diff --git a/AssetStudioGUI/GameOptionsForm.Designer.cs b/AssetStudioGUI/GameOptionsForm.Designer.cs
index 243cdf6..5ef9309 100644
--- a/AssetStudioGUI/GameOptionsForm.Designer.cs
+++ b/AssetStudioGUI/GameOptionsForm.Designer.cs
@@ -99,9 +99,9 @@
this.legacyUnityVersionLabel.AutoSize = true;
this.legacyUnityVersionLabel.Location = new System.Drawing.Point(6, 52);
this.legacyUnityVersionLabel.Name = "legacyUnityVersionLabel";
- this.legacyUnityVersionLabel.Size = new System.Drawing.Size(193, 15);
+ this.legacyUnityVersionLabel.Size = new System.Drawing.Size(161, 15);
this.legacyUnityVersionLabel.TabIndex = 2;
- this.legacyUnityVersionLabel.Text = "Custom legacy Unity version (WIP):";
+ this.legacyUnityVersionLabel.Text = "Custom legacy Unity version:";
//
// customUnityVersionTextBox
//
@@ -256,7 +256,7 @@
this.tabPage2.Location = new System.Drawing.Point(4, 24);
this.tabPage2.Name = "tabPage2";
this.tabPage2.Padding = new System.Windows.Forms.Padding(3);
- this.tabPage2.Size = new System.Drawing.Size(363, 291);
+ this.tabPage2.Size = new System.Drawing.Size(363, 281);
this.tabPage2.TabIndex = 1;
this.tabPage2.Text = "Asset Bundles";
//
@@ -267,7 +267,7 @@
this.tabPage3.Controls.Add(this.tuanjieGroupBox);
this.tabPage3.Location = new System.Drawing.Point(4, 24);
this.tabPage3.Name = "tabPage3";
- this.tabPage3.Size = new System.Drawing.Size(363, 291);
+ this.tabPage3.Size = new System.Drawing.Size(363, 281);
this.tabPage3.TabIndex = 2;
this.tabPage3.Text = "Meshes";
//
diff --git a/AssetStudioGUI/GameOptionsForm.resx b/AssetStudioGUI/GameOptionsForm.resx
index d54ad1e..df8339b 100644
--- a/AssetStudioGUI/GameOptionsForm.resx
+++ b/AssetStudioGUI/GameOptionsForm.resx
@@ -120,7 +120,4 @@
17, 17
-
- 17, 17
-
\ No newline at end of file