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Some refactor for custom options
wip
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@@ -1,5 +1,6 @@
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using AssetStudio;
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using AssetStudio.CustomOptions;
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using AssetStudio.CustomOptions.GameSpecific;
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using System;
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using System.Linq;
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using System.Windows.Forms;
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@@ -55,7 +56,7 @@ namespace AssetStudioGUI
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_gameOptions.Bundles.CustomBlockInfoCompression = blockInfoCompression;
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var tMeshModeIndex = ((RadioButton)panel1.Controls.Cast<Control>().First(x => ((RadioButton)x).Checked)).TabIndex;
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_gameOptions.Meshes.TuanjieMeshParsingMode = (GameSpecificOptions.CustomMeshOptions.MeshParsingMode)tMeshModeIndex;
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_gameOptions.Meshes.TuanjieMeshParsingMode = (CustomMeshOptions.MeshParsingMode)tMeshModeIndex;
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}
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#region General
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