mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-11-12 23:32:42 -05:00
Add option to extract raw byte array from MonoBehaviour assets
This commit is contained in:
27
AssetStudioGUI/ExportOptions.Designer.cs
generated
27
AssetStudioGUI/ExportOptions.Designer.cs
generated
@ -32,6 +32,7 @@
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this.OKbutton = new System.Windows.Forms.Button();
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this.Cancel = new System.Windows.Forms.Button();
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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this.rawByteArrayFromMono = new System.Windows.Forms.CheckBox();
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this.overwriteExistingFiles = new System.Windows.Forms.CheckBox();
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this.parallelExportMaxLabel = new System.Windows.Forms.Label();
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this.parallelExportCheckBox = new System.Windows.Forms.CheckBox();
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@ -97,7 +98,7 @@
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// OKbutton
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//
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this.OKbutton.BackColor = System.Drawing.SystemColors.ButtonFace;
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this.OKbutton.Location = new System.Drawing.Point(460, 448);
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this.OKbutton.Location = new System.Drawing.Point(460, 459);
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this.OKbutton.Name = "OKbutton";
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this.OKbutton.Size = new System.Drawing.Size(75, 23);
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this.OKbutton.TabIndex = 4;
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@ -109,7 +110,7 @@
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//
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this.Cancel.BackColor = System.Drawing.SystemColors.ButtonFace;
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this.Cancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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this.Cancel.Location = new System.Drawing.Point(541, 448);
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this.Cancel.Location = new System.Drawing.Point(541, 459);
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this.Cancel.Name = "Cancel";
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this.Cancel.Size = new System.Drawing.Size(75, 23);
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this.Cancel.TabIndex = 5;
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@ -121,6 +122,7 @@
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//
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this.groupBox1.AutoSize = true;
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this.groupBox1.BackColor = System.Drawing.SystemColors.Menu;
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this.groupBox1.Controls.Add(this.rawByteArrayFromMono);
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this.groupBox1.Controls.Add(this.overwriteExistingFiles);
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this.groupBox1.Controls.Add(this.parallelExportMaxLabel);
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this.groupBox1.Controls.Add(this.parallelExportCheckBox);
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@ -137,11 +139,21 @@
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this.groupBox1.Controls.Add(this.converttexture);
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this.groupBox1.Location = new System.Drawing.Point(12, 13);
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this.groupBox1.Name = "groupBox1";
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this.groupBox1.Size = new System.Drawing.Size(316, 280);
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this.groupBox1.Size = new System.Drawing.Size(316, 303);
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this.groupBox1.TabIndex = 1;
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this.groupBox1.TabStop = false;
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this.groupBox1.Text = "Export";
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//
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// rawByteArrayFromMono
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//
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this.rawByteArrayFromMono.AutoSize = true;
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this.rawByteArrayFromMono.Location = new System.Drawing.Point(6, 267);
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this.rawByteArrayFromMono.Name = "rawByteArrayFromMono";
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this.rawByteArrayFromMono.Size = new System.Drawing.Size(290, 17);
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this.rawByteArrayFromMono.TabIndex = 15;
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this.rawByteArrayFromMono.Text = "Raw: Extract raw byte array from MonoBehaviour assets";
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this.rawByteArrayFromMono.UseVisualStyleBackColor = true;
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//
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// overwriteExistingFiles
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//
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this.overwriteExistingFiles.AutoSize = true;
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@ -380,7 +392,7 @@
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this.l2dGroupBox.Controls.Add(this.l2dMotionExportMethodPanel);
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this.l2dGroupBox.Controls.Add(this.l2dMotionExportMethodLabel);
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this.l2dGroupBox.Controls.Add(this.l2dForceBezierCheckBox);
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this.l2dGroupBox.Location = new System.Drawing.Point(12, 291);
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this.l2dGroupBox.Location = new System.Drawing.Point(12, 304);
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this.l2dGroupBox.Name = "l2dGroupBox";
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this.l2dGroupBox.Size = new System.Drawing.Size(316, 149);
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this.l2dGroupBox.TabIndex = 2;
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@ -502,7 +514,7 @@
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this.groupBox2.Controls.Add(this.eulerFilter);
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this.groupBox2.Location = new System.Drawing.Point(328, 13);
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this.groupBox2.Name = "groupBox2";
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this.groupBox2.Size = new System.Drawing.Size(289, 427);
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this.groupBox2.Size = new System.Drawing.Size(289, 440);
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this.groupBox2.TabIndex = 3;
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this.groupBox2.TabStop = false;
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this.groupBox2.Text = "Fbx";
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@ -510,7 +522,7 @@
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// fbxResetButton
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//
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this.fbxResetButton.BackColor = System.Drawing.SystemColors.ButtonFace;
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this.fbxResetButton.Location = new System.Drawing.Point(208, 384);
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this.fbxResetButton.Location = new System.Drawing.Point(208, 398);
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this.fbxResetButton.Name = "fbxResetButton";
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this.fbxResetButton.Size = new System.Drawing.Size(75, 23);
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this.fbxResetButton.TabIndex = 21;
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@ -782,7 +794,7 @@
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.BackColor = System.Drawing.SystemColors.Menu;
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this.CancelButton = this.Cancel;
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this.ClientSize = new System.Drawing.Size(628, 483);
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this.ClientSize = new System.Drawing.Size(628, 494);
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this.Controls.Add(this.l2dGroupBox);
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this.Controls.Add(this.groupBox2);
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this.Controls.Add(this.groupBox1);
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@ -869,5 +881,6 @@
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private System.Windows.Forms.Label uvBindingsLabel;
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private System.Windows.Forms.Button fbxResetButton;
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private System.Windows.Forms.CheckBox overwriteExistingFiles;
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private System.Windows.Forms.CheckBox rawByteArrayFromMono;
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}
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}
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@ -29,7 +29,8 @@ namespace AssetStudioGUI
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parallelExportUpDown.Value = taskCount <= 0 ? maxParallelTasks : Math.Min(taskCount, maxParallelTasks);
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parallelExportMaxLabel.Text += maxParallelTasks;
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parallelExportCheckBox.Checked = Properties.Settings.Default.parallelExport;
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rawByteArrayFromMono.Checked = Properties.Settings.Default.rawByteArrayFromMono;
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l2dModelGroupComboBox.SelectedIndex = (int)Properties.Settings.Default.l2dModelGroupOption;
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l2dAssetSearchByFilenameCheckBox.Checked = Properties.Settings.Default.l2dAssetSearchByFilename;
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var defaultMotionMode = Properties.Settings.Default.l2dMotionMode.ToString();
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@ -53,6 +54,7 @@ namespace AssetStudioGUI
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Properties.Settings.Default.openAfterExport = openAfterExport.Checked;
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Properties.Settings.Default.parallelExport = parallelExportCheckBox.Checked;
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Properties.Settings.Default.parallelExportCount = (int)parallelExportUpDown.Value;
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Properties.Settings.Default.rawByteArrayFromMono = rawByteArrayFromMono.Checked;
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Properties.Settings.Default.l2dModelGroupOption = (CubismLive2DExtractor.Live2DModelGroupOption)l2dModelGroupComboBox.SelectedIndex;
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Properties.Settings.Default.l2dAssetSearchByFilename = l2dAssetSearchByFilenameCheckBox.Checked;
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@ -276,6 +276,30 @@ namespace AssetStudioGUI
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m_VideoClip.m_VideoData.WriteData(exportFullPath.Replace(".dat", "_data.dat"));
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}
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break;
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case MonoBehaviour m_MonoBehaviour when Properties.Settings.Default.rawByteArrayFromMono:
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var reader = m_MonoBehaviour.reader;
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reader.Reset();
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var assetData = reader.ReadBytes(28); //PPtr<GameObject> m_GameObject, m_Enabled, PPtr<MonoScript>
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var assetNameLen = reader.ReadInt32();
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reader.Position -= 4;
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var assetNameBytes = reader.ReadBytes(assetNameLen + 4);
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if (assetNameLen > 0)
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reader.AlignStream();
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var arrayLen = reader.ReadInt32();
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if (arrayLen <= 0 || arrayLen > reader.Remaining)
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break;
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using (var outStream = new FileStream(exportFullPath.Replace(".dat", "_extracted.dat"), FileMode.Create))
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{
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reader.BaseStream.CopyTo(outStream, size: arrayLen);
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}
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using (var outStream = new FileStream(exportFullPath, FileMode.Create))
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{
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outStream.Write(assetData, 0, assetData.Length);
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outStream.Write(assetNameBytes, 0, assetNameBytes.Length);
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if (reader.Remaining > 0)
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reader.BaseStream.CopyTo(outStream, size: reader.Remaining);
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}
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return true;
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}
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File.WriteAllBytes(exportFullPath, item.Asset.GetRawData());
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return true;
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12
AssetStudioGUI/Properties/Settings.Designer.cs
generated
12
AssetStudioGUI/Properties/Settings.Designer.cs
generated
@ -358,5 +358,17 @@ namespace AssetStudioGUI.Properties {
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this["meshLazyLoad"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("False")]
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public bool rawByteArrayFromMono {
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get {
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return ((bool)(this["rawByteArrayFromMono"]));
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}
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set {
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this["rawByteArrayFromMono"] = value;
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}
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}
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}
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}
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@ -86,5 +86,8 @@
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<Setting Name="meshLazyLoad" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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</Setting>
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<Setting Name="rawByteArrayFromMono" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">False</Value>
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</Setting>
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</Settings>
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</SettingsFile>
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