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https://github.com/aelurum/AssetStudio.git
synced 2025-05-27 22:00:23 -04:00
Try fix bug
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parent
9e5a06c107
commit
cb3cf2a5ea
2
AssetStudio/AssetStudioForm.Designer.cs
generated
2
AssetStudio/AssetStudioForm.Designer.cs
generated
@ -792,8 +792,10 @@
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this.glControl1.Size = new System.Drawing.Size(838, 632);
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this.glControl1.TabIndex = 4;
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this.glControl1.VSync = false;
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this.glControl1.Visible = false;
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this.glControl1.Paint += new System.Windows.Forms.PaintEventHandler(this.glControl1_Paint);
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this.glControl1.MouseWheel += new System.Windows.Forms.MouseEventHandler(this.glControl1_MouseWheel);
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this.glControl1.Load += new System.EventHandler(this.glControl1_Load);
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//
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// classPreviewPanel
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//
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@ -34,6 +34,7 @@ namespace AssetStudio
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private Bitmap imageTexture;
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#region OpenTK
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private bool glControlLoaded;
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private int pgmID, pgmColorID, pgmBlackID;
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private int attributeVertexPosition;
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private int attributeNormalDirection;
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@ -586,31 +587,6 @@ namespace AssetStudio
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resizeAssetListColumns();
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}
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private void changeGLSize(Size size)
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{
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GL.Viewport(0, 0, size.Width, size.Height);
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if (size.Width <= size.Height)
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{
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float k = 1.0f * size.Width / size.Height;
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projMatrixData = Matrix4.CreateScale(1, k, 1);
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}
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else
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{
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float k = 1.0f * size.Height / size.Width;
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projMatrixData = Matrix4.CreateScale(k, 1, 1);
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}
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}
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private void preview_Resize(object sender, EventArgs e)
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{
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glControl1.Size = previewPanel.Size;
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changeGLSize(glControl1.Size);
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if (glControl1.Visible)
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glControl1.Invalidate();
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}
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private void listSearch_Enter(object sender, EventArgs e)
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{
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if (listSearch.Text == " Filter ")
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@ -1546,7 +1522,6 @@ namespace AssetStudio
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uniformModelMatrix = GL.GetUniformLocation(pgmID, "modelMatrix");
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uniformViewMatrix = GL.GetUniformLocation(pgmID, "viewMatrix");
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uniformProjMatrix = GL.GetUniformLocation(pgmID, "projMatrix");
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glControl1.Visible = false;
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}
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private void loadShader(string filename, ShaderType type, int program, out int address)
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@ -1624,10 +1599,35 @@ namespace AssetStudio
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GL.BindVertexArray(0);
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}
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protected override void OnLoad(EventArgs e)
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private void changeGLSize(Size size)
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{
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GL.Viewport(0, 0, size.Width, size.Height);
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if (size.Width <= size.Height)
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{
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float k = 1.0f * size.Width / size.Height;
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projMatrixData = Matrix4.CreateScale(1, k, 1);
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}
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else
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{
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float k = 1.0f * size.Height / size.Width;
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projMatrixData = Matrix4.CreateScale(k, 1, 1);
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}
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}
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private void preview_Resize(object sender, EventArgs e)
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{
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if (glControlLoaded && glControl1.Visible)
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{
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changeGLSize(glControl1.Size);
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glControl1.Invalidate();
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}
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}
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private void glControl1_Load(object sender, EventArgs e)
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{
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base.OnLoad(e);
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initOpenTK();
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glControlLoaded = true;
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}
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private void glControl1_Paint(object sender, PaintEventArgs e)
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