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synced 2025-05-25 05:40:21 -04:00
[CLI] Add support of Extract mode
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@ -20,6 +20,7 @@ namespace AssetStudioCLI.Options
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internal enum WorkMode
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{
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Extract,
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Export,
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ExportRaw,
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Dump,
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@ -136,7 +137,7 @@ namespace AssetStudioCLI.Options
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}
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var optionDesc = desc + example.Color(ColorConsole.BrightBlack);
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var optionDict = new Dictionary<string, string>() { { name, optionDesc } };
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var optionDict = new Dictionary<string, string> { { name, optionDesc } };
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if (optionGroups.TryGetValue(helpGroup, out Dictionary<string, string> groupDict))
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{
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groupDict.Add(name, optionDesc);
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@ -188,7 +189,8 @@ namespace AssetStudioCLI.Options
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optionDefaultValue: WorkMode.Export,
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optionName: "-m, --mode <value>",
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optionDescription: "Specify working mode\n" +
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"<Value: export(default) | exportRaw | dump | info | live2d | splitObjects>\n" +
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"<Value: extract | export(default) | exportRaw | dump | info | live2d | splitObjects>\n" +
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"Extract - Extracts(Decompresses) asset bundles\n" +
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"Export - Exports converted assets\n" +
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"ExportRaw - Exports raw data\n" +
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"Dump - Makes asset dumps\n" +
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@ -551,6 +553,9 @@ namespace AssetStudioCLI.Options
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var value = resplittedArgs[workModeOptionIndex + 1];
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switch (value.ToLower())
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{
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case "extract":
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o_workMode.Value = WorkMode.Extract;
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break;
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case "export":
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o_workMode.Value = WorkMode.Export;
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break;
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@ -649,7 +654,7 @@ namespace AssetStudioCLI.Options
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#endregion
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#region Parse Options
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for (int i = 0; i < resplittedArgs.Count; i++)
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for (var i = 0; i < resplittedArgs.Count; i++)
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{
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var option = resplittedArgs[i].ToLower();
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try
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@ -1084,7 +1089,10 @@ namespace AssetStudioCLI.Options
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}
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if (o_outputFolder.Value == o_outputFolder.DefaultValue)
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{
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var fullPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, o_outputFolder.DefaultValue + Path.DirectorySeparatorChar);
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var defaultFolder = o_workMode.Value == WorkMode.Extract
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? "ASExtract"
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: o_outputFolder.DefaultValue;
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var fullPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, defaultFolder + Path.DirectorySeparatorChar);
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if (!Directory.Exists(fullPath))
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{
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Directory.CreateDirectory(fullPath);
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@ -1205,14 +1213,20 @@ namespace AssetStudioCLI.Options
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{
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sb.AppendLine($"# Custom Compression Type: {o_customCompressionType}");
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}
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sb.AppendLine($"# Parse Assets Using TypeTree: {!f_avoidLoadingViaTypetree.Value}");
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if (o_workMode.Value != WorkMode.Extract)
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{
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sb.AppendLine($"# Parse Assets Using TypeTree: {!f_avoidLoadingViaTypetree.Value}");
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}
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sb.AppendLine($"# Input Path: \"{inputPath}\"");
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if (o_workMode.Value != WorkMode.Info)
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{
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sb.AppendLine($"# Output Path: \"{o_outputFolder}\"");
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}
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switch (o_workMode.Value)
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{
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case WorkMode.Export:
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case WorkMode.ExportRaw:
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case WorkMode.Dump:
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sb.AppendLine($"# Output Path: \"{o_outputFolder}\"");
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if (o_workMode.Value != WorkMode.Export)
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{
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sb.AppendLine($"# Load All Assets: {f_loadAllAssets}");
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@ -1248,7 +1262,6 @@ namespace AssetStudioCLI.Options
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break;
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case WorkMode.Live2D:
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case WorkMode.SplitObjects:
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sb.AppendLine($"# Output Path: \"{o_outputFolder}\"");
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sb.AppendLine($"# Log Level: {o_logLevel}");
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sb.AppendLine($"# Log Output: {o_logOutput}");
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sb.AppendLine($"# Export Asset List: {o_exportAssetList}");
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@ -1260,7 +1273,7 @@ namespace AssetStudioCLI.Options
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else
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{
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sb.AppendLine($"# Model Group Option: {o_l2dGroupOption}");
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sb.AppendFormat("# Search model-related assets by: {0}\n", f_l2dAssetSearchByFilename.Value ? "FileName" : "Container");
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sb.AppendFormat("# Search Model-related Assets by: {0}\n", f_l2dAssetSearchByFilename.Value ? "FileName" : "Container");
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sb.AppendLine($"# Motion Export Method: {o_l2dMotionMode}");
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sb.AppendLine($"# Force Bezier: {f_l2dForceBezier }");
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sb.AppendLine($"# Assembly Path: \"{o_assemblyPath}\"");
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@ -32,7 +32,11 @@ namespace AssetStudioCLI
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try
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{
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if (Studio.LoadAssets())
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if (CLIOptions.o_workMode.Value == WorkMode.Extract)
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{
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Studio.ExtractBundles();
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}
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else if (Studio.LoadAssets())
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{
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Studio.ParseAssets();
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if (CLIOptions.filterBy != FilterBy.None)
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@ -35,6 +35,105 @@ namespace AssetStudioCLI
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Console.Write($"[{value:000}%]\r");
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}
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public static void ExtractBundles()
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{
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var extractedCount = 0;
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var path = CLIOptions.inputPath;
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var savePath = CLIOptions.o_outputFolder.Value;
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Progress.Reset();
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if (Directory.Exists(path))
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{
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var files = Directory.GetFiles(path, "*.*", SearchOption.AllDirectories);
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var totalCount = files.Length;
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for (var i = 0; i < totalCount; i++)
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{
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var file = files[i];
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var fileOriPath = Path.GetDirectoryName(file);
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var fileSavePath = fileOriPath.Replace(path, savePath);
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extractedCount += ExtractFile(file, fileSavePath);
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Progress.Report(i + 1, totalCount);
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}
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}
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else if (File.Exists(path))
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{
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extractedCount += ExtractFile(path, savePath);
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}
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var status = extractedCount > 0
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? $"Finished extracting {extractedCount} file(s) to \"{savePath.Color(Ansi.BrightCyan)}\""
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: "Nothing extracted (not extractable or file(s) already exist)";
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Logger.Default.Log(LoggerEvent.Info, status, ignoreLevel: true);
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}
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public static int ExtractFile(string fileName, string savePath)
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{
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var extractedCount = 0;
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var reader = new FileReader(fileName);
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switch (reader.FileType)
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{
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case FileType.BundleFile:
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extractedCount += ExtractBundleFile(reader, savePath);
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break;
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case FileType.WebFile:
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extractedCount += ExtractWebDataFile(reader, savePath);
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break;
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default:
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reader.Dispose();
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break;
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}
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return extractedCount;
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}
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private static int ExtractBundleFile(FileReader reader, string savePath)
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{
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Logger.Info($"Decompressing {reader.FileName} ...");
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var bundleFile = new BundleFile(reader, assetsManager.ZstdEnabled, assetsManager.SpecifyUnityVersion);
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reader.Dispose();
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if (bundleFile.fileList.Length > 0)
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{
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var extractPath = Path.Combine(savePath, reader.FileName + "_unpacked");
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return ExtractStreamFile(extractPath, bundleFile.fileList);
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}
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return 0;
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}
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private static int ExtractWebDataFile(FileReader reader, string savePath)
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{
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Logger.Info($"Decompressing {reader.FileName} ...");
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var webFile = new WebFile(reader);
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reader.Dispose();
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if (webFile.fileList.Length > 0)
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{
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var extractPath = Path.Combine(savePath, reader.FileName + "_unpacked");
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return ExtractStreamFile(extractPath, webFile.fileList);
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}
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return 0;
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}
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private static int ExtractStreamFile(string extractPath, StreamFile[] fileList)
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{
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var extractedCount = 0;
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foreach (var file in fileList)
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{
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var filePath = Path.Combine(extractPath, file.path);
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var fileDirectory = Path.GetDirectoryName(filePath);
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if (!Directory.Exists(fileDirectory))
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{
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Directory.CreateDirectory(fileDirectory);
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}
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if (!File.Exists(filePath))
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{
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using (var fileStream = File.Create(filePath))
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{
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file.stream.CopyTo(fileStream);
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}
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extractedCount += 1;
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}
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file.stream.Dispose();
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}
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return extractedCount;
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}
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public static bool LoadAssets()
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{
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var isLoaded = false;
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