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## AssetStudioModCLI
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## AssetStudioModCLI
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CLI version of AssetStudioMod.
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CLI version of AssetStudioMod.
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- Supported asset types: `Texture2D`, `Sprite`, `TextAsset`, `MonoBehaviour`, `Font`, `Shader`, `MovieTexture`, `AudioClip`, `VideoClip`, `Mesh`.
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- Supported asset types for export: `Texture2D`, `Sprite`, `TextAsset`, `MonoBehaviour`, `Font`, `Shader`, `MovieTexture`, `AudioClip`, `VideoClip`, `Mesh`.
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- *There are no plans to add support for `AnimationClip`, `Animator` for now.*
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- *There are no plans to add support for `AnimationClip`, `Animator` for now.*
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### Usage
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### Usage
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@ -11,11 +11,11 @@ AssetStudioModCLI <input path to asset file/folder> [-m, --mode <value>]
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[--log-level <value>] [--log-output <value>]
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[--log-level <value>] [--log-output <value>]
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[--image-format <value>] [--audio-format <value>]
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[--image-format <value>] [--audio-format <value>]
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[--fbx-scale-factor <value>] [--fbx-bone-size <value>]
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[--fbx-scale-factor <value>] [--fbx-bone-size <value>]
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[--export-asset-list <value>] [--filter-by-name <text>]
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[--filter-by-name <text>] [--filter-by-container <text>]
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[--filter-by-container <text>] [--filter-by-pathid <text>]
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[--filter-by-pathid <text>] [--filter-by-text <text>]
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[--filter-by-text <text>] [--assembly-folder <path>]
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[--export-asset-list <value>] [--assembly-folder <path>]
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[--unity-version <text>] [--not-restore-extension]
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[--unity-version <text>] [--not-restore-extension]
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[--load-all]
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General Options:
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General Options:
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-m, --mode <value> Specify working mode
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-m, --mode <value> Specify working mode
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@ -25,7 +25,7 @@ General Options:
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Dump - Makes asset dumps
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Dump - Makes asset dumps
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Info - Loads file(s), shows the number of available for export assets and exits
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Info - Loads file(s), shows the number of available for export assets and exits
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Live2D - Exports Live2D Cubism 3 models
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Live2D - Exports Live2D Cubism 3 models
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SplitObjects - Export split objects (fbx)
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SplitObjects - Exports split objects (fbx)
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Example: "-m info"
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Example: "-m info"
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-t, --asset-type <value(s)> Specify asset type(s) to export
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-t, --asset-type <value(s)> Specify asset type(s) to export
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@ -78,12 +78,7 @@ FBX Options:
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<Value: integer number from 0 to 100 (default=10)
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<Value: integer number from 0 to 100 (default=10)
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Example: "--fbx-bone-size 10"
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Example: "--fbx-bone-size 10"
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Advanced Options:
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Filter Options:
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--export-asset-list <value> Specify the format in which you want to export asset list
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<Value: none(default) | xml>
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None - Do not export asset list
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Example: "--export-asset-list xml"
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--filter-by-name <text> Specify the name by which assets should be filtered
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--filter-by-name <text> Specify the name by which assets should be filtered
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*To specify multiple names write them separated by ',' or ';' without spaces
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*To specify multiple names write them separated by ',' or ';' without spaces
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Example: "--filter-by-name char" or "--filter-by-name char,bg"
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Example: "--filter-by-name char" or "--filter-by-name char,bg"
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*To specify multiple values write them separated by ',' or ';' without spaces
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*To specify multiple values write them separated by ',' or ';' without spaces
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Example: "--filter-by-text portrait" or "--filter-by-text portrait,art"
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Example: "--filter-by-text portrait" or "--filter-by-text portrait,art"
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Advanced Options:
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--export-asset-list <value> Specify the format in which you want to export asset list
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<Value: none(default) | xml>
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None - Do not export asset list
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Example: "--export-asset-list xml"
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--assembly-folder <path> Specify the path to the assembly folder
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--assembly-folder <path> Specify the path to the assembly folder
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--unity-version <text> Specify Unity version. Example: "--unity-version 2017.4.39f1"
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--unity-version <text> Specify Unity version
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Example: "--unity-version 2017.4.39f1"
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--not-restore-extension (Flag) If specified, AssetStudio will not try to use/restore original TextAsset
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--not-restore-extension (Flag) If specified, AssetStudio will not try to use/restore original TextAsset
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extension name, and will just export all TextAssets with the ".txt" extension
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extension name, and will just export all TextAssets with the ".txt" extension
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--load-all (Flag) If specified, AssetStudio will load assets of all types
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(Only for Dump, Info and ExportRaw modes)
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```
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```
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16
README.md
16
README.md
@ -89,13 +89,17 @@ AssetStudioModCLI <asset folder path> -g type
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```
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```
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AssetStudioModCLI <asset folder path> -o <output folder path>
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AssetStudioModCLI <asset folder path> -o <output folder path>
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```
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```
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- Dump assets to a specified output folder
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```
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AssetStudioModCLI <asset folder path> -m dump -o <output folder path>
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```
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- Export Live2D Cubism models
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- Export Live2D Cubism models
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```
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```
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AssetStudioModCLI <asset folder path> -m live2d
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AssetStudioModCLI <asset folder path> -m live2d
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```
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```
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> When running in live2d mode you can only specify `-o`, `--log-level`, `--log-output`, `--export-asset-list`, `--unity-version` and `--assembly-folder` options.
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> When running in live2d mode you can only specify `-o`, `--log-level`, `--log-output`, `--export-asset-list`, `--unity-version` and `--assembly-folder` options.
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Any other options will be ignored.
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Any other options will be ignored.
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- Export all FBX objects (similar to "Export all objects (split)" in the GUI)
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- Export all FBX objects (similar to "Export all objects (split)" option in the GUI)
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```
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```
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AssetStudioModCLI <asset folder path> -m splitObjects
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AssetStudioModCLI <asset folder path> -m splitObjects
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```
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```
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@ -142,6 +146,14 @@ AssetStudioModCLI <asset folder path> -t monobehaviour --assembly-folder <assemb
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```
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```
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AssetStudioModCLI <asset folder path> --unity-version 2017.4.39f1
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AssetStudioModCLI <asset folder path> --unity-version 2017.4.39f1
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```
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```
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- Load assets of all types and show them (similar to "Display all assets" option in the GUI)
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```
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AssetStudioModCLI <asset folder path> -m info --load-all
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```
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- Load assets of all types and dump Material assets
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```
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AssetStudioModCLI <asset folder path> -m dump -t material --load-all
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```
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## GUI Usage
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## GUI Usage
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@ -157,7 +169,7 @@ Use **File->Extract file** or **File->Extract folder**.
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### Export Assets, Live2D models
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### Export Assets, Live2D models
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use **Export** menu.
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Use **Export** menu.
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### Export Model
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### Export Model
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