fixed PlayerSettings in unity 2017.1

split code
improve read struct
This commit is contained in:
Perfare
2017-09-19 01:01:14 +08:00
parent 1ecf4c8c27
commit cdfc9cf2e6
8 changed files with 206 additions and 159 deletions

View File

@ -39,7 +39,7 @@ namespace Unity_Studio
if ((sourceFile.version[0] == 5 && sourceFile.version[1] < 1) || (sourceFile.version[0] == 4 && sourceFile.version[1] == 6 && sourceFile.version[2] >= 3))
{ int targetIOSGraphics = a_Stream.ReadInt32(); }
if (sourceFile.version[0] == 5 && (sourceFile.version[1] > 2 || (sourceFile.version[1] == 2 && sourceFile.version[2] >= 1)))
if (sourceFile.version[0] >= 5 || sourceFile.version[0] == 5 && (sourceFile.version[1] > 2 || (sourceFile.version[1] == 2 && sourceFile.version[2] >= 1)))
{ bool useOnDemandResources = a_Stream.ReadBoolean(); a_Stream.AlignStream(4); }
if (sourceFile.version[0] < 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] < 3))