From cb7601405cd53cbc170e5afa890759f5d8c3fc5c Mon Sep 17 00:00:00 2001 From: Radu Date: Sat, 12 Dec 2015 23:30:16 +0200 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index c6a30d6..637f867 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ It is the continuation of my Unity Importer script for 3ds Max, and comprises al #### Current features -* Export to FBX, with complete hierarchy, transformations, materials and textures. At the moment, geometry is exported with normals UV coordinates and vertex colors, but no animation data. +* Export to FBX, with complete hierarchy, transformations, materials and textures. Geometry is exported with normals, tangents, UV coordinates, vertex colors and deformers. Skeleton nodes can be exported either as bones or dummy deformers.. * Extraction of assets that can be used as standalone resources: * Textures: DDS (Alpha8bpp, ARGB16bpp, RGB24bpp, ARGB32bpp, BGRA32bpp, RGB565, DXT1, DXT5, RGBA16bpp) * PVR (PVRTC_RGB2, PVRTC_RGBA2, PVRTC_RGBA4, PVRTC_RGB4, ETC_RGB4)