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Fixed #390
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@ -463,6 +463,8 @@ namespace AssetStudio
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{
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meshR.m_GameObject.TryGet(out var m_GameObject);
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var frame = RootFrame.FindChild(m_GameObject.m_Name);
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if (frame != null)
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{
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frame.LocalPosition = RootFrame.LocalPosition;
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frame.LocalRotation = RootFrame.LocalRotation;
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while (frame.Parent != null)
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@ -472,6 +474,7 @@ namespace AssetStudio
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frame.LocalRotation = RootFrame.LocalRotation;
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}
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}
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}
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MeshList.Add(iMesh);
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}
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