Add option to extract raw byte array from MonoBehaviour assets

This commit is contained in:
VaDiM
2025-10-07 01:07:48 +03:00
parent 6d5b633d55
commit d1bf0c5a37
7 changed files with 111 additions and 8 deletions

View File

@ -358,5 +358,17 @@ namespace AssetStudioGUI.Properties {
this["meshLazyLoad"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool rawByteArrayFromMono {
get {
return ((bool)(this["rawByteArrayFromMono"]));
}
set {
this["rawByteArrayFromMono"] = value;
}
}
}
}

View File

@ -86,5 +86,8 @@
<Setting Name="meshLazyLoad" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="rawByteArrayFromMono" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
</Settings>
</SettingsFile>