mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-07-18 03:24:15 -04:00
Update readmes
This commit is contained in:
@ -1,6 +1,6 @@
|
||||
## AssetStudioModCLI
|
||||
CLI version of AssetStudioMod.
|
||||
- Supported asset types: `Texture2D`, `Sprite`, `TextAsset`, `MonoBehaviour`, `Font`, `Shader`, `MovieTexture`, `AudioClip`, `VideoClip`, `Mesh`.
|
||||
- Supported asset types for export: `Texture2D`, `Sprite`, `TextAsset`, `MonoBehaviour`, `Font`, `Shader`, `MovieTexture`, `AudioClip`, `VideoClip`, `Mesh`.
|
||||
- *There are no plans to add support for `AnimationClip`, `Animator` for now.*
|
||||
|
||||
### Usage
|
||||
@ -11,11 +11,11 @@ AssetStudioModCLI <input path to asset file/folder> [-m, --mode <value>]
|
||||
[--log-level <value>] [--log-output <value>]
|
||||
[--image-format <value>] [--audio-format <value>]
|
||||
[--fbx-scale-factor <value>] [--fbx-bone-size <value>]
|
||||
[--export-asset-list <value>] [--filter-by-name <text>]
|
||||
[--filter-by-container <text>] [--filter-by-pathid <text>]
|
||||
[--filter-by-text <text>] [--assembly-folder <path>]
|
||||
[--filter-by-name <text>] [--filter-by-container <text>]
|
||||
[--filter-by-pathid <text>] [--filter-by-text <text>]
|
||||
[--export-asset-list <value>] [--assembly-folder <path>]
|
||||
[--unity-version <text>] [--not-restore-extension]
|
||||
|
||||
[--load-all]
|
||||
|
||||
General Options:
|
||||
-m, --mode <value> Specify working mode
|
||||
@ -25,7 +25,7 @@ General Options:
|
||||
Dump - Makes asset dumps
|
||||
Info - Loads file(s), shows the number of available for export assets and exits
|
||||
Live2D - Exports Live2D Cubism 3 models
|
||||
SplitObjects - Export split objects (fbx)
|
||||
SplitObjects - Exports split objects (fbx)
|
||||
Example: "-m info"
|
||||
|
||||
-t, --asset-type <value(s)> Specify asset type(s) to export
|
||||
@ -78,12 +78,7 @@ FBX Options:
|
||||
<Value: integer number from 0 to 100 (default=10)
|
||||
Example: "--fbx-bone-size 10"
|
||||
|
||||
Advanced Options:
|
||||
--export-asset-list <value> Specify the format in which you want to export asset list
|
||||
<Value: none(default) | xml>
|
||||
None - Do not export asset list
|
||||
Example: "--export-asset-list xml"
|
||||
|
||||
Filter Options:
|
||||
--filter-by-name <text> Specify the name by which assets should be filtered
|
||||
*To specify multiple names write them separated by ',' or ';' without spaces
|
||||
Example: "--filter-by-name char" or "--filter-by-name char,bg"
|
||||
@ -101,8 +96,21 @@ Advanced Options:
|
||||
*To specify multiple values write them separated by ',' or ';' without spaces
|
||||
Example: "--filter-by-text portrait" or "--filter-by-text portrait,art"
|
||||
|
||||
|
||||
Advanced Options:
|
||||
--export-asset-list <value> Specify the format in which you want to export asset list
|
||||
<Value: none(default) | xml>
|
||||
None - Do not export asset list
|
||||
Example: "--export-asset-list xml"
|
||||
|
||||
--assembly-folder <path> Specify the path to the assembly folder
|
||||
--unity-version <text> Specify Unity version. Example: "--unity-version 2017.4.39f1"
|
||||
|
||||
--unity-version <text> Specify Unity version
|
||||
Example: "--unity-version 2017.4.39f1"
|
||||
|
||||
--not-restore-extension (Flag) If specified, AssetStudio will not try to use/restore original TextAsset
|
||||
extension name, and will just export all TextAssets with the ".txt" extension
|
||||
|
||||
--load-all (Flag) If specified, AssetStudio will load assets of all types
|
||||
(Only for Dump, Info and ExportRaw modes)
|
||||
```
|
||||
|
Reference in New Issue
Block a user