Some refactor for custom options

wip
This commit is contained in:
VaDiM
2026-08-16 12:26:17 +03:00
parent fb3b59bd67
commit c6a14c60e3
8 changed files with 66 additions and 65 deletions
+2 -1
View File
@@ -1,5 +1,6 @@
using AssetStudio;
using AssetStudio.CustomOptions;
using AssetStudio.CustomOptions.GameSpecific;
using System;
using System.Linq;
using System.Windows.Forms;
@@ -55,7 +56,7 @@ namespace AssetStudioGUI
_gameOptions.Bundles.CustomBlockInfoCompression = blockInfoCompression;
var tMeshModeIndex = ((RadioButton)panel1.Controls.Cast<Control>().First(x => ((RadioButton)x).Checked)).TabIndex;
_gameOptions.Meshes.TuanjieMeshParsingMode = (GameSpecificOptions.CustomMeshOptions.MeshParsingMode)tMeshModeIndex;
_gameOptions.Meshes.TuanjieMeshParsingMode = (CustomMeshOptions.MeshParsingMode)tMeshModeIndex;
}
#region General