rewrite TextAsset.cs and Shader.cs

This commit is contained in:
Perfare 2017-08-21 07:10:30 +08:00
parent 14829c5e1b
commit d02a4ea02e
2 changed files with 10 additions and 52 deletions

View File

@ -6,7 +6,6 @@ namespace Unity_Studio
{
public string m_Name;
public byte[] m_Script;
public string m_PathName;
public Shader(AssetPreloadData preloadData, bool readSwitch)
{
@ -23,49 +22,29 @@ namespace Unity_Studio
}
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)
if (readSwitch)
{
if (readSwitch)
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 5 || sourceFile.version[0] > 5)
{
string str;
if ((str = preloadData.ViewStruct()) != null)
{
m_Script = Encoding.UTF8.GetBytes(preloadData.ViewStruct());
m_Script = Encoding.UTF8.GetBytes(str);
}
else
m_Script = Encoding.UTF8.GetBytes("Serialized Shader can't be read");
}
else
{
if (m_Name != "") { preloadData.Text = m_Name; }
else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
m_Script = a_Stream.ReadBytes(a_Stream.ReadInt32());
}
}
else
{
int m_Script_size = a_Stream.ReadInt32();
if (readSwitch) //asset is read for preview or export
{
m_Script = new byte[m_Script_size];
a_Stream.Read(m_Script, 0, m_Script_size);
if (m_Script[0] == 93) { m_Script = SevenZip.Compression.LZMA.SevenZipHelper.Decompress(m_Script); }
if (m_Script[0] == 60 || (m_Script[0] == 239 && m_Script[1] == 187 && m_Script[2] == 191 && m_Script[3] == 60)) { preloadData.extension = ".xml"; }
}
else
{
byte lzmaTest = a_Stream.ReadByte();
a_Stream.Position += m_Script_size - 1;
if (m_Name != "") { preloadData.Text = m_Name; }
else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
}
a_Stream.AlignStream(4);
m_PathName = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
if (m_Name != "") { preloadData.Text = m_Name; }
else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
}
}
}

View File

@ -10,7 +10,6 @@ namespace Unity_Studio
{
public string m_Name;
public byte[] m_Script;
public string m_PathName;
public TextAsset(AssetPreloadData preloadData, bool readSwitch)
{
@ -28,36 +27,16 @@ namespace Unity_Studio
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
int m_Script_size = a_Stream.ReadInt32();
if (readSwitch) //asset is read for preview or export
if (readSwitch)
{
m_Script = new byte[m_Script_size];
a_Stream.Read(m_Script, 0, m_Script_size);
if (m_Script[0] == 93)
{
try
{
m_Script = SevenZip.Compression.LZMA.SevenZipHelper.Decompress(m_Script);
}
catch { }
}
if (m_Script[0] == 60 || (m_Script[0] == 239 && m_Script[1] == 187 && m_Script[2] == 191 && m_Script[3] == 60)) { preloadData.extension = ".xml"; }
m_Script = a_Stream.ReadBytes(a_Stream.ReadInt32());
}
else
{
byte lzmaTest = a_Stream.ReadByte();
a_Stream.Position += m_Script_size - 1;
if (m_Name != "") { preloadData.Text = m_Name; }
else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
}
a_Stream.AlignStream(4);
m_PathName = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
}
}
}