rewrite TextAsset.cs and Shader.cs

This commit is contained in:
Perfare 2017-08-21 07:10:30 +08:00
parent 14829c5e1b
commit d02a4ea02e
2 changed files with 10 additions and 52 deletions

View File

@ -6,7 +6,6 @@ namespace Unity_Studio
{ {
public string m_Name; public string m_Name;
public byte[] m_Script; public byte[] m_Script;
public string m_PathName;
public Shader(AssetPreloadData preloadData, bool readSwitch) public Shader(AssetPreloadData preloadData, bool readSwitch)
{ {
@ -23,49 +22,29 @@ namespace Unity_Studio
} }
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)
if (readSwitch)
{ {
if (readSwitch) if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 5 || sourceFile.version[0] > 5)
{ {
string str; string str;
if ((str = preloadData.ViewStruct()) != null) if ((str = preloadData.ViewStruct()) != null)
{ {
m_Script = Encoding.UTF8.GetBytes(preloadData.ViewStruct()); m_Script = Encoding.UTF8.GetBytes(str);
} }
else else
m_Script = Encoding.UTF8.GetBytes("Serialized Shader can't be read"); m_Script = Encoding.UTF8.GetBytes("Serialized Shader can't be read");
} }
else else
{ {
if (m_Name != "") { preloadData.Text = m_Name; } m_Script = a_Stream.ReadBytes(a_Stream.ReadInt32());
else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
} }
} }
else else
{ {
int m_Script_size = a_Stream.ReadInt32(); if (m_Name != "") { preloadData.Text = m_Name; }
else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
if (readSwitch) //asset is read for preview or export preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
{
m_Script = new byte[m_Script_size];
a_Stream.Read(m_Script, 0, m_Script_size);
if (m_Script[0] == 93) { m_Script = SevenZip.Compression.LZMA.SevenZipHelper.Decompress(m_Script); }
if (m_Script[0] == 60 || (m_Script[0] == 239 && m_Script[1] == 187 && m_Script[2] == 191 && m_Script[3] == 60)) { preloadData.extension = ".xml"; }
}
else
{
byte lzmaTest = a_Stream.ReadByte();
a_Stream.Position += m_Script_size - 1;
if (m_Name != "") { preloadData.Text = m_Name; }
else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
}
a_Stream.AlignStream(4);
m_PathName = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
} }
} }
} }

View File

@ -10,7 +10,6 @@ namespace Unity_Studio
{ {
public string m_Name; public string m_Name;
public byte[] m_Script; public byte[] m_Script;
public string m_PathName;
public TextAsset(AssetPreloadData preloadData, bool readSwitch) public TextAsset(AssetPreloadData preloadData, bool readSwitch)
{ {
@ -28,36 +27,16 @@ namespace Unity_Studio
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
int m_Script_size = a_Stream.ReadInt32(); if (readSwitch)
if (readSwitch) //asset is read for preview or export
{ {
m_Script = new byte[m_Script_size]; m_Script = a_Stream.ReadBytes(a_Stream.ReadInt32());
a_Stream.Read(m_Script, 0, m_Script_size);
if (m_Script[0] == 93)
{
try
{
m_Script = SevenZip.Compression.LZMA.SevenZipHelper.Decompress(m_Script);
}
catch { }
}
if (m_Script[0] == 60 || (m_Script[0] == 239 && m_Script[1] == 187 && m_Script[2] == 191 && m_Script[3] == 60)) { preloadData.extension = ".xml"; }
} }
else else
{ {
byte lzmaTest = a_Stream.ReadByte();
a_Stream.Position += m_Script_size - 1;
if (m_Name != "") { preloadData.Text = m_Name; } if (m_Name != "") { preloadData.Text = m_Name; }
else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; } else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() }); preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
} }
a_Stream.AlignStream(4);
m_PathName = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
} }
} }
} }