Use ImageSharp to process textures

This commit is contained in:
Perfare
2021-06-27 07:33:20 +08:00
parent d963d71b12
commit bedee240be
17 changed files with 332 additions and 6242 deletions

View File

@ -1,13 +1,39 @@
using System.Drawing;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
using System.IO;
namespace AssetStudio
{
public static class Texture2DExtensions
{
public static Bitmap ConvertToBitmap(this Texture2D m_Texture2D, bool flip)
public static Image ConvertToImage(this Texture2D m_Texture2D, bool flip)
{
var converter = new Texture2DConverter(m_Texture2D);
return converter.ConvertToBitmap(flip);
var bytes = converter.DecodeTexture2D();
if (bytes != null && bytes.Length > 0)
{
var image = Image.LoadPixelData<Bgra32>(bytes, m_Texture2D.m_Width, m_Texture2D.m_Height);
if (flip)
{
image.Mutate(x => x.Flip(FlipMode.Vertical));
}
return image;
}
return null;
}
public static MemoryStream ConvertToStream(this Texture2D m_Texture2D, ImageFormat imageFormat, bool flip)
{
var image = ConvertToImage(m_Texture2D, flip);
if (image != null)
{
using (image)
{
return image.ConvertToStream(imageFormat);
}
}
return null;
}
}
}