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synced 2025-05-27 22:00:23 -04:00
rewrite TextAsset.cs and Shader.cs
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parent
14829c5e1b
commit
d02a4ea02e
@ -6,7 +6,6 @@ namespace Unity_Studio
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{
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public string m_Name;
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public byte[] m_Script;
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public string m_PathName;
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public Shader(AssetPreloadData preloadData, bool readSwitch)
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{
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@ -23,49 +22,29 @@ namespace Unity_Studio
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}
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m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)
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if (readSwitch)
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{
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if (readSwitch)
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if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 5 || sourceFile.version[0] > 5)
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{
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string str;
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if ((str = preloadData.ViewStruct()) != null)
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{
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m_Script = Encoding.UTF8.GetBytes(preloadData.ViewStruct());
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m_Script = Encoding.UTF8.GetBytes(str);
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}
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else
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m_Script = Encoding.UTF8.GetBytes("Serialized Shader can't be read");
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}
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else
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{
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if (m_Name != "") { preloadData.Text = m_Name; }
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else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
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preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
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m_Script = a_Stream.ReadBytes(a_Stream.ReadInt32());
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}
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}
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else
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{
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int m_Script_size = a_Stream.ReadInt32();
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if (readSwitch) //asset is read for preview or export
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{
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m_Script = new byte[m_Script_size];
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a_Stream.Read(m_Script, 0, m_Script_size);
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if (m_Script[0] == 93) { m_Script = SevenZip.Compression.LZMA.SevenZipHelper.Decompress(m_Script); }
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if (m_Script[0] == 60 || (m_Script[0] == 239 && m_Script[1] == 187 && m_Script[2] == 191 && m_Script[3] == 60)) { preloadData.extension = ".xml"; }
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}
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else
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{
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byte lzmaTest = a_Stream.ReadByte();
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a_Stream.Position += m_Script_size - 1;
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if (m_Name != "") { preloadData.Text = m_Name; }
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else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
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preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
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}
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a_Stream.AlignStream(4);
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m_PathName = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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if (m_Name != "") { preloadData.Text = m_Name; }
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else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
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preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
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}
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}
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}
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@ -10,7 +10,6 @@ namespace Unity_Studio
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{
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public string m_Name;
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public byte[] m_Script;
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public string m_PathName;
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public TextAsset(AssetPreloadData preloadData, bool readSwitch)
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{
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@ -28,36 +27,16 @@ namespace Unity_Studio
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m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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int m_Script_size = a_Stream.ReadInt32();
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if (readSwitch) //asset is read for preview or export
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if (readSwitch)
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{
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m_Script = new byte[m_Script_size];
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a_Stream.Read(m_Script, 0, m_Script_size);
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if (m_Script[0] == 93)
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{
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try
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{
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m_Script = SevenZip.Compression.LZMA.SevenZipHelper.Decompress(m_Script);
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}
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catch { }
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}
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if (m_Script[0] == 60 || (m_Script[0] == 239 && m_Script[1] == 187 && m_Script[2] == 191 && m_Script[3] == 60)) { preloadData.extension = ".xml"; }
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m_Script = a_Stream.ReadBytes(a_Stream.ReadInt32());
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}
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else
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{
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byte lzmaTest = a_Stream.ReadByte();
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a_Stream.Position += m_Script_size - 1;
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if (m_Name != "") { preloadData.Text = m_Name; }
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else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
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preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
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}
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a_Stream.AlignStream(4);
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m_PathName = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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}
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}
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}
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