Refactor read assets

Generic PPtr
Misc
This commit is contained in:
Perfare
2018-11-21 15:37:56 +08:00
parent 8c749e21e1
commit bfaa207853
45 changed files with 1135 additions and 1055 deletions

View File

@ -15,6 +15,8 @@ using OpenTK;
using OpenTK.Graphics.OpenGL;
using AssetStudio;
using static AssetStudioGUI.Studio;
using Object = AssetStudio.Object;
using Font = AssetStudio.Font;
namespace AssetStudioGUI
{
@ -134,13 +136,13 @@ namespace AssetStudioGUI
}
var productName = string.Empty;
var tempDic = new Dictionary<ObjectReader, AssetItem>();
var tempDic = new Dictionary<Object, AssetItem>();
if (!dontLoadAssetsMenuItem.Checked)
{
BuildAssetList(tempDic, displayAll.Checked, displayOriginalName.Checked, out productName);
}
List<GameObjectTreeNode> treeNodeCollection = null;
List<TreeNode> treeNodeCollection = null;
if (!dontBuildHierarchyMenuItem.Checked)
{
treeNodeCollection = BuildTreeStructure(tempDic);
@ -651,457 +653,459 @@ namespace AssetStudioGUI
}
}
private void PreviewAsset(AssetItem asset)
private void PreviewAsset(AssetItem assetItem)
{
var reader = asset.reader;
try
{
switch (asset.Type)
switch (assetItem.Asset)
{
case ClassIDType.Texture2D:
case Texture2D m_Texture2D:
PreviewTexture2D(assetItem, m_Texture2D);
break;
case AudioClip m_AudioClip:
PreviewAudioClip(assetItem, m_AudioClip);
break;
case Shader m_Shader:
PreviewShader(m_Shader);
break;
case TextAsset m_TextAsset:
PreviewTextAsset(m_TextAsset);
break;
case MonoBehaviour m_MonoBehaviour:
PreviewMonoBehaviour(m_MonoBehaviour);
break;
case Font m_Font:
PreviewFont(m_Font);
break;
case Mesh m_Mesh:
PreviewMesh(m_Mesh);
break;
case VideoClip _:
case MovieTexture _:
StatusStripUpdate("Only supported export.");
break;
case Sprite m_Sprite:
PreviewSprite(assetItem, m_Sprite);
break;
case Animator _:
StatusStripUpdate("Can be exported to FBX file.");
break;
case AnimationClip _:
StatusStripUpdate("Can be exported with Animator or Objects");
break;
default:
var str = assetItem.Asset.Dump();
if (str != null)
{
imageTexture?.Dispose();
var m_Texture2D = new Texture2D(reader, true);
//Info
asset.InfoText = $"Width: {m_Texture2D.m_Width}\nHeight: {m_Texture2D.m_Height}\nFormat: {m_Texture2D.m_TextureFormat}";
switch (m_Texture2D.m_FilterMode)
{
case 0: asset.InfoText += "\nFilter Mode: Point "; break;
case 1: asset.InfoText += "\nFilter Mode: Bilinear "; break;
case 2: asset.InfoText += "\nFilter Mode: Trilinear "; break;
}
asset.InfoText += $"\nAnisotropic level: {m_Texture2D.m_Aniso}\nMip map bias: {m_Texture2D.m_MipBias}";
switch (m_Texture2D.m_WrapMode)
{
case 0: asset.InfoText += "\nWrap mode: Repeat"; break;
case 1: asset.InfoText += "\nWrap mode: Clamp"; break;
}
var converter = new Texture2DConverter(m_Texture2D);
imageTexture = converter.ConvertToBitmap(true);
if (imageTexture != null)
{
previewPanel.BackgroundImage = imageTexture;
if (imageTexture.Width > previewPanel.Width || imageTexture.Height > previewPanel.Height)
previewPanel.BackgroundImageLayout = ImageLayout.Zoom;
else
previewPanel.BackgroundImageLayout = ImageLayout.Center;
}
else
{
StatusStripUpdate("Unsupported image for preview");
}
break;
}
case ClassIDType.AudioClip:
{
var m_AudioClip = new AudioClip(reader, true);
//Info
asset.InfoText = "Compression format: ";
if (m_AudioClip.version[0] < 5)
{
switch (m_AudioClip.m_Type)
{
case AudioType.ACC:
asset.InfoText += "Acc";
break;
case AudioType.AIFF:
asset.InfoText += "AIFF";
break;
case AudioType.IT:
asset.InfoText += "Impulse tracker";
break;
case AudioType.MOD:
asset.InfoText += "Protracker / Fasttracker MOD";
break;
case AudioType.MPEG:
asset.InfoText += "MP2/MP3 MPEG";
break;
case AudioType.OGGVORBIS:
asset.InfoText += "Ogg vorbis";
break;
case AudioType.S3M:
asset.InfoText += "ScreamTracker 3";
break;
case AudioType.WAV:
asset.InfoText += "Microsoft WAV";
break;
case AudioType.XM:
asset.InfoText += "FastTracker 2 XM";
break;
case AudioType.XMA:
asset.InfoText += "Xbox360 XMA";
break;
case AudioType.VAG:
asset.InfoText += "PlayStation Portable ADPCM";
break;
case AudioType.AUDIOQUEUE:
asset.InfoText += "iPhone";
break;
default:
asset.InfoText += "Unknown";
break;
}
}
else
{
switch (m_AudioClip.m_CompressionFormat)
{
case AudioCompressionFormat.PCM:
asset.InfoText += "PCM";
break;
case AudioCompressionFormat.Vorbis:
asset.InfoText += "Vorbis";
break;
case AudioCompressionFormat.ADPCM:
asset.InfoText += "ADPCM";
break;
case AudioCompressionFormat.MP3:
asset.InfoText += "MP3";
break;
case AudioCompressionFormat.VAG:
asset.InfoText += "PlayStation Portable ADPCM";
break;
case AudioCompressionFormat.HEVAG:
asset.InfoText += "PSVita ADPCM";
break;
case AudioCompressionFormat.XMA:
asset.InfoText += "Xbox360 XMA";
break;
case AudioCompressionFormat.AAC:
asset.InfoText += "AAC";
break;
case AudioCompressionFormat.GCADPCM:
asset.InfoText += "Nintendo 3DS/Wii DSP";
break;
case AudioCompressionFormat.ATRAC9:
asset.InfoText += "PSVita ATRAC9";
break;
default:
asset.InfoText += "Unknown";
break;
}
}
if (m_AudioClip.m_AudioData == null)
break;
FMOD.CREATESOUNDEXINFO exinfo = new FMOD.CREATESOUNDEXINFO();
exinfo.cbsize = Marshal.SizeOf(exinfo);
exinfo.length = (uint)m_AudioClip.m_Size;
var result = system.createSound(m_AudioClip.m_AudioData, FMOD.MODE.OPENMEMORY | loopMode, ref exinfo, out sound);
if (ERRCHECK(result)) { break; }
result = sound.getSubSound(0, out var subsound);
if (result == FMOD.RESULT.OK)
{
sound = subsound;
}
result = sound.getLength(out FMODlenms, FMOD.TIMEUNIT.MS);
if (ERRCHECK(result)) { break; }
result = system.playSound(sound, null, true, out channel);
if (ERRCHECK(result)) { break; }
FMODpanel.Visible = true;
result = channel.getFrequency(out var frequency);
if (ERRCHECK(result)) { break; }
FMODinfoLabel.Text = frequency + " Hz";
FMODtimerLabel.Text = $"0:0.0 / {FMODlenms / 1000 / 60}:{FMODlenms / 1000 % 60}.{FMODlenms / 10 % 100}";
break;
}
case ClassIDType.Shader:
{
var m_Shader = new Shader(reader);
var str = ShaderConverter.Convert(m_Shader);
textPreviewBox.Text = str == null ? "Serialized Shader can't be read" : str.Replace("\n", "\r\n");
textPreviewBox.Text = str;
textPreviewBox.Visible = true;
break;
}
case ClassIDType.TextAsset:
else
{
TextAsset m_TextAsset = new TextAsset(reader);
string m_Script_Text = Encoding.UTF8.GetString(m_TextAsset.m_Script);
m_Script_Text = Regex.Replace(m_Script_Text, "(?<!\r)\n", "\r\n");
textPreviewBox.Text = m_Script_Text;
textPreviewBox.Visible = true;
break;
}
case ClassIDType.MonoBehaviour:
{
if (reader.serializedType?.m_Nodes != null)
{
textPreviewBox.Text = reader.Dump();
}
else
{
textPreviewBox.Text = GetScriptString(reader);
}
textPreviewBox.Visible = true;
break;
}
case ClassIDType.Font:
{
var m_Font = new AssetStudio.Font(reader);
if (m_Font.m_FontData != null)
{
IntPtr data = Marshal.AllocCoTaskMem(m_Font.m_FontData.Length);
Marshal.Copy(m_Font.m_FontData, 0, data, m_Font.m_FontData.Length);
// We HAVE to do this to register the font to the system (Weird .NET bug !)
uint cFonts = 0;
var re = AddFontMemResourceEx(data, (uint)m_Font.m_FontData.Length, IntPtr.Zero, ref cFonts);
if (re != IntPtr.Zero)
{
using (var pfc = new PrivateFontCollection())
{
pfc.AddMemoryFont(data, m_Font.m_FontData.Length);
Marshal.FreeCoTaskMem(data);
if (pfc.Families.Length > 0)
{
fontPreviewBox.SelectionStart = 0;
fontPreviewBox.SelectionLength = 80;
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 16, FontStyle.Regular);
fontPreviewBox.SelectionStart = 81;
fontPreviewBox.SelectionLength = 56;
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 12, FontStyle.Regular);
fontPreviewBox.SelectionStart = 138;
fontPreviewBox.SelectionLength = 56;
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 18, FontStyle.Regular);
fontPreviewBox.SelectionStart = 195;
fontPreviewBox.SelectionLength = 56;
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 24, FontStyle.Regular);
fontPreviewBox.SelectionStart = 252;
fontPreviewBox.SelectionLength = 56;
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 36, FontStyle.Regular);
fontPreviewBox.SelectionStart = 309;
fontPreviewBox.SelectionLength = 56;
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 48, FontStyle.Regular);
fontPreviewBox.SelectionStart = 366;
fontPreviewBox.SelectionLength = 56;
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 60, FontStyle.Regular);
fontPreviewBox.SelectionStart = 423;
fontPreviewBox.SelectionLength = 55;
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 72, FontStyle.Regular);
fontPreviewBox.Visible = true;
}
}
break;
}
}
StatusStripUpdate("Unsupported font for preview. Try to export.");
break;
}
case ClassIDType.Mesh:
{
var m_Mesh = new Mesh(reader);
if (m_Mesh.m_VertexCount > 0)
{
viewMatrixData = Matrix4.CreateRotationY(-(float)Math.PI / 4) * Matrix4.CreateRotationX(-(float)Math.PI / 6);
#region Vertices
if (m_Mesh.m_Vertices == null || m_Mesh.m_Vertices.Length == 0)
{
StatusStripUpdate("Mesh can't be previewed.");
return;
}
int count = 3;
if (m_Mesh.m_Vertices.Length == m_Mesh.m_VertexCount * 4)
{
count = 4;
}
vertexData = new Vector3[m_Mesh.m_VertexCount];
// Calculate Bounding
float[] min = new float[3];
float[] max = new float[3];
for (int i = 0; i < 3; i++)
{
min[i] = m_Mesh.m_Vertices[i];
max[i] = m_Mesh.m_Vertices[i];
}
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
{
for (int i = 0; i < 3; i++)
{
min[i] = Math.Min(min[i], m_Mesh.m_Vertices[v * count + i]);
max[i] = Math.Max(max[i], m_Mesh.m_Vertices[v * count + i]);
}
vertexData[v] = new Vector3(
m_Mesh.m_Vertices[v * count],
m_Mesh.m_Vertices[v * count + 1],
m_Mesh.m_Vertices[v * count + 2]);
}
// Calculate modelMatrix
Vector3 dist = Vector3.One, offset = Vector3.Zero;
for (int i = 0; i < 3; i++)
{
dist[i] = max[i] - min[i];
offset[i] = (max[i] + min[i]) / 2;
}
float d = Math.Max(1e-5f, dist.Length);
modelMatrixData = Matrix4.CreateTranslation(-offset) * Matrix4.CreateScale(2f / d);
#endregion
#region Indicies
indiceData = new int[m_Mesh.m_Indices.Count];
for (int i = 0; i < m_Mesh.m_Indices.Count; i = i + 3)
{
indiceData[i] = (int)m_Mesh.m_Indices[i];
indiceData[i + 1] = (int)m_Mesh.m_Indices[i + 1];
indiceData[i + 2] = (int)m_Mesh.m_Indices[i + 2];
}
#endregion
#region Normals
if (m_Mesh.m_Normals != null && m_Mesh.m_Normals.Length > 0)
{
if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 3)
count = 3;
else if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 4)
count = 4;
normalData = new Vector3[m_Mesh.m_VertexCount];
for (int n = 0; n < m_Mesh.m_VertexCount; n++)
{
normalData[n] = new Vector3(
m_Mesh.m_Normals[n * count],
m_Mesh.m_Normals[n * count + 1],
m_Mesh.m_Normals[n * count + 2]);
}
}
else
normalData = null;
// calculate normal by ourself
normal2Data = new Vector3[m_Mesh.m_VertexCount];
int[] normalCalculatedCount = new int[m_Mesh.m_VertexCount];
for (int i = 0; i < m_Mesh.m_VertexCount; i++)
{
normal2Data[i] = Vector3.Zero;
normalCalculatedCount[i] = 0;
}
for (int i = 0; i < m_Mesh.m_Indices.Count; i = i + 3)
{
Vector3 dir1 = vertexData[indiceData[i + 1]] - vertexData[indiceData[i]];
Vector3 dir2 = vertexData[indiceData[i + 2]] - vertexData[indiceData[i]];
Vector3 normal = Vector3.Cross(dir1, dir2);
normal.Normalize();
for (int j = 0; j < 3; j++)
{
normal2Data[indiceData[i + j]] += normal;
normalCalculatedCount[indiceData[i + j]]++;
}
}
for (int i = 0; i < m_Mesh.m_VertexCount; i++)
{
if (normalCalculatedCount[i] == 0)
normal2Data[i] = new Vector3(0, 1, 0);
else
normal2Data[i] /= normalCalculatedCount[i];
}
#endregion
#region Colors
if (m_Mesh.m_Colors != null && m_Mesh.m_Colors.Length == m_Mesh.m_VertexCount * 3)
{
colorData = new Vector4[m_Mesh.m_VertexCount];
for (int c = 0; c < m_Mesh.m_VertexCount; c++)
{
colorData[c] = new Vector4(
m_Mesh.m_Colors[c * 3],
m_Mesh.m_Colors[c * 3 + 1],
m_Mesh.m_Colors[c * 3 + 2],
1.0f);
}
}
else if (m_Mesh.m_Colors != null && m_Mesh.m_Colors.Length == m_Mesh.m_VertexCount * 4)
{
colorData = new Vector4[m_Mesh.m_VertexCount];
for (int c = 0; c < m_Mesh.m_VertexCount; c++)
{
colorData[c] = new Vector4(
m_Mesh.m_Colors[c * 4],
m_Mesh.m_Colors[c * 4 + 1],
m_Mesh.m_Colors[c * 4 + 2],
m_Mesh.m_Colors[c * 4 + 3]);
}
}
else
{
colorData = new Vector4[m_Mesh.m_VertexCount];
for (int c = 0; c < m_Mesh.m_VertexCount; c++)
{
colorData[c] = new Vector4(0.5f, 0.5f, 0.5f, 1.0f);
}
}
#endregion
glControl1.Visible = true;
createVAO();
}
StatusStripUpdate("Using OpenGL Version: " + GL.GetString(StringName.Version) + "\n"
+ "'Mouse Left'=Rotate | 'Mouse Right'=Move | 'Mouse Wheel'=Zoom \n"
+ "'Ctrl W'=Wireframe | 'Ctrl S'=Shade | 'Ctrl N'=ReNormal ");
StatusStripUpdate("Only supported export the raw file.");
}
break;
case ClassIDType.VideoClip:
case ClassIDType.MovieTexture:
{
StatusStripUpdate("Only supported export.");
break;
}
case ClassIDType.Sprite:
{
imageTexture?.Dispose();
imageTexture = SpriteHelper.GetImageFromSprite(new Sprite(reader));
if (imageTexture != null)
{
asset.InfoText = $"Width: {imageTexture.Width}\nHeight: {imageTexture.Height}\n";
previewPanel.BackgroundImage = imageTexture;
if (imageTexture.Width > previewPanel.Width || imageTexture.Height > previewPanel.Height)
previewPanel.BackgroundImageLayout = ImageLayout.Zoom;
else
previewPanel.BackgroundImageLayout = ImageLayout.Center;
}
else
{
StatusStripUpdate("Unsupported sprite for preview.");
}
break;
}
case ClassIDType.Animator:
{
StatusStripUpdate("Can be exported to FBX file.");
break;
}
case ClassIDType.AnimationClip:
{
StatusStripUpdate("Can be exported with Animator or objects");
break;
}
default:
{
var str = reader.Dump();
if (str != null)
{
textPreviewBox.Text = str;
textPreviewBox.Visible = true;
}
else
StatusStripUpdate("Only supported export the raw file.");
break;
}
}
}
catch (Exception e)
{
MessageBox.Show($"Preview {asset.Type}:{asset.Text} error\r\n{e.Message}\r\n{e.StackTrace}");
MessageBox.Show($"Preview {assetItem.Type}:{assetItem.Text} error\r\n{e.Message}\r\n{e.StackTrace}");
}
}
private void PreviewTexture2D(AssetItem assetItem, Texture2D m_Texture2D)
{
var converter = new Texture2DConverter(m_Texture2D);
var bitmap = converter.ConvertToBitmap(true);
if (bitmap != null)
{
assetItem.InfoText = $"Width: {m_Texture2D.m_Width}\nHeight: {m_Texture2D.m_Height}\nFormat: {m_Texture2D.m_TextureFormat}";
switch (m_Texture2D.m_FilterMode)
{
case 0: assetItem.InfoText += "\nFilter Mode: Point "; break;
case 1: assetItem.InfoText += "\nFilter Mode: Bilinear "; break;
case 2: assetItem.InfoText += "\nFilter Mode: Trilinear "; break;
}
assetItem.InfoText += $"\nAnisotropic level: {m_Texture2D.m_Aniso}\nMip map bias: {m_Texture2D.m_MipBias}";
switch (m_Texture2D.m_WrapMode)
{
case 0: assetItem.InfoText += "\nWrap mode: Repeat"; break;
case 1: assetItem.InfoText += "\nWrap mode: Clamp"; break;
}
PreviewTexture(bitmap);
}
else
{
StatusStripUpdate("Unsupported image for preview");
}
}
private void PreviewAudioClip(AssetItem assetItem, AudioClip m_AudioClip)
{
//Info
assetItem.InfoText = "Compression format: ";
if (m_AudioClip.version[0] < 5)
{
switch (m_AudioClip.m_Type)
{
case AudioType.ACC:
assetItem.InfoText += "Acc";
break;
case AudioType.AIFF:
assetItem.InfoText += "AIFF";
break;
case AudioType.IT:
assetItem.InfoText += "Impulse tracker";
break;
case AudioType.MOD:
assetItem.InfoText += "Protracker / Fasttracker MOD";
break;
case AudioType.MPEG:
assetItem.InfoText += "MP2/MP3 MPEG";
break;
case AudioType.OGGVORBIS:
assetItem.InfoText += "Ogg vorbis";
break;
case AudioType.S3M:
assetItem.InfoText += "ScreamTracker 3";
break;
case AudioType.WAV:
assetItem.InfoText += "Microsoft WAV";
break;
case AudioType.XM:
assetItem.InfoText += "FastTracker 2 XM";
break;
case AudioType.XMA:
assetItem.InfoText += "Xbox360 XMA";
break;
case AudioType.VAG:
assetItem.InfoText += "PlayStation Portable ADPCM";
break;
case AudioType.AUDIOQUEUE:
assetItem.InfoText += "iPhone";
break;
default:
assetItem.InfoText += "Unknown";
break;
}
}
else
{
switch (m_AudioClip.m_CompressionFormat)
{
case AudioCompressionFormat.PCM:
assetItem.InfoText += "PCM";
break;
case AudioCompressionFormat.Vorbis:
assetItem.InfoText += "Vorbis";
break;
case AudioCompressionFormat.ADPCM:
assetItem.InfoText += "ADPCM";
break;
case AudioCompressionFormat.MP3:
assetItem.InfoText += "MP3";
break;
case AudioCompressionFormat.VAG:
assetItem.InfoText += "PlayStation Portable ADPCM";
break;
case AudioCompressionFormat.HEVAG:
assetItem.InfoText += "PSVita ADPCM";
break;
case AudioCompressionFormat.XMA:
assetItem.InfoText += "Xbox360 XMA";
break;
case AudioCompressionFormat.AAC:
assetItem.InfoText += "AAC";
break;
case AudioCompressionFormat.GCADPCM:
assetItem.InfoText += "Nintendo 3DS/Wii DSP";
break;
case AudioCompressionFormat.ATRAC9:
assetItem.InfoText += "PSVita ATRAC9";
break;
default:
assetItem.InfoText += "Unknown";
break;
}
}
var m_AudioData = m_AudioClip.m_AudioData.Value;
if (m_AudioData == null || m_AudioData.Length == 0)
return;
FMOD.CREATESOUNDEXINFO exinfo = new FMOD.CREATESOUNDEXINFO();
exinfo.cbsize = Marshal.SizeOf(exinfo);
exinfo.length = (uint)m_AudioClip.m_Size;
var result = system.createSound(m_AudioData, FMOD.MODE.OPENMEMORY | loopMode, ref exinfo, out sound);
if (ERRCHECK(result)) return;
result = sound.getSubSound(0, out var subsound);
if (result == FMOD.RESULT.OK)
{
sound = subsound;
}
result = sound.getLength(out FMODlenms, FMOD.TIMEUNIT.MS);
if (ERRCHECK(result)) return;
result = system.playSound(sound, null, true, out channel);
if (ERRCHECK(result)) return;
FMODpanel.Visible = true;
result = channel.getFrequency(out var frequency);
if (ERRCHECK(result)) return;
FMODinfoLabel.Text = frequency + " Hz";
FMODtimerLabel.Text = $"0:0.0 / {FMODlenms / 1000 / 60}:{FMODlenms / 1000 % 60}.{FMODlenms / 10 % 100}";
}
private void PreviewShader(Shader m_Shader)
{
var str = ShaderConverter.Convert(m_Shader);
PreviewText(str == null ? "Serialized Shader can't be read" : str.Replace("\n", "\r\n"));
}
private void PreviewTextAsset(TextAsset m_TextAsset)
{
var text = Encoding.UTF8.GetString(m_TextAsset.m_Script);
PreviewText(text.Replace("\n", "\r\n"));
}
private void PreviewMonoBehaviour(MonoBehaviour m_MonoBehaviour)
{
PreviewText(m_MonoBehaviour.Dump() ?? GetScriptString(m_MonoBehaviour.reader));
}
private void PreviewFont(Font m_Font)
{
if (m_Font.m_FontData != null)
{
var data = Marshal.AllocCoTaskMem(m_Font.m_FontData.Length);
Marshal.Copy(m_Font.m_FontData, 0, data, m_Font.m_FontData.Length);
uint cFonts = 0;
var re = AddFontMemResourceEx(data, (uint)m_Font.m_FontData.Length, IntPtr.Zero, ref cFonts);
if (re != IntPtr.Zero)
{
using (var pfc = new PrivateFontCollection())
{
pfc.AddMemoryFont(data, m_Font.m_FontData.Length);
Marshal.FreeCoTaskMem(data);
if (pfc.Families.Length > 0)
{
fontPreviewBox.SelectionStart = 0;
fontPreviewBox.SelectionLength = 80;
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 16, FontStyle.Regular);
fontPreviewBox.SelectionStart = 81;
fontPreviewBox.SelectionLength = 56;
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 12, FontStyle.Regular);
fontPreviewBox.SelectionStart = 138;
fontPreviewBox.SelectionLength = 56;
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 18, FontStyle.Regular);
fontPreviewBox.SelectionStart = 195;
fontPreviewBox.SelectionLength = 56;
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 24, FontStyle.Regular);
fontPreviewBox.SelectionStart = 252;
fontPreviewBox.SelectionLength = 56;
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 36, FontStyle.Regular);
fontPreviewBox.SelectionStart = 309;
fontPreviewBox.SelectionLength = 56;
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 48, FontStyle.Regular);
fontPreviewBox.SelectionStart = 366;
fontPreviewBox.SelectionLength = 56;
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 60, FontStyle.Regular);
fontPreviewBox.SelectionStart = 423;
fontPreviewBox.SelectionLength = 55;
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 72, FontStyle.Regular);
fontPreviewBox.Visible = true;
}
}
return;
}
}
StatusStripUpdate("Unsupported font for preview. Try to export.");
}
private void PreviewMesh(Mesh m_Mesh)
{
if (m_Mesh.m_VertexCount > 0)
{
viewMatrixData = Matrix4.CreateRotationY(-(float)Math.PI / 4) * Matrix4.CreateRotationX(-(float)Math.PI / 6);
#region Vertices
if (m_Mesh.m_Vertices == null || m_Mesh.m_Vertices.Length == 0)
{
StatusStripUpdate("Mesh can't be previewed.");
return;
}
int count = 3;
if (m_Mesh.m_Vertices.Length == m_Mesh.m_VertexCount * 4)
{
count = 4;
}
vertexData = new Vector3[m_Mesh.m_VertexCount];
// Calculate Bounding
float[] min = new float[3];
float[] max = new float[3];
for (int i = 0; i < 3; i++)
{
min[i] = m_Mesh.m_Vertices[i];
max[i] = m_Mesh.m_Vertices[i];
}
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
{
for (int i = 0; i < 3; i++)
{
min[i] = Math.Min(min[i], m_Mesh.m_Vertices[v * count + i]);
max[i] = Math.Max(max[i], m_Mesh.m_Vertices[v * count + i]);
}
vertexData[v] = new Vector3(
m_Mesh.m_Vertices[v * count],
m_Mesh.m_Vertices[v * count + 1],
m_Mesh.m_Vertices[v * count + 2]);
}
// Calculate modelMatrix
Vector3 dist = Vector3.One, offset = Vector3.Zero;
for (int i = 0; i < 3; i++)
{
dist[i] = max[i] - min[i];
offset[i] = (max[i] + min[i]) / 2;
}
float d = Math.Max(1e-5f, dist.Length);
modelMatrixData = Matrix4.CreateTranslation(-offset) * Matrix4.CreateScale(2f / d);
#endregion
#region Indicies
indiceData = new int[m_Mesh.m_Indices.Count];
for (int i = 0; i < m_Mesh.m_Indices.Count; i = i + 3)
{
indiceData[i] = (int)m_Mesh.m_Indices[i];
indiceData[i + 1] = (int)m_Mesh.m_Indices[i + 1];
indiceData[i + 2] = (int)m_Mesh.m_Indices[i + 2];
}
#endregion
#region Normals
if (m_Mesh.m_Normals != null && m_Mesh.m_Normals.Length > 0)
{
if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 3)
count = 3;
else if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 4)
count = 4;
normalData = new Vector3[m_Mesh.m_VertexCount];
for (int n = 0; n < m_Mesh.m_VertexCount; n++)
{
normalData[n] = new Vector3(
m_Mesh.m_Normals[n * count],
m_Mesh.m_Normals[n * count + 1],
m_Mesh.m_Normals[n * count + 2]);
}
}
else
normalData = null;
// calculate normal by ourself
normal2Data = new Vector3[m_Mesh.m_VertexCount];
int[] normalCalculatedCount = new int[m_Mesh.m_VertexCount];
for (int i = 0; i < m_Mesh.m_VertexCount; i++)
{
normal2Data[i] = Vector3.Zero;
normalCalculatedCount[i] = 0;
}
for (int i = 0; i < m_Mesh.m_Indices.Count; i = i + 3)
{
Vector3 dir1 = vertexData[indiceData[i + 1]] - vertexData[indiceData[i]];
Vector3 dir2 = vertexData[indiceData[i + 2]] - vertexData[indiceData[i]];
Vector3 normal = Vector3.Cross(dir1, dir2);
normal.Normalize();
for (int j = 0; j < 3; j++)
{
normal2Data[indiceData[i + j]] += normal;
normalCalculatedCount[indiceData[i + j]]++;
}
}
for (int i = 0; i < m_Mesh.m_VertexCount; i++)
{
if (normalCalculatedCount[i] == 0)
normal2Data[i] = new Vector3(0, 1, 0);
else
normal2Data[i] /= normalCalculatedCount[i];
}
#endregion
#region Colors
if (m_Mesh.m_Colors != null && m_Mesh.m_Colors.Length == m_Mesh.m_VertexCount * 3)
{
colorData = new Vector4[m_Mesh.m_VertexCount];
for (int c = 0; c < m_Mesh.m_VertexCount; c++)
{
colorData[c] = new Vector4(
m_Mesh.m_Colors[c * 3],
m_Mesh.m_Colors[c * 3 + 1],
m_Mesh.m_Colors[c * 3 + 2],
1.0f);
}
}
else if (m_Mesh.m_Colors != null && m_Mesh.m_Colors.Length == m_Mesh.m_VertexCount * 4)
{
colorData = new Vector4[m_Mesh.m_VertexCount];
for (int c = 0; c < m_Mesh.m_VertexCount; c++)
{
colorData[c] = new Vector4(
m_Mesh.m_Colors[c * 4],
m_Mesh.m_Colors[c * 4 + 1],
m_Mesh.m_Colors[c * 4 + 2],
m_Mesh.m_Colors[c * 4 + 3]);
}
}
else
{
colorData = new Vector4[m_Mesh.m_VertexCount];
for (int c = 0; c < m_Mesh.m_VertexCount; c++)
{
colorData[c] = new Vector4(0.5f, 0.5f, 0.5f, 1.0f);
}
}
#endregion
glControl1.Visible = true;
createVAO();
}
StatusStripUpdate("Using OpenGL Version: " + GL.GetString(StringName.Version) + "\n"
+ "'Mouse Left'=Rotate | 'Mouse Right'=Move | 'Mouse Wheel'=Zoom \n"
+ "'Ctrl W'=Wireframe | 'Ctrl S'=Shade | 'Ctrl N'=ReNormal ");
}
private void PreviewSprite(AssetItem assetItem, Sprite m_Sprite)
{
var bitmap = SpriteHelper.GetImageFromSprite(m_Sprite);
if (bitmap != null)
{
assetItem.InfoText = $"Width: {imageTexture.Width}\nHeight: {imageTexture.Height}\n";
PreviewTexture(bitmap);
}
else
{
StatusStripUpdate("Unsupported sprite for preview.");
}
}
private void PreviewTexture(Bitmap bitmap)
{
imageTexture?.Dispose();
imageTexture = bitmap;
previewPanel.BackgroundImage = imageTexture;
if (imageTexture.Width > previewPanel.Width || imageTexture.Height > previewPanel.Height)
previewPanel.BackgroundImageLayout = ImageLayout.Zoom;
else
previewPanel.BackgroundImageLayout = ImageLayout.Center;
}
private void PreviewText(string text)
{
textPreviewBox.Text = text;
textPreviewBox.Visible = true;
}
private void FMODinit()
{
FMODreset();
@ -1683,6 +1687,7 @@ namespace AssetStudioGUI
classesListView.Items.Clear();
classesListView.Groups.Clear();
previewPanel.BackgroundImage = Properties.Resources.preview;
imageTexture?.Dispose();
previewPanel.BackgroundImageLayout = ImageLayout.Center;
assetInfoLabel.Visible = false;
assetInfoLabel.Text = null;
@ -1757,7 +1762,7 @@ namespace AssetStudioGUI
private void showOriginalFileToolStripMenuItem_Click(object sender, EventArgs e)
{
var selectasset = (AssetItem)assetListView.Items[assetListView.SelectedIndices[0]];
var args = $"/select, \"{selectasset.sourceFile.originalPath ?? selectasset.sourceFile.fullName}\"";
var args = $"/select, \"{selectasset.SourceFile.originalPath ?? selectasset.SourceFile.fullName}\"";
var pfi = new ProcessStartInfo("explorer.exe", args);
Process.Start(pfi);
}

View File

@ -5,21 +5,22 @@ namespace AssetStudioGUI
{
internal class AssetItem : ListViewItem
{
public SerializedFile sourceFile;
public ObjectReader reader;
public Object Asset;
public SerializedFile SourceFile;
public long FullSize;
public ClassIDType Type;
public string TypeString;
public string InfoText;
public string UniqueID;
public GameObjectTreeNode TreeNode;
public AssetItem(ObjectReader reader)
public AssetItem(Object asset)
{
sourceFile = reader.assetsFile;
this.reader = reader;
FullSize = reader.byteSize;
Type = reader.type;
Asset = asset;
SourceFile = asset.assetsFile;
FullSize = asset.byteSize;
Type = asset.type;
TypeString = Type.ToString();
}
}

View File

@ -11,10 +11,7 @@ namespace AssetStudioGUI
{
public static bool ExportTexture2D(AssetItem item, string exportPathName)
{
var m_Texture2D = new Texture2D(item.reader, true);
if (m_Texture2D.image_data == null || m_Texture2D.image_data.Length == 0)
return false;
var converter = new Texture2DConverter(m_Texture2D);
var converter = new Texture2DConverter((Texture2D)item.Asset);
var convertTexture = (bool)Properties.Settings.Default["convertTexture"];
if (convertTexture)
{
@ -54,8 +51,9 @@ namespace AssetStudioGUI
public static bool ExportAudioClip(AssetItem item, string exportPath)
{
var m_AudioClip = new AudioClip(item.reader, true);
if (m_AudioClip.m_AudioData == null)
var m_AudioClip = (AudioClip)item.Asset;
var m_AudioData = m_AudioClip.m_AudioData.Value;
if (m_AudioData == null || m_AudioData.Length == 0)
return false;
var convertAudio = (bool)Properties.Settings.Default["convertAudio"];
var converter = new AudioClipConverter(m_AudioClip);
@ -74,25 +72,24 @@ namespace AssetStudioGUI
var exportFullName = exportPath + item.Text + converter.GetExtensionName();
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_AudioClip.m_AudioData);
File.WriteAllBytes(exportFullName, m_AudioData);
}
return true;
}
public static bool ExportShader(AssetItem item, string exportPath)
{
var m_Shader = new Shader(item.reader);
var exportFullName = exportPath + item.Text + ".shader";
if (ExportFileExists(exportFullName))
return false;
var str = ShaderConverter.Convert(m_Shader);
var str = ShaderConverter.Convert((Shader)item.Asset);
File.WriteAllText(exportFullName, str ?? "Serialized Shader can't be read");
return true;
}
public static bool ExportTextAsset(AssetItem item, string exportPath)
{
var m_TextAsset = new TextAsset(item.reader);
var m_TextAsset = (TextAsset)(item.Asset);
var exportFullName = exportPath + item.Text + ".txt";
if (ExportFileExists(exportFullName))
return false;
@ -105,23 +102,15 @@ namespace AssetStudioGUI
var exportFullName = exportPath + item.Text + ".txt";
if (ExportFileExists(exportFullName))
return false;
var reader = item.reader;
string str;
if (reader.serializedType?.m_Nodes != null)
{
str = reader.Dump();
}
else
{
str = Studio.GetScriptString(reader);
}
var m_MonoBehaviour = (MonoBehaviour)item.Asset;
var str = m_MonoBehaviour.Dump() ?? Studio.GetScriptString(item.Asset.reader);
File.WriteAllText(exportFullName, str);
return true;
}
public static bool ExportFont(AssetItem item, string exportPath)
{
var m_Font = new Font(item.reader);
var m_Font = (Font)item.Asset;
if (m_Font.m_FontData != null)
{
var extension = ".ttf";
@ -140,7 +129,7 @@ namespace AssetStudioGUI
public static bool ExportMesh(AssetItem item, string exportPath)
{
var m_Mesh = new Mesh(item.reader);
var m_Mesh = (Mesh)item.Asset;
if (m_Mesh.m_VertexCount <= 0)
return false;
var exportFullName = exportPath + item.Text + ".obj";
@ -221,13 +210,14 @@ namespace AssetStudioGUI
public static bool ExportVideoClip(AssetItem item, string exportPath)
{
var m_VideoClip = new VideoClip(item.reader, true);
if (m_VideoClip.m_VideoData != null)
var m_VideoClip = (VideoClip)item.Asset;
var m_VideoData = m_VideoClip.m_VideoData.Value;
if (m_VideoData != null && m_VideoData.Length != 0)
{
var exportFullName = exportPath + item.Text + Path.GetExtension(m_VideoClip.m_OriginalPath);
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_VideoClip.m_VideoData);
File.WriteAllBytes(exportFullName, m_VideoData);
return true;
}
return false;
@ -235,7 +225,7 @@ namespace AssetStudioGUI
public static bool ExportMovieTexture(AssetItem item, string exportPath)
{
var m_MovieTexture = new MovieTexture(item.reader);
var m_MovieTexture = (MovieTexture)item.Asset;
var exportFullName = exportPath + item.Text + ".ogv";
if (ExportFileExists(exportFullName))
return false;
@ -262,7 +252,7 @@ namespace AssetStudioGUI
var exportFullName = exportPath + item.Text + "." + type.ToLower();
if (ExportFileExists(exportFullName))
return false;
var bitmap = SpriteHelper.GetImageFromSprite(new Sprite(item.reader));
var bitmap = SpriteHelper.GetImageFromSprite((Sprite)item.Asset);
if (bitmap != null)
{
bitmap.Save(exportFullName, format);
@ -277,7 +267,7 @@ namespace AssetStudioGUI
var exportFullName = exportPath + item.Text + ".dat";
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, item.reader.GetRawData());
File.WriteAllBytes(exportFullName, item.Asset.GetRawData());
return true;
}
@ -293,15 +283,15 @@ namespace AssetStudioGUI
public static bool ExportAnimator(AssetItem item, string exportPath, List<AssetItem> animationList = null)
{
var m_Animator = new Animator(item.reader);
var convert = animationList != null ? new ModelConverter(m_Animator, animationList.Select(x => x.reader).ToArray()) : new ModelConverter(m_Animator);
var m_Animator = (Animator)item.Asset;
var convert = animationList != null ? new ModelConverter(m_Animator, animationList.Select(x => (AnimationClip)x.Asset).ToArray()) : new ModelConverter(m_Animator);
exportPath = exportPath + item.Text + ".fbx";
return ExportFbx(convert, exportPath);
}
public static bool ExportGameObject(GameObject gameObject, string exportPath, List<AssetItem> animationList = null)
{
var convert = animationList != null ? new ModelConverter(gameObject, animationList.Select(x => x.reader).ToArray()) : new ModelConverter(gameObject);
var convert = animationList != null ? new ModelConverter(gameObject, animationList.Select(x => (AnimationClip)x.Asset).ToArray()) : new ModelConverter(gameObject);
exportPath = exportPath + Studio.FixFileName(gameObject.m_Name) + ".fbx";
return ExportFbx(convert, exportPath);
}

View File

@ -9,6 +9,7 @@ using System.Windows.Forms;
using AssetStudio;
using dnlib.DotNet;
using static AssetStudioGUI.Exporter;
using Object = AssetStudio.Object;
namespace AssetStudioGUI
{
@ -92,135 +93,89 @@ namespace AssetStudioGUI
return extractedCount;
}
public static void BuildAssetList(Dictionary<ObjectReader, AssetItem> tempDic, bool displayAll, bool displayOriginalName, out string productName)
public static void BuildAssetList(Dictionary<Object, AssetItem> tempDic, bool displayAll, bool displayOriginalName, out string productName)
{
Logger.Info("Building asset list...");
productName = string.Empty;
var assetsNameHash = new HashSet<string>();
var progressCount = assetsManager.assetsFileList.Sum(x => x.ObjectReaders.Count);
var progressCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count);
int j = 0;
Progress.Reset();
foreach (var assetsFile in assetsManager.assetsFileList)
{
var tempExportableAssets = new List<AssetItem>();
AssetBundle ab = null;
foreach (var objectReader in assetsFile.ObjectReaders.Values)
foreach (var asset in assetsFile.Objects.Values)
{
var assetItem = new AssetItem(objectReader);
tempDic.Add(objectReader, assetItem);
var assetItem = new AssetItem(asset);
tempDic.Add(asset, assetItem);
assetItem.UniqueID = " #" + j;
var exportable = false;
switch (assetItem.Type)
switch (asset)
{
case ClassIDType.GameObject:
case GameObject m_GameObject:
assetItem.Text = m_GameObject.m_Name;
break;
case Texture2D m_Texture2D:
if (!string.IsNullOrEmpty(m_Texture2D.path))
assetItem.FullSize = asset.byteSize + m_Texture2D.size;
assetItem.Text = m_Texture2D.m_Name;
exportable = true;
break;
case AudioClip m_AudioClip:
if (!string.IsNullOrEmpty(m_AudioClip.m_Source))
assetItem.FullSize = asset.byteSize + m_AudioClip.m_Size;
assetItem.Text = m_AudioClip.m_Name;
exportable = true;
break;
case VideoClip m_VideoClip:
if (!string.IsNullOrEmpty(m_VideoClip.m_OriginalPath))
assetItem.FullSize = asset.byteSize + (long)m_VideoClip.m_Size;
assetItem.Text = m_VideoClip.m_Name;
exportable = true;
break;
case Shader m_Shader:
assetItem.Text = m_Shader.m_ParsedForm?.m_Name ?? m_Shader.m_Name;
exportable = true;
break;
case Mesh _:
case TextAsset _:
case AnimationClip _:
case Font _:
case MovieTexture _:
case Sprite _:
assetItem.Text = ((NamedObject)asset).m_Name;
exportable = true;
break;
case Animator m_Animator:
if (m_Animator.m_GameObject.TryGet(out var gameObject))
{
var m_GameObject = new GameObject(objectReader);
assetItem.Text = m_GameObject.m_Name;
assetsFile.GameObjects.Add(objectReader.m_PathID, m_GameObject);
break;
assetItem.Text = gameObject.m_Name;
}
case ClassIDType.Transform:
exportable = true;
break;
case MonoBehaviour m_MonoBehaviour:
if (m_MonoBehaviour.m_Name == "" && m_MonoBehaviour.m_Script.TryGet(out var m_Script))
{
var m_Transform = new Transform(objectReader);
assetsFile.Transforms.Add(objectReader.m_PathID, m_Transform);
break;
assetItem.Text = m_Script.m_ClassName;
}
case ClassIDType.RectTransform:
else
{
var m_Rect = new RectTransform(objectReader);
assetsFile.Transforms.Add(objectReader.m_PathID, m_Rect);
break;
}
case ClassIDType.Texture2D:
{
var m_Texture2D = new Texture2D(objectReader, false);
if (!string.IsNullOrEmpty(m_Texture2D.path))
assetItem.FullSize = objectReader.byteSize + m_Texture2D.size;
assetItem.Text = m_Texture2D.m_Name;
exportable = true;
break;
}
case ClassIDType.AudioClip:
{
var m_AudioClip = new AudioClip(objectReader, false);
if (!string.IsNullOrEmpty(m_AudioClip.m_Source))
assetItem.FullSize = objectReader.byteSize + m_AudioClip.m_Size;
assetItem.Text = m_AudioClip.m_Name;
exportable = true;
break;
}
case ClassIDType.VideoClip:
{
var m_VideoClip = new VideoClip(objectReader, false);
if (!string.IsNullOrEmpty(m_VideoClip.m_OriginalPath))
assetItem.FullSize = objectReader.byteSize + (long)m_VideoClip.m_Size;
assetItem.Text = m_VideoClip.m_Name;
exportable = true;
break;
}
case ClassIDType.Shader:
{
var m_Shader = new Shader(objectReader);
assetItem.Text = m_Shader.m_ParsedForm?.m_Name ?? m_Shader.m_Name;
exportable = true;
break;
}
case ClassIDType.Mesh:
case ClassIDType.TextAsset:
case ClassIDType.AnimationClip:
case ClassIDType.Font:
case ClassIDType.MovieTexture:
case ClassIDType.Sprite:
{
var obj = new NamedObject(objectReader);
assetItem.Text = obj.m_Name;
exportable = true;
break;
}
case ClassIDType.Avatar:
case ClassIDType.AnimatorController:
case ClassIDType.AnimatorOverrideController:
case ClassIDType.Material:
case ClassIDType.MonoScript:
case ClassIDType.SpriteAtlas:
{
var obj = new NamedObject(objectReader);
assetItem.Text = obj.m_Name;
break;
}
case ClassIDType.Animator:
{
exportable = true;
break;
}
case ClassIDType.MonoBehaviour:
{
var m_MonoBehaviour = new MonoBehaviour(objectReader);
if (m_MonoBehaviour.m_Name == "" && m_MonoBehaviour.m_Script.TryGet(out var script))
{
var m_Script = new MonoScript(script);
assetItem.Text = m_Script.m_ClassName;
}
else
{
assetItem.Text = m_MonoBehaviour.m_Name;
}
exportable = true;
break;
}
case ClassIDType.PlayerSettings:
{
var plSet = new PlayerSettings(objectReader);
productName = plSet.productName;
break;
}
case ClassIDType.AssetBundle:
{
ab = new AssetBundle(objectReader);
assetItem.Text = ab.m_Name;
break;
assetItem.Text = m_MonoBehaviour.m_Name;
}
exportable = true;
break;
case PlayerSettings m_PlayerSettings:
productName = m_PlayerSettings.productName;
break;
case AssetBundle m_AssetBundle:
ab = m_AssetBundle;
assetItem.Text = ab.m_Name;
break;
case NamedObject m_NamedObject:
assetItem.Text = m_NamedObject.m_Name;
break;
}
if (assetItem.Text == "")
{
@ -247,18 +202,18 @@ namespace AssetStudioGUI
}
if (displayOriginalName && ab != null)
{
foreach (var asset in tempExportableAssets)
foreach (var item in tempExportableAssets)
{
var originalPath = ab.m_Container.Find(y => y.Value.asset.m_PathID == asset.reader.m_PathID).Key;
var originalPath = ab.m_Container.Find(y => y.Value.asset.m_PathID == item.Asset.m_PathID).Key;
if (!string.IsNullOrEmpty(originalPath))
{
var extension = Path.GetExtension(originalPath);
if (!string.IsNullOrEmpty(extension) && asset.Type == ClassIDType.TextAsset)
if (!string.IsNullOrEmpty(extension) && item.Type == ClassIDType.TextAsset)
{
//asset.Extension = extension; //TODO
}
asset.Text = Path.GetDirectoryName(originalPath) + "\\" + asset.Text;
item.Text = Path.GetDirectoryName(originalPath) + "\\" + item.Text;
}
}
}
@ -270,21 +225,22 @@ namespace AssetStudioGUI
assetsNameHash.Clear();
}
public static List<GameObjectTreeNode> BuildTreeStructure(Dictionary<ObjectReader, AssetItem> tempDic)
public static List<TreeNode> BuildTreeStructure(Dictionary<Object, AssetItem> tempDic)
{
var treeNodeCollection = new List<GameObjectTreeNode>();
var gameObjectCount = assetsManager.assetsFileList.Sum(x => x.GameObjects.Count);
if (gameObjectCount > 0)
{
Logger.Info("Building tree structure...");
var treeNodeDictionary = new Dictionary<GameObject, GameObjectTreeNode>();
int i = 0;
Progress.Reset();
foreach (var assetsFile in assetsManager.assetsFileList)
{
var fileNode = new GameObjectTreeNode(assetsFile.fileName); //RootNode
Logger.Info("Building tree structure...");
foreach (var m_GameObject in assetsFile.GameObjects.Values)
var treeNodeCollection = new List<TreeNode>();
var treeNodeDictionary = new Dictionary<GameObject, GameObjectTreeNode>();
var progressCount = assetsManager.assetsFileList.Count;
int i = 0;
Progress.Reset();
foreach (var assetsFile in assetsManager.assetsFileList)
{
var fileNode = new GameObjectTreeNode(assetsFile.fileName); //RootNode
foreach (var obj in assetsFile.Objects.Values)
{
if (obj is GameObject m_GameObject)
{
if (!treeNodeDictionary.TryGetValue(m_GameObject, out var currentNode))
{
@ -292,68 +248,31 @@ namespace AssetStudioGUI
treeNodeDictionary.Add(m_GameObject, currentNode);
}
foreach (var m_Component in m_GameObject.m_Components)
if (m_GameObject.m_MeshFilter != null)
{
if (m_Component.TryGet(out var asset))
if (m_GameObject.m_MeshFilter.m_Mesh.TryGet(out var m_Mesh))
{
switch (asset.type)
{
case ClassIDType.Transform:
{
m_GameObject.m_Transform = m_Component;
break;
}
case ClassIDType.MeshRenderer:
{
m_GameObject.m_MeshRenderer = m_Component;
break;
}
case ClassIDType.MeshFilter:
{
m_GameObject.m_MeshFilter = m_Component;
if (m_Component.TryGet(out var objectReader))
{
var m_MeshFilter = new MeshFilter(objectReader);
if (m_MeshFilter.m_Mesh.TryGet(out objectReader))
{
var item = tempDic[objectReader];
item.TreeNode = currentNode;
}
}
break;
}
case ClassIDType.SkinnedMeshRenderer:
{
m_GameObject.m_SkinnedMeshRenderer = m_Component;
if (m_Component.TryGet(out var objectReader))
{
var m_SkinnedMeshRenderer = new SkinnedMeshRenderer(objectReader);
if (m_SkinnedMeshRenderer.m_Mesh.TryGet(out objectReader))
{
var item = tempDic[objectReader];
item.TreeNode = currentNode;
}
}
break;
}
case ClassIDType.Animator:
{
m_GameObject.m_Animator = m_Component;
var item = tempDic[asset];
item.Text = tempDic[m_GameObject.reader].Text;
break;
}
}
var item = tempDic[m_Mesh];
item.TreeNode = currentNode;
}
}
if (m_GameObject.m_SkinnedMeshRenderer != null)
{
if (m_GameObject.m_SkinnedMeshRenderer.m_Mesh.TryGet(out var m_Mesh))
{
var item = tempDic[m_Mesh];
item.TreeNode = currentNode;
}
}
var parentNode = fileNode;
if (m_GameObject.m_Transform != null && m_GameObject.m_Transform.TryGetTransform(out var m_Transform))
if (m_GameObject.m_Transform != null)
{
if (m_Transform.m_Father.TryGetTransform(out var m_Father))
if (m_GameObject.m_Transform.m_Father.TryGet(out var m_Father))
{
if (m_Father.m_GameObject.TryGetGameObject(out var parentGameObject))
if (m_Father.m_GameObject.TryGet(out var parentGameObject))
{
if (!treeNodeDictionary.TryGetValue(parentGameObject, out parentNode))
{
@ -365,19 +284,19 @@ namespace AssetStudioGUI
}
parentNode.Nodes.Add(currentNode);
Progress.Report(++i, gameObjectCount);
}
if (fileNode.Nodes.Count > 0)
{
treeNodeCollection.Add(fileNode);
}
}
treeNodeDictionary.Clear();
if (fileNode.Nodes.Count > 0)
{
treeNodeCollection.Add(fileNode);
}
Progress.Report(++i, progressCount);
}
treeNodeDictionary.Clear();
return treeNodeCollection;
}
@ -435,7 +354,7 @@ namespace AssetStudioGUI
var exportpath = savePath + "\\";
if (assetGroupSelectedIndex == 1)
{
exportpath += Path.GetFileNameWithoutExtension(asset.sourceFile.fullName) + "_export\\";
exportpath += Path.GetFileNameWithoutExtension(asset.SourceFile.fullName) + "_export\\";
}
else if (assetGroupSelectedIndex == 0)
{