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Fixed bug
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@ -597,7 +597,7 @@ namespace AssetStudio
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private string GetMeshPath(Transform meshTransform)
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{
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meshTransform.m_GameObject.TryGetGameObject(out var m_GameObject);
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var curFrame = ImportedHelpers.FindChild(m_GameObject.m_Name, FrameList[0]);
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var curFrame = ImportedHelpers.FindChild(m_GameObject.m_Name, FrameList[0]) ?? ImportedHelpers.FindFrame(m_GameObject.m_Name, FrameList[0]);
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var path = curFrame.Name;
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while (curFrame.Parent != null)
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{
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