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@ -15,41 +15,40 @@ namespace Unity_Studio
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public VideoClip(AssetPreloadData preloadData, bool readSwitch)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.assetsFileReader;
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a_Stream.Position = preloadData.Offset;
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var reader = preloadData.Reader;
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m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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var m_OriginalPath = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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var m_ProxyWidth = a_Stream.ReadUInt32();
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var m_ProxyHeight = a_Stream.ReadUInt32();
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var Width = a_Stream.ReadUInt32();
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var Height = a_Stream.ReadUInt32();
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m_Name = reader.ReadAlignedString(reader.ReadInt32());
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var m_OriginalPath = reader.ReadAlignedString(reader.ReadInt32());
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var m_ProxyWidth = reader.ReadUInt32();
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var m_ProxyHeight = reader.ReadUInt32();
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var Width = reader.ReadUInt32();
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var Height = reader.ReadUInt32();
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if (sourceFile.version[0] >= 2017)//2017.x and up
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{
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var m_PixelAspecRatioNum = a_Stream.ReadUInt32();
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var m_PixelAspecRatioDen = a_Stream.ReadUInt32();
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var m_PixelAspecRatioNum = reader.ReadUInt32();
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var m_PixelAspecRatioDen = reader.ReadUInt32();
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}
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var m_FrameRate = a_Stream.ReadDouble();
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var m_FrameCount = a_Stream.ReadUInt64();
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var m_Format = a_Stream.ReadInt32();
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var m_FrameRate = reader.ReadDouble();
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var m_FrameCount = reader.ReadUInt64();
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var m_Format = reader.ReadInt32();
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//m_AudioChannelCount
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var size = a_Stream.ReadInt32();
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a_Stream.Position += size * 2;
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a_Stream.AlignStream(4);
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var size = reader.ReadInt32();
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reader.Position += size * 2;
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reader.AlignStream(4);
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//m_AudioSampleRate
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size = a_Stream.ReadInt32();
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a_Stream.Position += size * 4;
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size = reader.ReadInt32();
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reader.Position += size * 4;
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//m_AudioLanguage
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size = a_Stream.ReadInt32();
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size = reader.ReadInt32();
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for (int i = 0; i < size; i++)
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{
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a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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reader.ReadAlignedString(reader.ReadInt32());
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}
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//StreamedResource m_ExternalResources
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var m_Source = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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var m_Offset = a_Stream.ReadUInt64();
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var m_Size = a_Stream.ReadUInt64();
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var m_HasSplitAlpha = a_Stream.ReadBoolean();
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var m_Source = reader.ReadAlignedString(reader.ReadInt32());
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var m_Offset = reader.ReadUInt64();
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var m_Size = reader.ReadUInt64();
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var m_HasSplitAlpha = reader.ReadBoolean();
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if (readSwitch)
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{
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@ -67,18 +66,18 @@ namespace Unity_Studio
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}
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if (File.Exists(resourceFilePath))
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{
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using (var reader = new BinaryReader(File.OpenRead(resourceFilePath)))
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using (var resourceReader = new BinaryReader(File.OpenRead(resourceFilePath)))
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{
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reader.BaseStream.Position = (long)m_Offset;
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m_VideoData = reader.ReadBytes((int)m_Size);
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resourceReader.BaseStream.Position = (long)m_Offset;
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m_VideoData = resourceReader.ReadBytes((int)m_Size);
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}
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}
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else
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{
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if (UnityStudio.resourceFileReaders.TryGetValue(resourceFileName.ToUpper(), out var reader))
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if (UnityStudio.resourceFileReaders.TryGetValue(resourceFileName.ToUpper(), out var resourceReader))
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{
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reader.Position = (long)m_Offset;
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m_VideoData = reader.ReadBytes((int)m_Size);
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resourceReader.Position = (long)m_Offset;
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m_VideoData = resourceReader.ReadBytes((int)m_Size);
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}
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else
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{
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@ -89,7 +88,7 @@ namespace Unity_Studio
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else
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{
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if (m_Size > 0)
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m_VideoData = a_Stream.ReadBytes((int)m_Size);
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m_VideoData = reader.ReadBytes((int)m_Size);
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}
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}
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else
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