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[GUI] Some fixes for animation export
- Disabled animation converting if animation export is disabled in the options - Fixed a bug with ignoring animation selection order when exporting models with selected animationClips via the “Model” tab
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@ -222,9 +222,11 @@ namespace AssetStudioGUI
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{
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exportFullPath = Path.Combine(exportPath, item.Text + item.UniqueID, item.Text + ".fbx");
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}
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if (!Studio.FbxSettings.ExportAnimations)
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animationList = new List<AssetItem>();
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var m_Animator = (Animator)item.Asset;
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var convert = animationList != null
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? new ModelConverter(m_Animator, Properties.Settings.Default.convertType, animationList.Select(x => (AnimationClip)x.Asset).ToArray())
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? new ModelConverter(m_Animator, Properties.Settings.Default.convertType, animationList.Select(x => (AnimationClip)x.Asset).ToList())
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: new ModelConverter(m_Animator, Properties.Settings.Default.convertType);
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ExportFbx(convert, exportFullPath);
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return true;
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@ -232,8 +234,7 @@ namespace AssetStudioGUI
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private static void ExportFbx(IImported convert, string exportPath)
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{
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var fbxSettings = Fbx.Settings.FromBase64(Properties.Settings.Default.fbxSettings);
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ModelExporter.ExportFbx(exportPath, convert, fbxSettings);
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ModelExporter.ExportFbx(exportPath, convert, Studio.FbxSettings);
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}
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public static bool ExportRawFile(AssetItem item, string exportPath)
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@ -322,8 +323,10 @@ namespace AssetStudioGUI
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public static void ExportGameObject(GameObject gameObject, string exportPath, List<AssetItem> animationList = null)
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{
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if (!Studio.FbxSettings.ExportAnimations)
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animationList = new List<AssetItem>();
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var convert = animationList != null
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? new ModelConverter(gameObject, Properties.Settings.Default.convertType, animationList.Select(x => (AnimationClip)x.Asset).ToArray())
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? new ModelConverter(gameObject, Properties.Settings.Default.convertType, animationList.Select(x => (AnimationClip)x.Asset).ToList())
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: new ModelConverter(gameObject, Properties.Settings.Default.convertType);
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exportPath = exportPath + FixFileName(gameObject.m_Name) + ".fbx";
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ExportFbx(convert, exportPath);
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@ -332,8 +335,10 @@ namespace AssetStudioGUI
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public static void ExportGameObjectMerge(List<GameObject> gameObject, string exportPath, List<AssetItem> animationList = null)
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{
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var rootName = Path.GetFileNameWithoutExtension(exportPath);
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if (!Studio.FbxSettings.ExportAnimations)
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animationList = new List<AssetItem>();
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var convert = animationList != null
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? new ModelConverter(rootName, gameObject, Properties.Settings.Default.convertType, animationList.Select(x => (AnimationClip)x.Asset).ToArray())
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? new ModelConverter(rootName, gameObject, Properties.Settings.Default.convertType, animationList.Select(x => (AnimationClip)x.Asset).ToList())
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: new ModelConverter(rootName, gameObject, Properties.Settings.Default.convertType);
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ExportFbx(convert, exportPath);
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}
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