Replace C++/CLI components with P/Invoke components (#562)

* Replace C++/CLI components with P/Invoke

* Deleted C++/CLI projects

* Use Utf8StringHandle to marshal UTF-8 strings

* Use plaform-default calling convention

* Handle DLL preloading on Linux and macOS

* Change intermediate and output directories of native projects

* Improve P/Invoke documentation
This commit is contained in:
hozuki
2020-08-06 04:35:50 +02:00
committed by GitHub
parent 4a81c461e8
commit c76e41b1ab
80 changed files with 4608 additions and 1530 deletions

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("Texture2DDecoder")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Texture2DDecoder")]
[assembly: AssemblyCopyright("Copyright © Perfare 2020; Copyright © hozuki 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
[assembly: Guid("2afce830-b463-49b3-a026-877e5eafc0a4")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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namespace Texture2DDecoder
{
internal static class T2DDll
{
internal const string DllName = "Texture2DDecoderNative";
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{2AFCE830-B463-49B3-A026-877E5EAFC0A4}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Texture2DDecoder</RootNamespace>
<AssemblyName>Texture2DDecoderWrapper</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="Microsoft.CSharp" />
</ItemGroup>
<ItemGroup>
<Compile Include="T2DDll.cs" />
<Compile Include="TextureDecoder.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TextureDecoder.PInvoke.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\AssetStudio.PInvoke\AssetStudio.PInvoke.csproj">
<Project>{40c796b5-88ce-4adc-acd6-2f4862b7f136}</Project>
<Name>AssetStudio.PInvoke</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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using System.Runtime.InteropServices;
namespace Texture2DDecoder
{
unsafe partial class TextureDecoder
{
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool DecodeDXT1(void* data, int width, int height, void* image);
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool DecodeDXT5(void* data, int width, int height, void* image);
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool DecodePVRTC(void* data, int width, int height, void* image, [MarshalAs(UnmanagedType.Bool)] bool is2bpp);
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool DecodeETC1(void* data, int width, int height, void* image);
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool DecodeETC2(void* data, int width, int height, void* image);
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool DecodeETC2A1(void* data, int width, int height, void* image);
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool DecodeETC2A8(void* data, int width, int height, void* image);
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool DecodeEACR(void* data, int width, int height, void* image);
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool DecodeEACRSigned(void* data, int width, int height, void* image);
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool DecodeEACRG(void* data, int width, int height, void* image);
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool DecodeEACRGSigned(void* data, int width, int height, void* image);
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool DecodeBC4(void* data, int width, int height, void* image);
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool DecodeBC5(void* data, int width, int height, void* image);
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool DecodeBC6(void* data, int width, int height, void* image);
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool DecodeBC7(void* data, int width, int height, void* image);
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool DecodeATCRGB4(void* data, int width, int height, void* image);
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool DecodeATCRGBA8(void* data, int width, int height, void* image);
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool DecodeASTC(void* data, int width, int height, int blockWidth, int blockHeight, void* image);
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void DisposeBuffer(ref void* ppBuffer);
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void UnpackCrunch(void* data, uint dataSize, out void* result, out uint resultSize);
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void UnpackUnityCrunch(void* data, uint dataSize, out void* result, out uint resultSize);
}
}

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using System;
using System.Runtime.InteropServices;
using AssetStudio.PInvoke;
namespace Texture2DDecoder
{
public static unsafe partial class TextureDecoder
{
static TextureDecoder()
{
DllLoader.PreloadDll(T2DDll.DllName);
}
public static bool DecodeDXT1(byte[] data, int width, int height, byte[] image)
{
fixed (byte* pData = data)
{
fixed (byte* pImage = image)
{
return DecodeDXT1(pData, width, height, pImage);
}
}
}
public static bool DecodeDXT5(byte[] data, int width, int height, byte[] image)
{
fixed (byte* pData = data)
{
fixed (byte* pImage = image)
{
return DecodeDXT5(pData, width, height, pImage);
}
}
}
public static bool DecodePVRTC(byte[] data, int width, int height, byte[] image, bool is2bpp)
{
fixed (byte* pData = data)
{
fixed (byte* pImage = image)
{
return DecodePVRTC(pData, width, height, pImage, is2bpp);
}
}
}
public static bool DecodeETC1(byte[] data, int width, int height, byte[] image)
{
fixed (byte* pData = data)
{
fixed (byte* pImage = image)
{
return DecodeETC1(pData, width, height, pImage);
}
}
}
public static bool DecodeETC2(byte[] data, int width, int height, byte[] image)
{
fixed (byte* pData = data)
{
fixed (byte* pImage = image)
{
return DecodeETC2(pData, width, height, pImage);
}
}
}
public static bool DecodeETC2A1(byte[] data, int width, int height, byte[] image)
{
fixed (byte* pData = data)
{
fixed (byte* pImage = image)
{
return DecodeETC2A1(pData, width, height, pImage);
}
}
}
public static bool DecodeETC2A8(byte[] data, int width, int height, byte[] image)
{
fixed (byte* pData = data)
{
fixed (byte* pImage = image)
{
return DecodeETC2A8(pData, width, height, pImage);
}
}
}
public static bool DecodeEACR(byte[] data, int width, int height, byte[] image)
{
fixed (byte* pData = data)
{
fixed (byte* pImage = image)
{
return DecodeEACR(pData, width, height, pImage);
}
}
}
public static bool DecodeEACRSigned(byte[] data, int width, int height, byte[] image)
{
fixed (byte* pData = data)
{
fixed (byte* pImage = image)
{
return DecodeEACRSigned(pData, width, height, pImage);
}
}
}
public static bool DecodeEACRG(byte[] data, int width, int height, byte[] image)
{
fixed (byte* pData = data)
{
fixed (byte* pImage = image)
{
return DecodeEACRG(pData, width, height, pImage);
}
}
}
public static bool DecodeEACRGSigned(byte[] data, int width, int height, byte[] image)
{
fixed (byte* pData = data)
{
fixed (byte* pImage = image)
{
return DecodeEACRGSigned(pData, width, height, pImage);
}
}
}
public static bool DecodeBC4(byte[] data, int width, int height, byte[] image)
{
fixed (byte* pData = data)
{
fixed (byte* pImage = image)
{
return DecodeBC4(pData, width, height, pImage);
}
}
}
public static bool DecodeBC5(byte[] data, int width, int height, byte[] image)
{
fixed (byte* pData = data)
{
fixed (byte* pImage = image)
{
return DecodeBC5(pData, width, height, pImage);
}
}
}
public static bool DecodeBC6(byte[] data, int width, int height, byte[] image)
{
fixed (byte* pData = data)
{
fixed (byte* pImage = image)
{
return DecodeBC6(pData, width, height, pImage);
}
}
}
public static bool DecodeBC7(byte[] data, int width, int height, byte[] image)
{
fixed (byte* pData = data)
{
fixed (byte* pImage = image)
{
return DecodeBC7(pData, width, height, pImage);
}
}
}
public static bool DecodeATCRGB4(byte[] data, int width, int height, byte[] image)
{
fixed (byte* pData = data)
{
fixed (byte* pImage = image)
{
return DecodeATCRGB4(pData, width, height, pImage);
}
}
}
public static bool DecodeATCRGBA8(byte[] data, int width, int height, byte[] image)
{
fixed (byte* pData = data)
{
fixed (byte* pImage = image)
{
return DecodeATCRGBA8(pData, width, height, pImage);
}
}
}
public static bool DecodeASTC(byte[] data, int width, int height, int blockWidth, int blockHeight, byte[] image)
{
fixed (byte* pData = data)
{
fixed (byte* pImage = image)
{
return DecodeASTC(pData, width, height, blockWidth, blockHeight, pImage);
}
}
}
public static byte[] UnpackCrunch(byte[] data)
{
void* pBuffer;
uint bufferSize;
fixed (byte* pData = data)
{
UnpackCrunch(pData, (uint)data.Length, out pBuffer, out bufferSize);
}
if (pBuffer == null)
{
return null;
}
var result = new byte[bufferSize];
Marshal.Copy(new IntPtr(pBuffer), result, 0, (int)bufferSize);
DisposeBuffer(ref pBuffer);
return result;
}
public static byte[] UnpackUnityCrunch(byte[] data)
{
void* pBuffer;
uint bufferSize;
fixed (byte* pData = data)
{
UnpackUnityCrunch(pData, (uint)data.Length, out pBuffer, out bufferSize);
}
if (pBuffer == null)
{
return null;
}
var result = new byte[bufferSize];
Marshal.Copy(new IntPtr(pBuffer), result, 0, (int)bufferSize);
DisposeBuffer(ref pBuffer);
return result;
}
}
}