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Some changes to motion list for l2d models
- Motion list is now sorted - Motions divided into groups (each motion is a separate group) - Motion names are used as group names
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@ -99,7 +99,7 @@ namespace CubismLive2DExtractor
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}
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}
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//motion
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//motion
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var motions = new JArray();
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var motions = new SortedDictionary<string, JArray>();
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if (gameObjects.Count > 0)
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if (gameObjects.Count > 0)
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{
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{
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@ -205,11 +205,8 @@ namespace CubismLive2DExtractor
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}
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}
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json.Meta.TotalUserDataSize = totalUserDataSize;
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json.Meta.TotalUserDataSize = totalUserDataSize;
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motions.Add(new JObject
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var motionPath = new JObject(new JProperty("File", $"motions/{animation.Name}.motion3.json"));
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{
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motions.Add(animation.Name, new JArray(motionPath));
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{ "Name", animation.Name },
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{ "File", $"motions/{animation.Name}.motion3.json" }
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});
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File.WriteAllText($"{destMotionPath}{animation.Name}.motion3.json", JsonConvert.SerializeObject(json, Formatting.Indented, new MyJsonConverter()));
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File.WriteAllText($"{destMotionPath}{animation.Name}.motion3.json", JsonConvert.SerializeObject(json, Formatting.Indented, new MyJsonConverter()));
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}
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}
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}
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}
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@ -307,7 +304,7 @@ namespace CubismLive2DExtractor
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{
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{
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Moc = $"{modelName}.moc3",
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Moc = $"{modelName}.moc3",
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Textures = textures.ToArray(),
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Textures = textures.ToArray(),
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Motions = new JObject { { "", motions } },
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Motions = JObject.FromObject(motions),
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Expressions = expressions,
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Expressions = expressions,
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},
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},
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Groups = groups.ToArray()
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Groups = groups.ToArray()
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