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added option to support version stripped files, close #766
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@ -116,7 +116,7 @@ namespace AssetStudioGUI
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if (paths.Length > 0)
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{
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ResetForm();
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assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text;
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if (paths.Length == 1 && Directory.Exists(paths[0]))
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{
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await Task.Run(() => assetsManager.LoadFolder(paths[0]));
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@ -125,7 +125,6 @@ namespace AssetStudioGUI
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{
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await Task.Run(() => assetsManager.LoadFiles(paths));
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}
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BuildAssetStructures();
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}
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}
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@ -135,6 +134,7 @@ namespace AssetStudioGUI
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if (openFileDialog1.ShowDialog() == DialogResult.OK)
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{
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ResetForm();
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assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text;
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await Task.Run(() => assetsManager.LoadFiles(openFileDialog1.FileNames));
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BuildAssetStructures();
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}
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@ -146,6 +146,7 @@ namespace AssetStudioGUI
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if (openFolderDialog.ShowDialog(this) == DialogResult.OK)
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{
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ResetForm();
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assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text;
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await Task.Run(() => assetsManager.LoadFolder(openFolderDialog.Folder));
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BuildAssetStructures();
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}
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