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README.md
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README.md
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- [Microsoft Visual C++ 2013 Redistributable](https://www.microsoft.com/en-us/download/details.aspx?id=40784)
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- [Microsoft Visual C++ 2015 Redistributable](https://www.microsoft.com/en-us/download/details.aspx?id=53840)
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- [Microsoft Visual C++ 2015 Redistributable](https://www.microsoft.com/en-us/download/details.aspx?id=53840)
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### UI guide
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### How to use
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| Item | Action
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Use **File-Load file**, **File-Load folder** to load assets or assetbundles from multiple files or folder
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| :---------------------------- | :----------------------------
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Use **File-Extract file**, **File-Extract folder** to export assetbundles to assets from multiple files or folder
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| File -> Load file/folder | Open Assetfiles and load their assets. Load file can also decompress and load bundle files straight into memory
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Export assets: use **Export** menu
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| File -> Extract bundle/folder | Extract Assetfiles from bundle files compressed with lzma or lz4
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Export model:
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| Scene Hierarchy search box | Search nodes using * and ? wildcards. Press Enter to loop through results or Ctrl+Enter to select all matching nodes
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* Export model from "Scene Hierarchy" using the **Model** menu
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| Asset List filter box | Enter a keyword to filter the list of available assets; wildcards are added automatically
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* Export Animator from "Asset List" using the **Export** menu
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| Diagnostics | press Ctrl+Alt+D to bring up a hidden menu and a new list
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* With AnimationClip:
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| Bulid class structures | Create human-readable structures for each type of asset
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* Select model from "Scene Hierarchy" then select the AnimationClip from "Asset List", using **Model-Export selected objects with AnimationClip** to export
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* Export Animator will export bound AnimationClip or use **Ctrl** to select Animator and AnimationClip from "Asset List", using **Export-Export Animator with selected AnimationClip** to export
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Other interface elements have tooltips or are self-explanatory.
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## Build
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## Build
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* The project uses some C# 7 syntax, need Visual Studio 2017
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* The project uses some C# 7 syntax, need Visual Studio 2017
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* **AssetStudioFBX** uses FBX SDK 2015.1, before building, you need to install the FBX SDK and modify the project file, change include directory and library directory to point to the FBX SDK directory
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* **AssetStudioFBX** uses FBX SDK 2015.1, before building, you need to install the FBX SDK and modify the project file, change include directory and library directory to point to the FBX SDK directory
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* If you want to change the FBX SDK version, you need to replace `libfbxsdk.dll` which in `AssetStudio/Library/x86/` and `x64` directory to the new version
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* If you want to change the FBX SDK version, you need to replace `libfbxsdk.dll` which in `AssetStudio/Library/x86/` and `AssetStudio/Library/x64` directory to the new version
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