Add parallel export support for some asset types

This commit is contained in:
VaDiM
2024-03-25 05:00:58 +03:00
parent cadcf0b492
commit c9e9bc840c
21 changed files with 994 additions and 407 deletions

View File

@ -9,79 +9,6 @@ namespace AssetStudioGUI
{
internal static class Exporter
{
public static bool ExportTexture2D(AssetItem item, string exportPath)
{
var m_Texture2D = (Texture2D)item.Asset;
if (Properties.Settings.Default.convertTexture)
{
var type = Properties.Settings.Default.convertType;
if (!TryExportFile(exportPath, item, "." + type.ToString().ToLower(), out var exportFullPath))
return false;
var image = m_Texture2D.ConvertToImage(true);
if (image == null)
return false;
using (image)
{
using (var file = File.OpenWrite(exportFullPath))
{
image.WriteToStream(file, type);
}
return true;
}
}
else
{
if (!TryExportFile(exportPath, item, ".tex", out var exportFullPath))
return false;
File.WriteAllBytes(exportFullPath, m_Texture2D.image_data.GetData());
return true;
}
}
public static bool ExportTexture2DArray(AssetItem item, string exportPath)
{
var m_Texture2DArray = (Texture2DArray)item.Asset;
var count = 0;
foreach(var texture in m_Texture2DArray.TextureList)
{
var fakeItem = new AssetItem(texture)
{
Text = texture.m_Name,
Container = item.Container,
};
if (ExportTexture2D(fakeItem, exportPath))
{
count++;
}
}
return count > 0;
}
public static bool ExportAudioClip(AssetItem item, string exportPath)
{
var m_AudioClip = (AudioClip)item.Asset;
var m_AudioData = m_AudioClip.m_AudioData.GetData();
if (m_AudioData == null || m_AudioData.Length == 0)
return false;
var converter = new AudioClipConverter(m_AudioClip);
if (Properties.Settings.Default.convertAudio && converter.IsSupport)
{
if (!TryExportFile(exportPath, item, ".wav", out var exportFullPath))
return false;
var buffer = converter.ConvertToWav(m_AudioData);
if (buffer == null)
return false;
File.WriteAllBytes(exportFullPath, buffer);
}
else
{
if (!TryExportFile(exportPath, item, converter.GetExtensionName(), out var exportFullPath))
return false;
File.WriteAllBytes(exportFullPath, m_AudioData);
}
return true;
}
public static bool ExportShader(AssetItem item, string exportPath)
{
if (!TryExportFile(exportPath, item, ".shader", out var exportFullPath))
@ -256,36 +183,15 @@ namespace AssetStudioGUI
return true;
}
public static bool ExportSprite(AssetItem item, string exportPath)
{
var type = Properties.Settings.Default.convertType;
var spriteMaskMode = Properties.Settings.Default.exportSpriteWithMask ? SpriteMaskMode.Export : SpriteMaskMode.Off;
if (!TryExportFile(exportPath, item, "." + type.ToString().ToLower(), out var exportFullPath))
return false;
var image = ((Sprite)item.Asset).GetImage(spriteMaskMode: spriteMaskMode);
if (image != null)
{
using (image)
{
using (var file = File.OpenWrite(exportFullPath))
{
image.WriteToStream(file, type);
}
return true;
}
}
return false;
}
public static bool ExportRawFile(AssetItem item, string exportPath)
{
if (!TryExportFile(exportPath, item, ".dat", out var exportFullPath))
if (!TryExportFile(exportPath, item, ".dat", out var exportFullPath, mode: "ExportRaw"))
return false;
File.WriteAllBytes(exportFullPath, item.Asset.GetRawData());
return true;
}
private static bool TryExportFile(string dir, AssetItem item, string extension, out string fullPath)
private static bool TryExportFile(string dir, AssetItem item, string extension, out string fullPath, string mode = "Export")
{
var fileName = FixFileName(item.Text);
var filenameFormatIndex = Properties.Settings.Default.filenameFormat;
@ -313,7 +219,7 @@ namespace AssetStudioGUI
return true;
}
}
Logger.Warning($"Export error. File \"{fullPath.Color(ColorConsole.BrightYellow)}\" already exist");
Logger.Warning($"{mode} failed. File \"{fullPath.Color(ColorConsole.BrightYellow)}\" already exist");
return false;
}
@ -370,7 +276,7 @@ namespace AssetStudioGUI
public static bool ExportDumpFile(AssetItem item, string exportPath)
{
if (!TryExportFile(exportPath, item, ".txt", out var exportFullPath))
if (!TryExportFile(exportPath, item, ".txt", out var exportFullPath, mode: "Dump"))
return false;
var str = item.Asset.Dump();
if (str == null && item.Asset is MonoBehaviour m_MonoBehaviour)
@ -396,11 +302,10 @@ namespace AssetStudioGUI
{
case ClassIDType.Texture2D:
case ClassIDType.Texture2DArrayImage:
return ExportTexture2D(item, exportPath);
case ClassIDType.Texture2DArray:
return ExportTexture2DArray(item, exportPath);
case ClassIDType.AudioClip:
return ExportAudioClip(item, exportPath);
case ClassIDType.Sprite:
throw new System.NotImplementedException();
case ClassIDType.Shader:
return ExportShader(item, exportPath);
case ClassIDType.TextAsset:
@ -415,8 +320,6 @@ namespace AssetStudioGUI
return ExportVideoClip(item, exportPath);
case ClassIDType.MovieTexture:
return ExportMovieTexture(item, exportPath);
case ClassIDType.Sprite:
return ExportSprite(item, exportPath);
case ClassIDType.Animator:
return ExportAnimator(item, exportPath);
case ClassIDType.AnimationClip:
@ -428,8 +331,9 @@ namespace AssetStudioGUI
public static string FixFileName(string str)
{
if (str.Length >= 260) return Path.GetRandomFileName();
return Path.GetInvalidFileNameChars().Aggregate(str, (current, c) => current.Replace(c, '_'));
return str.Length >= 260
? Path.GetRandomFileName()
: Path.GetInvalidFileNameChars().Aggregate(str, (current, c) => current.Replace(c, '_'));
}
}
}