diff --git a/AssetStudioGUI/GameOptionsForm.Designer.cs b/AssetStudioGUI/GameOptionsForm.Designer.cs index 243cdf6..5ef9309 100644 --- a/AssetStudioGUI/GameOptionsForm.Designer.cs +++ b/AssetStudioGUI/GameOptionsForm.Designer.cs @@ -99,9 +99,9 @@ this.legacyUnityVersionLabel.AutoSize = true; this.legacyUnityVersionLabel.Location = new System.Drawing.Point(6, 52); this.legacyUnityVersionLabel.Name = "legacyUnityVersionLabel"; - this.legacyUnityVersionLabel.Size = new System.Drawing.Size(193, 15); + this.legacyUnityVersionLabel.Size = new System.Drawing.Size(161, 15); this.legacyUnityVersionLabel.TabIndex = 2; - this.legacyUnityVersionLabel.Text = "Custom legacy Unity version (WIP):"; + this.legacyUnityVersionLabel.Text = "Custom legacy Unity version:"; // // customUnityVersionTextBox // @@ -256,7 +256,7 @@ this.tabPage2.Location = new System.Drawing.Point(4, 24); this.tabPage2.Name = "tabPage2"; this.tabPage2.Padding = new System.Windows.Forms.Padding(3); - this.tabPage2.Size = new System.Drawing.Size(363, 291); + this.tabPage2.Size = new System.Drawing.Size(363, 281); this.tabPage2.TabIndex = 1; this.tabPage2.Text = "Asset Bundles"; // @@ -267,7 +267,7 @@ this.tabPage3.Controls.Add(this.tuanjieGroupBox); this.tabPage3.Location = new System.Drawing.Point(4, 24); this.tabPage3.Name = "tabPage3"; - this.tabPage3.Size = new System.Drawing.Size(363, 291); + this.tabPage3.Size = new System.Drawing.Size(363, 281); this.tabPage3.TabIndex = 2; this.tabPage3.Text = "Meshes"; // diff --git a/AssetStudioGUI/GameOptionsForm.resx b/AssetStudioGUI/GameOptionsForm.resx index d54ad1e..df8339b 100644 --- a/AssetStudioGUI/GameOptionsForm.resx +++ b/AssetStudioGUI/GameOptionsForm.resx @@ -120,7 +120,4 @@ 17, 17 - - 17, 17 - \ No newline at end of file