--l2d-motion-mode animationClip\"\n",
|
||||
optionHelpGroup: HelpGroups.Live2D
|
||||
);
|
||||
f_l2dForceBezier = new GroupedOption<bool>
|
||||
(
|
||||
optionDefaultValue: false,
|
||||
optionName: "--l2d-force-bezier",
|
||||
optionDescription: "(Flag) If specified, Linear motion segments will be calculated as Bezier segments\n" +
|
||||
"(May help if the exported motions look jerky/not smooth enough)",
|
||||
optionHelpGroup: HelpGroups.Live2D,
|
||||
isFlag: true
|
||||
);
|
||||
#endregion
|
||||
|
||||
#region Init FBX Options
|
||||
o_fbxScaleFactor = new GroupedOption<float>
|
||||
(
|
||||
@ -340,7 +368,7 @@ namespace AssetStudioCLI.Options
|
||||
);
|
||||
#endregion
|
||||
|
||||
#region Arknights Options
|
||||
#region Init Arknights Options
|
||||
akResizedOnly = true;
|
||||
o_akSpriteAlphaMode = new GroupedOption<AkSpriteAlphaMode>
|
||||
(
|
||||
@ -385,7 +413,7 @@ namespace AssetStudioCLI.Options
|
||||
(
|
||||
optionDefaultValue: false,
|
||||
optionName: "--original-avg-names",
|
||||
optionDescription: "(Flag) If specified, names of avg character sprites will not be fixed\n",
|
||||
optionDescription: "(Flag) If specified, names of avg character sprites will not be restored\n",
|
||||
optionHelpGroup: HelpGroups.Arknights,
|
||||
isFlag: true
|
||||
);
|
||||
@ -447,8 +475,8 @@ namespace AssetStudioCLI.Options
|
||||
{
|
||||
cliArgs = args;
|
||||
|
||||
var brightYellow = CLIAnsiColors.BrightYellow;
|
||||
var brightRed = CLIAnsiColors.BrightRed;
|
||||
var brightYellow = ColorConsole.BrightYellow;
|
||||
var brightRed = ColorConsole.BrightRed;
|
||||
|
||||
if (args.Length == 0 || args.Any(x => x.ToLower() == "-h" || x.ToLower() == "--help" || x.ToLower() == "-?"))
|
||||
{
|
||||
@ -489,6 +517,7 @@ namespace AssetStudioCLI.Options
|
||||
}
|
||||
};
|
||||
|
||||
#region Parse "Working Mode" Option
|
||||
var workModeOptionIndex = resplittedArgs.FindIndex(x => x.ToLower() == "-m" || x.ToLower() == "--mode");
|
||||
if (workModeOptionIndex >= 0)
|
||||
{
|
||||
@ -515,6 +544,7 @@ namespace AssetStudioCLI.Options
|
||||
case "info":
|
||||
o_workMode.Value = WorkMode.Info;
|
||||
break;
|
||||
case "l2d":
|
||||
case "live2d":
|
||||
o_workMode.Value = WorkMode.ExportLive2D;
|
||||
o_exportAssetTypes.Value = new List<ClassIDType>()
|
||||
@ -546,6 +576,7 @@ namespace AssetStudioCLI.Options
|
||||
}
|
||||
resplittedArgs.RemoveRange(workModeOptionIndex, 2);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Parse Flags
|
||||
for (int i = 0; i < resplittedArgs.Count; i++)
|
||||
@ -581,6 +612,16 @@ namespace AssetStudioCLI.Options
|
||||
f_akAddAliases.Value = true;
|
||||
resplittedArgs.RemoveAt(i);
|
||||
break;
|
||||
case "--l2d-force-bezier":
|
||||
if (o_workMode.Value != WorkMode.ExportLive2D)
|
||||
{
|
||||
Console.WriteLine($"{"Error".Color(brightRed)} during parsing [{flag}] flag. This flag is not suitable for the current working mode [{o_workMode.Value}].\n");
|
||||
ShowOptionDescription(o_workMode.Description);
|
||||
return;
|
||||
}
|
||||
f_l2dForceBezier.Value = true;
|
||||
resplittedArgs.RemoveAt(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
@ -782,6 +823,28 @@ namespace AssetStudioCLI.Options
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case "--l2d-motion-mode":
|
||||
if (o_workMode.Value != WorkMode.ExportLive2D)
|
||||
{
|
||||
Console.WriteLine($"{"Error".Color(brightRed)} during parsing [{option}] option. This option is not suitable for the current working mode [{o_workMode.Value}].\n");
|
||||
ShowOptionDescription(o_workMode.Description);
|
||||
return;
|
||||
}
|
||||
switch (value.ToLower())
|
||||
{
|
||||
case "fade":
|
||||
case "monobehaviour":
|
||||
o_l2dMotionMode.Value = CubismLive2DExtractor.Live2DMotionMode.MonoBehaviour;
|
||||
break;
|
||||
case "animationclip":
|
||||
o_l2dMotionMode.Value = CubismLive2DExtractor.Live2DMotionMode.AnimationClip;
|
||||
break;
|
||||
default:
|
||||
Console.WriteLine($"{"Error".Color(brightRed)} during parsing [{option}] option. Unsupported Live2D motion mode: [{value.Color(brightRed)}].\n");
|
||||
ShowOptionDescription(o_l2dMotionMode.Description);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case "--fbx-scale-factor":
|
||||
{
|
||||
var isFloat = float.TryParse(value, out float floatValue);
|
||||
@ -949,7 +1012,7 @@ namespace AssetStudioCLI.Options
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("Unknown Error.".Color(CLIAnsiColors.Red));
|
||||
Console.WriteLine("Unknown Error.".Color(ColorConsole.Red));
|
||||
Console.WriteLine(ex);
|
||||
return;
|
||||
}
|
||||
@ -986,13 +1049,13 @@ namespace AssetStudioCLI.Options
|
||||
|
||||
private static bool TryFindOptionDescription(string option, Dictionary<string, string> dict, bool isFlag = false)
|
||||
{
|
||||
var optionDesc = dict.Where(x => x.Key.Contains(option));
|
||||
var optionDesc = dict.Where(x => x.Key.Contains(option)).ToArray();
|
||||
if (optionDesc.Any())
|
||||
{
|
||||
var arg = isFlag ? "flag" : "option";
|
||||
var rand = new Random();
|
||||
var rndOption = optionDesc.ElementAt(rand.Next(0, optionDesc.Count()));
|
||||
Console.WriteLine($"Did you mean [{ $"{rndOption.Key}".Color(CLIAnsiColors.BrightYellow) }] {arg}?");
|
||||
var rndOption = optionDesc.ElementAt(rand.Next(0, optionDesc.Length));
|
||||
Console.WriteLine($"Did you mean [{$"{rndOption.Key}".Color(ColorConsole.BrightYellow)}] {arg}?");
|
||||
Console.WriteLine($"Here's a description of it: \n\n{rndOption.Value}");
|
||||
|
||||
return true;
|
||||
@ -1034,7 +1097,7 @@ namespace AssetStudioCLI.Options
|
||||
else
|
||||
{
|
||||
var arch = Environment.Is64BitProcess ? "x64" : "x32";
|
||||
Console.WriteLine($"# {appAssembly.Name} [{arch}]\n# v{appAssembly.Version}\n# Based on AssetStudioMod v0.17.3\n");
|
||||
Console.WriteLine($"# {appAssembly.Name} [{arch}]\n# v{appAssembly.Version}\n# Based on AssetStudioMod v0.17.4\n");
|
||||
Console.WriteLine($"{usage}\n\n{helpMessage}");
|
||||
}
|
||||
}
|
||||
@ -1105,7 +1168,7 @@ namespace AssetStudioCLI.Options
|
||||
sb.AppendLine($"# Log Output: {o_logOutput}");
|
||||
sb.AppendLine($"# Export Asset List: {o_exportAssetList}");
|
||||
sb.AppendLine(ShowCurrentFilter());
|
||||
sb.AppendLine($"# Assebmly Path: \"{o_assemblyPath}\"");
|
||||
sb.AppendLine($"# Assembly Path: \"{o_assemblyPath}\"");
|
||||
sb.AppendLine($"# Unity Version: \"{o_unityVersion}\"");
|
||||
if (o_workMode.Value == WorkMode.Export)
|
||||
{
|
||||
@ -1134,7 +1197,9 @@ namespace AssetStudioCLI.Options
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.AppendLine($"# Assebmly Path: \"{o_assemblyPath}\"");
|
||||
sb.AppendLine($"# Live2D Motion Export Method: {o_l2dMotionMode}");
|
||||
sb.AppendLine($"# Force Bezier: {f_l2dForceBezier }");
|
||||
sb.AppendLine($"# Assembly Path: \"{o_assemblyPath}\"");
|
||||
}
|
||||
sb.AppendLine($"# Unity Version: \"{o_unityVersion}\"");
|
||||
break;
|
||||
|
@ -10,6 +10,7 @@ ArknightsStudioCLI <input path to asset file/folder> [-m, --mode <value>]
|
||||
[-o, --output <path>] [-h, --help]
|
||||
[--log-level <value>] [--log-output <value>]
|
||||
[--image-format <value>] [--audio-format <value>]
|
||||
[--l2d-motion-mode <value>] [--l2d-force-bezier]
|
||||
[--fbx-scale-factor <value>] [--fbx-bone-size <value>]
|
||||
[--filter-by-name <text>] [--filter-by-container <text>]
|
||||
[--filter-by-pathid <text>] [--filter-by-text <text>]
|
||||
@ -48,7 +49,7 @@ General Options:
|
||||
Example: "-g container"
|
||||
|
||||
-o, --output <path> Specify path to the output folder
|
||||
If path isn't specifyed, 'ASExport' folder will be created in the program's work folder
|
||||
If path isn't specified, 'ASExport' folder will be created in the program's work folder
|
||||
|
||||
-h, --help Display help and exit
|
||||
|
||||
@ -72,6 +73,17 @@ Convert Options:
|
||||
None - Do not convert audios and export them in their own format
|
||||
Example: "--audio-format wav"
|
||||
|
||||
Live2D Options:
|
||||
--l2d-motion-mode <value> Specify Live2D motion export mode
|
||||
<Value: monoBehaviour(default) | animationClip>
|
||||
MonoBehaviour - Try to export motions from MonoBehaviour Fade motions
|
||||
If no Fade motions are found, the AnimationClip method will be used
|
||||
AnimationClip - Try to export motions using AnimationClip assets
|
||||
Example: "--l2d-motion-mode animationClip"
|
||||
|
||||
--l2d-force-bezier (Flag) If specified, Linear motion segments will be calculated as Bezier segments
|
||||
(May help if the exported motions look jerky/not smooth enough)
|
||||
|
||||
FBX Options:
|
||||
--fbx-scale-factor <value> Specify the FBX Scale Factor
|
||||
<Value: float number from 0 to 100 (default=1)
|
||||
@ -124,7 +136,7 @@ Arknights Options:
|
||||
>0 - Make the shadow lighter
|
||||
Example: "--shadow-gamma 0"
|
||||
|
||||
--original-avg-names (Flag) If specified, names of avg character sprites will not be fixed
|
||||
--original-avg-names (Flag) If specified, names of avg character sprites will not be restored
|
||||
|
||||
--add-aliases (Flag) If specified, aliases will be added to avg character sprite names (if exist)
|
||||
|
||||
|
@ -7,7 +7,7 @@ using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
using static AssetStudioCLI.Exporter;
|
||||
using static CubismLive2DExtractor.Live2DExtractor;
|
||||
using Ansi = AssetStudioCLI.CLIAnsiColors;
|
||||
using Ansi = AssetStudio.ColorConsole;
|
||||
|
||||
namespace AssetStudioCLI
|
||||
{
|
||||
@ -62,6 +62,7 @@ namespace AssetStudioCLI
|
||||
var i = 0;
|
||||
foreach (var assetsFile in assetsManager.assetsFileList)
|
||||
{
|
||||
var preloadTable = Array.Empty<PPtr<AssetStudio.Object>>();
|
||||
foreach (var asset in assetsFile.Objects)
|
||||
{
|
||||
var assetItem = new AssetItem(asset);
|
||||
@ -70,22 +71,31 @@ namespace AssetStudioCLI
|
||||
var isExportable = false;
|
||||
switch (asset)
|
||||
{
|
||||
case PreloadData m_PreloadData:
|
||||
preloadTable = m_PreloadData.m_Assets;
|
||||
break;
|
||||
case AssetBundle m_AssetBundle:
|
||||
var isStreamedSceneAssetBundle = m_AssetBundle.m_IsStreamedSceneAssetBundle;
|
||||
if (!isStreamedSceneAssetBundle)
|
||||
{
|
||||
preloadTable = m_AssetBundle.m_PreloadTable;
|
||||
}
|
||||
assetItem.Text = string.IsNullOrEmpty(m_AssetBundle.m_AssetBundleName) ? m_AssetBundle.m_Name : m_AssetBundle.m_AssetBundleName;
|
||||
|
||||
foreach (var m_Container in m_AssetBundle.m_Container)
|
||||
{
|
||||
var preloadIndex = m_Container.Value.preloadIndex;
|
||||
var preloadSize = m_Container.Value.preloadSize;
|
||||
var preloadSize = isStreamedSceneAssetBundle ? preloadTable.Length : m_Container.Value.preloadSize;
|
||||
var preloadEnd = preloadIndex + preloadSize;
|
||||
for (int k = preloadIndex; k < preloadEnd; k++)
|
||||
for (var k = preloadIndex; k < preloadEnd; k++)
|
||||
{
|
||||
var pptr = m_AssetBundle.m_PreloadTable[k];
|
||||
var pptr = preloadTable[k];
|
||||
if (pptr.TryGet(out var obj))
|
||||
{
|
||||
containers[obj] = m_Container.Key;
|
||||
}
|
||||
}
|
||||
}
|
||||
assetItem.Text = m_AssetBundle.m_Name;
|
||||
break;
|
||||
case ResourceManager m_ResourceManager:
|
||||
foreach (var m_Container in m_ResourceManager.m_Container)
|
||||
@ -110,7 +120,7 @@ namespace AssetStudioCLI
|
||||
if (!string.IsNullOrEmpty(m_VideoClip.m_OriginalPath))
|
||||
assetItem.FullSize = asset.byteSize + m_VideoClip.m_ExternalResources.m_Size;
|
||||
assetItem.Text = m_VideoClip.m_Name;
|
||||
break;
|
||||
break;
|
||||
case Shader m_Shader:
|
||||
assetItem.Text = m_Shader.m_ParsedForm?.m_Name ?? m_Shader.m_Name;
|
||||
break;
|
||||
@ -153,11 +163,11 @@ namespace AssetStudioCLI
|
||||
}
|
||||
foreach (var asset in loadedAssetsList)
|
||||
{
|
||||
if (containers.ContainsKey(asset.Asset))
|
||||
if (containers.TryGetValue(asset.Asset, out var container))
|
||||
{
|
||||
asset.Container = containers[asset.Asset];
|
||||
asset.Container = container;
|
||||
|
||||
if (asset.Type == ClassIDType.MonoBehaviour && asset.Container.Contains("/arts/charportraits/portraits"))
|
||||
if (asset.Type == ClassIDType.MonoBehaviour && container.Contains("/arts/charportraits/portraits"))
|
||||
{
|
||||
var portraitsList = Arknights.AkSpriteHelper.GeneratePortraits(asset);
|
||||
foreach (var portrait in portraitsList)
|
||||
@ -618,6 +628,8 @@ namespace AssetStudioCLI
|
||||
{
|
||||
var baseDestPath = Path.Combine(CLIOptions.o_outputFolder.Value, "Live2DOutput");
|
||||
var useFullContainerPath = false;
|
||||
var motionMode = CLIOptions.o_l2dMotionMode.Value;
|
||||
var forceBezier = CLIOptions.f_l2dForceBezier.Value;
|
||||
|
||||
Progress.Reset();
|
||||
Logger.Info($"Searching for Live2D files...");
|
||||
@ -631,6 +643,7 @@ namespace AssetStudioCLI
|
||||
}
|
||||
return false;
|
||||
}).Select(x => x.Asset).ToArray();
|
||||
|
||||
if (cubismMocs.Length == 0)
|
||||
{
|
||||
Logger.Default.Log(LoggerEvent.Info, "Live2D Cubism models were not found.", ignoreLevel: true);
|
||||
@ -638,7 +651,18 @@ namespace AssetStudioCLI
|
||||
}
|
||||
if (cubismMocs.Length > 1)
|
||||
{
|
||||
var basePathSet = cubismMocs.Select(x => containers[x].Substring(0, containers[x].LastIndexOf("/"))).ToHashSet();
|
||||
var basePathSet = cubismMocs.Select(x =>
|
||||
{
|
||||
var pathLen = containers.TryGetValue(x, out var itemContainer) ? itemContainer.LastIndexOf("/") : 0;
|
||||
pathLen = pathLen < 0 ? containers[x].Length : pathLen;
|
||||
return itemContainer?.Substring(0, pathLen);
|
||||
}).ToHashSet();
|
||||
|
||||
if (basePathSet.All(x => x == null))
|
||||
{
|
||||
Logger.Error($"Live2D Cubism export error: Cannot find any model related files.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (basePathSet.Count != cubismMocs.Length)
|
||||
{
|
||||
@ -646,9 +670,16 @@ namespace AssetStudioCLI
|
||||
Logger.Debug($"useFullContainerPath: {useFullContainerPath}");
|
||||
}
|
||||
}
|
||||
var basePathList = useFullContainerPath ?
|
||||
cubismMocs.Select(x => containers[x]).ToList() :
|
||||
cubismMocs.Select(x => containers[x].Substring(0, containers[x].LastIndexOf("/"))).ToList();
|
||||
|
||||
var basePathList = cubismMocs.Select(x =>
|
||||
{
|
||||
containers.TryGetValue(x, out var container);
|
||||
container = useFullContainerPath
|
||||
? container
|
||||
: container?.Substring(0, container.LastIndexOf("/"));
|
||||
return container;
|
||||
}).Where(x => x != null).ToList();
|
||||
|
||||
var lookup = containers.ToLookup(
|
||||
x => basePathList.Find(b => x.Value.Contains(b) && x.Value.Split('/').Any(y => y == b.Substring(b.LastIndexOf("/") + 1))),
|
||||
x => x.Key
|
||||
@ -656,31 +687,31 @@ namespace AssetStudioCLI
|
||||
|
||||
var totalModelCount = lookup.LongCount(x => x.Key != null);
|
||||
Logger.Info($"Found {totalModelCount} model(s).");
|
||||
var name = "";
|
||||
var modelCounter = 0;
|
||||
foreach (var assets in lookup)
|
||||
{
|
||||
var container = assets.Key;
|
||||
if (container == null)
|
||||
var srcContainer = assets.Key;
|
||||
if (srcContainer == null)
|
||||
continue;
|
||||
name = container;
|
||||
var container = srcContainer;
|
||||
|
||||
Logger.Info($"[{modelCounter + 1}/{totalModelCount}] Exporting Live2D: \"{container.Color(Ansi.BrightCyan)}\"");
|
||||
Logger.Info($"[{modelCounter + 1}/{totalModelCount}] Exporting Live2D: \"{srcContainer.Color(Ansi.BrightCyan)}\"");
|
||||
try
|
||||
{
|
||||
var modelName = useFullContainerPath ? Path.GetFileNameWithoutExtension(container) : container.Substring(container.LastIndexOf('/') + 1);
|
||||
container = Path.HasExtension(container) ? container.Replace(Path.GetExtension(container), "") : container;
|
||||
var destPath = Path.Combine(baseDestPath, container) + Path.DirectorySeparatorChar;
|
||||
|
||||
ExtractLive2D(assets, destPath, modelName, assemblyLoader);
|
||||
ExtractLive2D(assets, destPath, modelName, assemblyLoader, motionMode, forceBezier);
|
||||
modelCounter++;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error($"Live2D model export error: \"{name}\"", ex);
|
||||
Logger.Error($"Live2D model export error: \"{srcContainer}\"", ex);
|
||||
}
|
||||
Progress.Report(modelCounter, (int)totalModelCount);
|
||||
}
|
||||
|
||||
var status = modelCounter > 0 ?
|
||||
$"Finished exporting [{modelCounter}/{totalModelCount}] Live2D model(s) to \"{CLIOptions.o_outputFolder.Value.Color(Ansi.BrightCyan)}\"" :
|
||||
"Nothing exported.";
|
||||
|
Reference in New Issue
Block a user