mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
update enum
This commit is contained in:
parent
4f88841026
commit
b70b5196e3
@ -156,7 +156,7 @@ namespace AssetStudio
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{
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var assetsFile = new SerializedFile(reader, this);
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assetsFile.originalPath = originalPath;
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if (!string.IsNullOrEmpty(unityVersion) && assetsFile.header.m_Version < SerializedFileFormatVersion.kUnknown_7)
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if (!string.IsNullOrEmpty(unityVersion) && assetsFile.header.m_Version < SerializedFileFormatVersion.Unknown_7)
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{
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assetsFile.SetVersion(unityVersion);
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}
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@ -8,7 +8,8 @@ namespace AssetStudio
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public enum BuildTarget
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{
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NoTarget = -2,
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DashboardWidget = 1,
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AnyPlayer = -1,
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ValidPlayer = 1,
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StandaloneOSX = 2,
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StandaloneOSXPPC = 3,
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StandaloneOSXIntel = 4,
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@ -19,8 +20,10 @@ namespace AssetStudio
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iOS = 9,
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PS3,
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XBOX360,
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Broadcom = 12,
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Android = 13,
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StandaloneGLESEmu = 14,
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StandaloneGLES20Emu = 15,
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NaCl = 16,
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StandaloneLinux = 17,
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FlashPlayer = 18,
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@ -48,6 +51,8 @@ namespace AssetStudio
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GameCoreXboxSeries,
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GameCoreXboxOne,
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PS5,
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EmbeddedLinux,
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QNX,
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UnknownPlatform = 9999
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}
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}
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@ -1,9 +1,36 @@
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using K4os.Compression.LZ4;
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using System;
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using System.IO;
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using System.Linq;
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namespace AssetStudio
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{
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[Flags]
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public enum ArchiveFlags
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{
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CompressionTypeMask = 0x3f,
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BlocksAndDirectoryInfoCombined = 0x40,
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BlocksInfoAtTheEnd = 0x80,
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OldWebPluginCompatibility = 0x100,
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BlockInfoNeedPaddingAtStart = 0x200
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}
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[Flags]
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public enum StorageBlockFlags
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{
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CompressionTypeMask = 0x3f,
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Streamed = 0x40
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}
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public enum CompressionType
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{
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None,
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Lzma,
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Lz4,
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Lz4HC,
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Lzham
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}
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public class BundleFile
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{
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public class Header
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@ -15,14 +42,14 @@ namespace AssetStudio
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public long size;
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public uint compressedBlocksInfoSize;
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public uint uncompressedBlocksInfoSize;
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public uint flags;
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public ArchiveFlags flags;
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}
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public class StorageBlock
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{
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public uint compressedSize;
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public uint uncompressedSize;
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public ushort flags;
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public StorageBlockFlags flags;
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}
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public class Node
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@ -77,7 +104,6 @@ namespace AssetStudio
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private void ReadHeaderAndBlocksInfo(EndianBinaryReader reader)
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{
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var isCompressed = m_Header.signature == "UnityWeb";
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if (m_Header.version >= 4)
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{
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var hash = reader.ReadBytes(16);
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@ -94,7 +120,6 @@ namespace AssetStudio
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{
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compressedSize = reader.ReadUInt32(),
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uncompressedSize = reader.ReadUInt32(),
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flags = (ushort)(isCompressed ? 1 : 0)
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};
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if (i == levelCount - 1)
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{
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@ -131,10 +156,11 @@ namespace AssetStudio
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private void ReadBlocksAndDirectory(EndianBinaryReader reader, Stream blocksStream)
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{
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var isCompressed = m_Header.signature == "UnityWeb";
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foreach (var blockInfo in m_BlocksInfo)
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{
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var uncompressedBytes = reader.ReadBytes((int)blockInfo.compressedSize);
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if (blockInfo.flags == 1)
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if (isCompressed)
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{
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using (var memoryStream = new MemoryStream(uncompressedBytes))
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{
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@ -194,7 +220,7 @@ namespace AssetStudio
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m_Header.size = reader.ReadInt64();
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m_Header.compressedBlocksInfoSize = reader.ReadUInt32();
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m_Header.uncompressedBlocksInfoSize = reader.ReadUInt32();
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m_Header.flags = reader.ReadUInt32();
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m_Header.flags = (ArchiveFlags)reader.ReadUInt32();
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if (m_Header.signature != "UnityFS")
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{
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reader.ReadByte();
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@ -208,28 +234,28 @@ namespace AssetStudio
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{
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reader.AlignStream(16);
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}
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var start = reader.Position;
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if ((m_Header.flags & 0x80) != 0) //kArchiveBlocksInfoAtTheEnd
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if ((m_Header.flags & ArchiveFlags.BlocksInfoAtTheEnd) != 0)
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{
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var position = reader.Position;
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reader.Position = reader.BaseStream.Length - m_Header.compressedBlocksInfoSize;
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blocksInfoBytes = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
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reader.Position = position;
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}
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else //0x40 kArchiveBlocksAndDirectoryInfoCombined
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else //0x40 BlocksAndDirectoryInfoCombined
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{
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blocksInfoBytes = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
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}
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MemoryStream blocksInfoUncompresseddStream;
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var uncompressedSize = m_Header.uncompressedBlocksInfoSize;
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switch (m_Header.flags & 0x3F) //kArchiveCompressionTypeMask
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var compressionType = (CompressionType)(m_Header.flags & ArchiveFlags.CompressionTypeMask);
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switch (compressionType)
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{
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default: //None
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case CompressionType.None:
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{
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blocksInfoUncompresseddStream = new MemoryStream(blocksInfoBytes);
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break;
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}
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case 1: //LZMA
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case CompressionType.Lzma:
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{
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blocksInfoUncompresseddStream = new MemoryStream((int)(uncompressedSize));
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using (var blocksInfoCompressedStream = new MemoryStream(blocksInfoBytes))
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@ -239,8 +265,8 @@ namespace AssetStudio
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blocksInfoUncompresseddStream.Position = 0;
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break;
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}
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case 2: //LZ4
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case 3: //LZ4HC
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case CompressionType.Lz4:
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case CompressionType.Lz4HC:
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{
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var uncompressedBytes = new byte[uncompressedSize];
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var numWrite = LZ4Codec.Decode(blocksInfoBytes, uncompressedBytes);
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@ -251,6 +277,8 @@ namespace AssetStudio
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blocksInfoUncompresseddStream = new MemoryStream(uncompressedBytes);
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break;
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}
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default:
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throw new IOException($"Unsupported compression type {compressionType}");
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}
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using (var blocksInfoReader = new EndianBinaryReader(blocksInfoUncompresseddStream))
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{
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@ -263,7 +291,7 @@ namespace AssetStudio
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{
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uncompressedSize = blocksInfoReader.ReadUInt32(),
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compressedSize = blocksInfoReader.ReadUInt32(),
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flags = blocksInfoReader.ReadUInt16()
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flags = (StorageBlockFlags)blocksInfoReader.ReadUInt16()
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};
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}
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@ -280,30 +308,31 @@ namespace AssetStudio
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};
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}
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}
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//https://issuetracker.unity3d.com/issues/files-within-assetbundles-do-not-start-on-aligned-boundaries-breaking-patching-on-nintendo-switch
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var blockSize = m_BlocksInfo.Sum(x => x.compressedSize);
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var padding = reader.BaseStream.Length - start - m_Header.compressedBlocksInfoSize - blockSize;
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reader.Position += padding;
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if ((m_Header.flags & ArchiveFlags.BlockInfoNeedPaddingAtStart) != 0)
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{
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reader.AlignStream(16);
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}
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}
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private void ReadBlocks(EndianBinaryReader reader, Stream blocksStream)
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{
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foreach (var blockInfo in m_BlocksInfo)
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{
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switch (blockInfo.flags & 0x3F) //kStorageBlockCompressionTypeMask
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var compressionType = (CompressionType)(blockInfo.flags & StorageBlockFlags.CompressionTypeMask);
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switch (compressionType)
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{
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default: //None
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case CompressionType.None:
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{
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reader.BaseStream.CopyTo(blocksStream, blockInfo.compressedSize);
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break;
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}
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case 1: //LZMA
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case CompressionType.Lzma:
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{
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SevenZipHelper.StreamDecompress(reader.BaseStream, blocksStream, blockInfo.compressedSize, blockInfo.uncompressedSize);
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break;
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}
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case 2: //LZ4
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case 3: //LZ4HC
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case CompressionType.Lz4:
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case CompressionType.Lz4HC:
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{
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var compressedSize = (int)blockInfo.compressedSize;
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var compressedBytes = BigArrayPool<byte>.Shared.Rent(compressedSize);
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@ -320,6 +349,8 @@ namespace AssetStudio
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BigArrayPool<byte>.Shared.Return(uncompressedBytes);
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break;
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}
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default:
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throw new IOException($"Unsupported compression type {compressionType}");
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}
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}
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blocksStream.Position = 0;
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@ -909,9 +909,9 @@ namespace AssetStudio
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public enum AnimationType
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{
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kLegacy = 1,
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kGeneric = 2,
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kHumanoid = 3
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Legacy = 1,
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Generic = 2,
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Humanoid = 3
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};
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public sealed class AnimationClip : NamedObject
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@ -945,7 +945,7 @@ namespace AssetStudio
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else if (version[0] >= 4)//4.0 and up
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{
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m_AnimationType = (AnimationType)reader.ReadInt32();
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if (m_AnimationType == AnimationType.kLegacy)
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if (m_AnimationType == AnimationType.Legacy)
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m_Legacy = true;
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}
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else
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@ -9,7 +9,7 @@ namespace AssetStudio
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public sealed class AudioClip : NamedObject
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{
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public int m_Format;
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public AudioType m_Type;
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public FMODSoundType m_Type;
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public bool m_3D;
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public bool m_UseHardware;
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@ -36,7 +36,7 @@ namespace AssetStudio
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if (version[0] < 5)
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{
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m_Format = reader.ReadInt32();
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m_Type = (AudioType)reader.ReadInt32();
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m_Type = (FMODSoundType)reader.ReadInt32();
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m_3D = reader.ReadBoolean();
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m_UseHardware = reader.ReadBoolean();
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reader.AlignStream();
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@ -92,34 +92,51 @@ namespace AssetStudio
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}
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}
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public enum AudioType
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public enum FMODSoundType
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{
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UNKNOWN,
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ACC,
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AIFF,
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UNKNOWN = 0,
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ACC = 1,
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AIFF = 2,
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ASF = 3,
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AT3 = 4,
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CDDA = 5,
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DLS = 6,
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FLAC = 7,
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FSB = 8,
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GCADPCM = 9,
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IT = 10,
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MIDI = 11,
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MOD = 12,
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MPEG,
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OGGVORBIS,
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MPEG = 13,
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OGGVORBIS = 14,
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PLAYLIST = 15,
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RAW = 16,
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S3M = 17,
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SF2 = 18,
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USER = 19,
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WAV = 20,
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XM,
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XMA,
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VAG,
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AUDIOQUEUE
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XM = 21,
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XMA = 22,
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VAG = 23,
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AUDIOQUEUE = 24,
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XWMA = 25,
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BCWAV = 26,
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AT9 = 27,
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VORBIS = 28,
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MEDIA_FOUNDATION = 29
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}
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public enum AudioCompressionFormat
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{
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PCM,
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Vorbis,
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ADPCM,
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MP3,
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VAG,
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HEVAG,
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XMA,
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AAC,
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GCADPCM,
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ATRAC9
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PCM = 0,
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Vorbis = 1,
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ADPCM = 2,
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MP3 = 3,
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PSMVAG = 4,
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HEVAG = 5,
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XMA = 6,
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AAC = 7,
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GCADPCM = 8,
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ATRAC9 = 9
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}
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}
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@ -396,14 +396,14 @@ namespace AssetStudio
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}
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}
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public enum GfxPrimitiveType : int
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public enum GfxPrimitiveType
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{
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kPrimitiveTriangles = 0,
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kPrimitiveTriangleStrip = 1,
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kPrimitiveQuads = 2,
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kPrimitiveLines = 3,
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kPrimitiveLineStrip = 4,
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kPrimitivePoints = 5,
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Triangles = 0,
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TriangleStrip = 1,
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Quads = 2,
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Lines = 3,
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LineStrip = 4,
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Points = 5
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};
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public class SubMesh
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@ -1060,7 +1060,7 @@ namespace AssetStudio
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}
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var indexCount = m_SubMesh.indexCount;
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var topology = m_SubMesh.topology;
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if (topology == GfxPrimitiveType.kPrimitiveTriangles)
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if (topology == GfxPrimitiveType.Triangles)
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{
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for (int i = 0; i < indexCount; i += 3)
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{
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@ -1069,7 +1069,7 @@ namespace AssetStudio
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m_Indices.Add(m_IndexBuffer[firstIndex + i + 2]);
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}
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}
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else if (version[0] < 4 || topology == GfxPrimitiveType.kPrimitiveTriangleStrip)
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else if (version[0] < 4 || topology == GfxPrimitiveType.TriangleStrip)
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{
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// de-stripify :
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uint triIndex = 0;
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@ -1100,7 +1100,7 @@ namespace AssetStudio
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//fix indexCount
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m_SubMesh.indexCount = triIndex;
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}
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else if (topology == GfxPrimitiveType.kPrimitiveQuads)
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else if (topology == GfxPrimitiveType.Quads)
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{
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for (int q = 0; q < indexCount; q += 4)
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{
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@ -1193,44 +1193,44 @@ namespace AssetStudio
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{
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public enum VertexChannelFormat
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{
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kChannelFormatFloat,
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kChannelFormatFloat16,
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kChannelFormatColor,
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kChannelFormatByte,
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kChannelFormatUInt32
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Float,
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Float16,
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Color,
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Byte,
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UInt32
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}
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public enum VertexFormat2017
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{
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kVertexFormatFloat,
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kVertexFormatFloat16,
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kVertexFormatColor,
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kVertexFormatUNorm8,
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kVertexFormatSNorm8,
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kVertexFormatUNorm16,
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kVertexFormatSNorm16,
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kVertexFormatUInt8,
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kVertexFormatSInt8,
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kVertexFormatUInt16,
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kVertexFormatSInt16,
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kVertexFormatUInt32,
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kVertexFormatSInt32
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Float,
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Float16,
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Color,
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UNorm8,
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SNorm8,
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UNorm16,
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SNorm16,
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UInt8,
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SInt8,
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UInt16,
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SInt16,
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UInt32,
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SInt32
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}
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public enum VertexFormat
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{
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kVertexFormatFloat,
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kVertexFormatFloat16,
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kVertexFormatUNorm8,
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kVertexFormatSNorm8,
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kVertexFormatUNorm16,
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kVertexFormatSNorm16,
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kVertexFormatUInt8,
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kVertexFormatSInt8,
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kVertexFormatUInt16,
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kVertexFormatSInt16,
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kVertexFormatUInt32,
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kVertexFormatSInt32
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Float,
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Float16,
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UNorm8,
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SNorm8,
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UNorm16,
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SNorm16,
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UInt8,
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SInt8,
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UInt16,
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SInt16,
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UInt32,
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SInt32
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}
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public static VertexFormat ToVertexFormat(int format, int[] version)
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@ -1239,16 +1239,16 @@ namespace AssetStudio
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{
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switch ((VertexChannelFormat)format)
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{
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case VertexChannelFormat.kChannelFormatFloat:
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return VertexFormat.kVertexFormatFloat;
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case VertexChannelFormat.kChannelFormatFloat16:
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return VertexFormat.kVertexFormatFloat16;
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case VertexChannelFormat.kChannelFormatColor: //in 4.x is size 4
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return VertexFormat.kVertexFormatUNorm8;
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case VertexChannelFormat.kChannelFormatByte:
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return VertexFormat.kVertexFormatUInt8;
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case VertexChannelFormat.kChannelFormatUInt32: //in 5.x
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return VertexFormat.kVertexFormatUInt32;
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case VertexChannelFormat.Float:
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return VertexFormat.Float;
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case VertexChannelFormat.Float16:
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return VertexFormat.Float16;
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case VertexChannelFormat.Color: //in 4.x is size 4
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return VertexFormat.UNorm8;
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case VertexChannelFormat.Byte:
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return VertexFormat.UInt8;
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case VertexChannelFormat.UInt32: //in 5.x
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return VertexFormat.UInt32;
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default:
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throw new ArgumentOutOfRangeException(nameof(format), format, null);
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}
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@ -1257,31 +1257,31 @@ namespace AssetStudio
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{
|
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switch ((VertexFormat2017)format)
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{
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case VertexFormat2017.kVertexFormatFloat:
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return VertexFormat.kVertexFormatFloat;
|
||||
case VertexFormat2017.kVertexFormatFloat16:
|
||||
return VertexFormat.kVertexFormatFloat16;
|
||||
case VertexFormat2017.kVertexFormatColor:
|
||||
case VertexFormat2017.kVertexFormatUNorm8:
|
||||
return VertexFormat.kVertexFormatUNorm8;
|
||||
case VertexFormat2017.kVertexFormatSNorm8:
|
||||
return VertexFormat.kVertexFormatSNorm8;
|
||||
case VertexFormat2017.kVertexFormatUNorm16:
|
||||
return VertexFormat.kVertexFormatUNorm16;
|
||||
case VertexFormat2017.kVertexFormatSNorm16:
|
||||
return VertexFormat.kVertexFormatSNorm16;
|
||||
case VertexFormat2017.kVertexFormatUInt8:
|
||||
return VertexFormat.kVertexFormatUInt8;
|
||||
case VertexFormat2017.kVertexFormatSInt8:
|
||||
return VertexFormat.kVertexFormatSInt8;
|
||||
case VertexFormat2017.kVertexFormatUInt16:
|
||||
return VertexFormat.kVertexFormatUInt16;
|
||||
case VertexFormat2017.kVertexFormatSInt16:
|
||||
return VertexFormat.kVertexFormatSInt16;
|
||||
case VertexFormat2017.kVertexFormatUInt32:
|
||||
return VertexFormat.kVertexFormatUInt32;
|
||||
case VertexFormat2017.kVertexFormatSInt32:
|
||||
return VertexFormat.kVertexFormatSInt32;
|
||||
case VertexFormat2017.Float:
|
||||
return VertexFormat.Float;
|
||||
case VertexFormat2017.Float16:
|
||||
return VertexFormat.Float16;
|
||||
case VertexFormat2017.Color:
|
||||
case VertexFormat2017.UNorm8:
|
||||
return VertexFormat.UNorm8;
|
||||
case VertexFormat2017.SNorm8:
|
||||
return VertexFormat.SNorm8;
|
||||
case VertexFormat2017.UNorm16:
|
||||
return VertexFormat.UNorm16;
|
||||
case VertexFormat2017.SNorm16:
|
||||
return VertexFormat.SNorm16;
|
||||
case VertexFormat2017.UInt8:
|
||||
return VertexFormat.UInt8;
|
||||
case VertexFormat2017.SInt8:
|
||||
return VertexFormat.SInt8;
|
||||
case VertexFormat2017.UInt16:
|
||||
return VertexFormat.UInt16;
|
||||
case VertexFormat2017.SInt16:
|
||||
return VertexFormat.SInt16;
|
||||
case VertexFormat2017.UInt32:
|
||||
return VertexFormat.UInt32;
|
||||
case VertexFormat2017.SInt32:
|
||||
return VertexFormat.SInt32;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(format), format, null);
|
||||
}
|
||||
@ -1297,20 +1297,20 @@ namespace AssetStudio
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case VertexFormat.kVertexFormatFloat:
|
||||
case VertexFormat.kVertexFormatUInt32:
|
||||
case VertexFormat.kVertexFormatSInt32:
|
||||
case VertexFormat.Float:
|
||||
case VertexFormat.UInt32:
|
||||
case VertexFormat.SInt32:
|
||||
return 4u;
|
||||
case VertexFormat.kVertexFormatFloat16:
|
||||
case VertexFormat.kVertexFormatUNorm16:
|
||||
case VertexFormat.kVertexFormatSNorm16:
|
||||
case VertexFormat.kVertexFormatUInt16:
|
||||
case VertexFormat.kVertexFormatSInt16:
|
||||
case VertexFormat.Float16:
|
||||
case VertexFormat.UNorm16:
|
||||
case VertexFormat.SNorm16:
|
||||
case VertexFormat.UInt16:
|
||||
case VertexFormat.SInt16:
|
||||
return 2u;
|
||||
case VertexFormat.kVertexFormatUNorm8:
|
||||
case VertexFormat.kVertexFormatSNorm8:
|
||||
case VertexFormat.kVertexFormatUInt8:
|
||||
case VertexFormat.kVertexFormatSInt8:
|
||||
case VertexFormat.UNorm8:
|
||||
case VertexFormat.SNorm8:
|
||||
case VertexFormat.UInt8:
|
||||
case VertexFormat.SInt8:
|
||||
return 1u;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(format), format, null);
|
||||
@ -1319,7 +1319,7 @@ namespace AssetStudio
|
||||
|
||||
public static bool IsIntFormat(VertexFormat format)
|
||||
{
|
||||
return format >= VertexFormat.kVertexFormatUInt8;
|
||||
return format >= VertexFormat.UInt8;
|
||||
}
|
||||
|
||||
public static float[] BytesToFloatArray(byte[] inputBytes, VertexFormat format)
|
||||
@ -1331,22 +1331,22 @@ namespace AssetStudio
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case VertexFormat.kVertexFormatFloat:
|
||||
case VertexFormat.Float:
|
||||
result[i] = BitConverter.ToSingle(inputBytes, i * 4);
|
||||
break;
|
||||
case VertexFormat.kVertexFormatFloat16:
|
||||
case VertexFormat.Float16:
|
||||
result[i] = Half.ToHalf(inputBytes, i * 2);
|
||||
break;
|
||||
case VertexFormat.kVertexFormatUNorm8:
|
||||
case VertexFormat.UNorm8:
|
||||
result[i] = inputBytes[i] / 255f;
|
||||
break;
|
||||
case VertexFormat.kVertexFormatSNorm8:
|
||||
case VertexFormat.SNorm8:
|
||||
result[i] = Math.Max((sbyte)inputBytes[i] / 127f, -1f);
|
||||
break;
|
||||
case VertexFormat.kVertexFormatUNorm16:
|
||||
case VertexFormat.UNorm16:
|
||||
result[i] = BitConverter.ToUInt16(inputBytes, i * 2) / 65535f;
|
||||
break;
|
||||
case VertexFormat.kVertexFormatSNorm16:
|
||||
case VertexFormat.SNorm16:
|
||||
result[i] = Math.Max(BitConverter.ToInt16(inputBytes, i * 2) / 32767f, -1f);
|
||||
break;
|
||||
}
|
||||
@ -1363,16 +1363,16 @@ namespace AssetStudio
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case VertexFormat.kVertexFormatUInt8:
|
||||
case VertexFormat.kVertexFormatSInt8:
|
||||
case VertexFormat.UInt8:
|
||||
case VertexFormat.SInt8:
|
||||
result[i] = inputBytes[i];
|
||||
break;
|
||||
case VertexFormat.kVertexFormatUInt16:
|
||||
case VertexFormat.kVertexFormatSInt16:
|
||||
case VertexFormat.UInt16:
|
||||
case VertexFormat.SInt16:
|
||||
result[i] = BitConverter.ToInt16(inputBytes, i * 2);
|
||||
break;
|
||||
case VertexFormat.kVertexFormatUInt32:
|
||||
case VertexFormat.kVertexFormatSInt32:
|
||||
case VertexFormat.UInt32:
|
||||
case VertexFormat.SInt32:
|
||||
result[i] = BitConverter.ToInt32(inputBytes, i * 4);
|
||||
break;
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ namespace AssetStudio
|
||||
public PPtr(ObjectReader reader)
|
||||
{
|
||||
m_FileID = reader.ReadInt32();
|
||||
m_PathID = reader.m_Version < SerializedFileFormatVersion.kUnknown_14 ? reader.ReadInt32() : reader.ReadInt64();
|
||||
m_PathID = reader.m_Version < SerializedFileFormatVersion.Unknown_14 ? reader.ReadInt32() : reader.ReadInt64();
|
||||
assetsFile = reader.assetsFile;
|
||||
}
|
||||
|
||||
|
@ -56,15 +56,14 @@ namespace AssetStudio
|
||||
}
|
||||
public enum TextureDimension
|
||||
{
|
||||
kTexDimUnknown = -1,
|
||||
kTexDimNone = 0,
|
||||
kTexDimAny = 1,
|
||||
kTexDim2D = 2,
|
||||
kTexDim3D = 3,
|
||||
kTexDimCUBE = 4,
|
||||
kTexDim2DArray = 5,
|
||||
kTexDimCubeArray = 6,
|
||||
kTexDimForce32Bit = 2147483647
|
||||
Unknown = -1,
|
||||
None = 0,
|
||||
Any = 1,
|
||||
Tex2D = 2,
|
||||
Tex3D = 3,
|
||||
Cube = 4,
|
||||
Tex2DArray = 5,
|
||||
CubeArray = 6
|
||||
};
|
||||
|
||||
public class SerializedTextureProperty
|
||||
@ -81,11 +80,12 @@ namespace AssetStudio
|
||||
|
||||
public enum SerializedPropertyType
|
||||
{
|
||||
kColor = 0,
|
||||
kVector = 1,
|
||||
kFloat = 2,
|
||||
kRange = 3,
|
||||
kTexture = 4
|
||||
Color = 0,
|
||||
Vector = 1,
|
||||
Float = 2,
|
||||
Range = 3,
|
||||
Texture = 4,
|
||||
Int = 5
|
||||
};
|
||||
|
||||
public class SerializedProperty
|
||||
@ -195,11 +195,11 @@ namespace AssetStudio
|
||||
|
||||
public enum FogMode
|
||||
{
|
||||
kFogUnknown = -1,
|
||||
kFogDisabled = 0,
|
||||
kFogLinear = 1,
|
||||
kFogExp = 2,
|
||||
kFogExp2 = 3
|
||||
Unknown = -1,
|
||||
Disabled = 0,
|
||||
Linear = 1,
|
||||
Exp = 2,
|
||||
Exp2 = 3
|
||||
};
|
||||
|
||||
public class SerializedShaderState
|
||||
@ -453,38 +453,39 @@ namespace AssetStudio
|
||||
|
||||
public enum ShaderGpuProgramType
|
||||
{
|
||||
kShaderGpuProgramUnknown = 0,
|
||||
kShaderGpuProgramGLLegacy = 1,
|
||||
kShaderGpuProgramGLES31AEP = 2,
|
||||
kShaderGpuProgramGLES31 = 3,
|
||||
kShaderGpuProgramGLES3 = 4,
|
||||
kShaderGpuProgramGLES = 5,
|
||||
kShaderGpuProgramGLCore32 = 6,
|
||||
kShaderGpuProgramGLCore41 = 7,
|
||||
kShaderGpuProgramGLCore43 = 8,
|
||||
kShaderGpuProgramDX9VertexSM20 = 9,
|
||||
kShaderGpuProgramDX9VertexSM30 = 10,
|
||||
kShaderGpuProgramDX9PixelSM20 = 11,
|
||||
kShaderGpuProgramDX9PixelSM30 = 12,
|
||||
kShaderGpuProgramDX10Level9Vertex = 13,
|
||||
kShaderGpuProgramDX10Level9Pixel = 14,
|
||||
kShaderGpuProgramDX11VertexSM40 = 15,
|
||||
kShaderGpuProgramDX11VertexSM50 = 16,
|
||||
kShaderGpuProgramDX11PixelSM40 = 17,
|
||||
kShaderGpuProgramDX11PixelSM50 = 18,
|
||||
kShaderGpuProgramDX11GeometrySM40 = 19,
|
||||
kShaderGpuProgramDX11GeometrySM50 = 20,
|
||||
kShaderGpuProgramDX11HullSM50 = 21,
|
||||
kShaderGpuProgramDX11DomainSM50 = 22,
|
||||
kShaderGpuProgramMetalVS = 23,
|
||||
kShaderGpuProgramMetalFS = 24,
|
||||
kShaderGpuProgramSPIRV = 25,
|
||||
kShaderGpuProgramConsoleVS = 26,
|
||||
kShaderGpuProgramConsoleFS = 27,
|
||||
kShaderGpuProgramConsoleHS = 28,
|
||||
kShaderGpuProgramConsoleDS = 29,
|
||||
kShaderGpuProgramConsoleGS = 30,
|
||||
kShaderGpuProgramRayTracing = 31,
|
||||
Unknown = 0,
|
||||
GLLegacy = 1,
|
||||
GLES31AEP = 2,
|
||||
GLES31 = 3,
|
||||
GLES3 = 4,
|
||||
GLES = 5,
|
||||
GLCore32 = 6,
|
||||
GLCore41 = 7,
|
||||
GLCore43 = 8,
|
||||
DX9VertexSM20 = 9,
|
||||
DX9VertexSM30 = 10,
|
||||
DX9PixelSM20 = 11,
|
||||
DX9PixelSM30 = 12,
|
||||
DX10Level9Vertex = 13,
|
||||
DX10Level9Pixel = 14,
|
||||
DX11VertexSM40 = 15,
|
||||
DX11VertexSM50 = 16,
|
||||
DX11PixelSM40 = 17,
|
||||
DX11PixelSM50 = 18,
|
||||
DX11GeometrySM40 = 19,
|
||||
DX11GeometrySM50 = 20,
|
||||
DX11HullSM50 = 21,
|
||||
DX11DomainSM50 = 22,
|
||||
MetalVS = 23,
|
||||
MetalFS = 24,
|
||||
SPIRV = 25,
|
||||
ConsoleVS = 26,
|
||||
ConsoleFS = 27,
|
||||
ConsoleHS = 28,
|
||||
ConsoleDS = 29,
|
||||
ConsoleGS = 30,
|
||||
RayTracing = 31,
|
||||
PS5NGGC = 32
|
||||
};
|
||||
|
||||
public class SerializedProgramParameters
|
||||
@ -713,9 +714,9 @@ namespace AssetStudio
|
||||
|
||||
public enum PassType
|
||||
{
|
||||
kPassTypeNormal = 0,
|
||||
kPassTypeUse = 1,
|
||||
kPassTypeGrab = 2
|
||||
Normal = 0,
|
||||
Use = 1,
|
||||
Grab = 2
|
||||
};
|
||||
|
||||
public class SerializedPass
|
||||
@ -922,32 +923,32 @@ namespace AssetStudio
|
||||
|
||||
public enum ShaderCompilerPlatform
|
||||
{
|
||||
kShaderCompPlatformNone = -1,
|
||||
kShaderCompPlatformGL = 0,
|
||||
kShaderCompPlatformD3D9 = 1,
|
||||
kShaderCompPlatformXbox360 = 2,
|
||||
kShaderCompPlatformPS3 = 3,
|
||||
kShaderCompPlatformD3D11 = 4,
|
||||
kShaderCompPlatformGLES20 = 5,
|
||||
kShaderCompPlatformNaCl = 6,
|
||||
kShaderCompPlatformFlash = 7,
|
||||
kShaderCompPlatformD3D11_9x = 8,
|
||||
kShaderCompPlatformGLES3Plus = 9,
|
||||
kShaderCompPlatformPSP2 = 10,
|
||||
kShaderCompPlatformPS4 = 11,
|
||||
kShaderCompPlatformXboxOne = 12,
|
||||
kShaderCompPlatformPSM = 13,
|
||||
kShaderCompPlatformMetal = 14,
|
||||
kShaderCompPlatformOpenGLCore = 15,
|
||||
kShaderCompPlatformN3DS = 16,
|
||||
kShaderCompPlatformWiiU = 17,
|
||||
kShaderCompPlatformVulkan = 18,
|
||||
kShaderCompPlatformSwitch = 19,
|
||||
kShaderCompPlatformXboxOneD3D12 = 20,
|
||||
kShaderCompPlatformGameCoreXboxOne = 21,
|
||||
kShaderCompPlatformGameCoreScarlett = 22,
|
||||
kShaderCompPlatformPS5 = 23,
|
||||
kShaderCompPlatformPS5NGGC = 24,
|
||||
None = -1,
|
||||
GL = 0,
|
||||
D3D9 = 1,
|
||||
Xbox360 = 2,
|
||||
PS3 = 3,
|
||||
D3D11 = 4,
|
||||
GLES20 = 5,
|
||||
NaCl = 6,
|
||||
Flash = 7,
|
||||
D3D11_9x = 8,
|
||||
GLES3Plus = 9,
|
||||
PSP2 = 10,
|
||||
PS4 = 11,
|
||||
XboxOne = 12,
|
||||
PSM = 13,
|
||||
Metal = 14,
|
||||
OpenGLCore = 15,
|
||||
N3DS = 16,
|
||||
WiiU = 17,
|
||||
Vulkan = 18,
|
||||
Switch = 19,
|
||||
XboxOneD3D12 = 20,
|
||||
GameCoreXboxOne = 21,
|
||||
GameCoreScarlett = 22,
|
||||
PS5 = 23,
|
||||
PS5NGGC = 24
|
||||
};
|
||||
|
||||
public class Shader : NamedObject
|
||||
|
@ -18,23 +18,23 @@ namespace AssetStudio
|
||||
|
||||
public enum SpritePackingRotation
|
||||
{
|
||||
kSPRNone = 0,
|
||||
kSPRFlipHorizontal = 1,
|
||||
kSPRFlipVertical = 2,
|
||||
kSPRRotate180 = 3,
|
||||
kSPRRotate90 = 4
|
||||
None = 0,
|
||||
FlipHorizontal = 1,
|
||||
FlipVertical = 2,
|
||||
Rotate180 = 3,
|
||||
Rotate90 = 4
|
||||
};
|
||||
|
||||
public enum SpritePackingMode
|
||||
{
|
||||
kSPMTight = 0,
|
||||
kSPMRectangle
|
||||
Tight = 0,
|
||||
Rectangle
|
||||
};
|
||||
|
||||
public enum SpriteMeshType
|
||||
{
|
||||
kSpriteMeshTypeFullRect,
|
||||
kSpriteMeshTypeTight
|
||||
FullRect,
|
||||
Tight
|
||||
};
|
||||
|
||||
public class SpriteSettings
|
||||
|
@ -151,8 +151,10 @@ namespace AssetStudio
|
||||
RGB24,
|
||||
RGBA32,
|
||||
ARGB32,
|
||||
RGB565 = 7,
|
||||
R16 = 9,
|
||||
ARGBFloat,
|
||||
RGB565,
|
||||
BGR24,
|
||||
R16,
|
||||
DXT1,
|
||||
DXT3,
|
||||
DXT5,
|
||||
@ -166,7 +168,8 @@ namespace AssetStudio
|
||||
RGBAFloat,
|
||||
YUY2,
|
||||
RGB9e5Float,
|
||||
BC6H = 24,
|
||||
RGBFloat,
|
||||
BC6H,
|
||||
BC7,
|
||||
BC4,
|
||||
BC5,
|
||||
|
@ -45,7 +45,7 @@ namespace AssetStudio
|
||||
header.m_Version = (SerializedFileFormatVersion)reader.ReadUInt32();
|
||||
header.m_DataOffset = reader.ReadUInt32();
|
||||
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kUnknown_9)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_9)
|
||||
{
|
||||
header.m_Endianess = reader.ReadByte();
|
||||
header.m_Reserved = reader.ReadBytes(3);
|
||||
@ -57,7 +57,7 @@ namespace AssetStudio
|
||||
m_FileEndianess = reader.ReadByte();
|
||||
}
|
||||
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kLargeFilesSupport)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.LargeFilesSupport)
|
||||
{
|
||||
header.m_MetadataSize = reader.ReadUInt32();
|
||||
header.m_FileSize = reader.ReadInt64();
|
||||
@ -70,12 +70,12 @@ namespace AssetStudio
|
||||
{
|
||||
reader.Endian = EndianType.LittleEndian;
|
||||
}
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kUnknown_7)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_7)
|
||||
{
|
||||
unityVersion = reader.ReadStringToNull();
|
||||
SetVersion(unityVersion);
|
||||
}
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kUnknown_8)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_8)
|
||||
{
|
||||
m_TargetPlatform = (BuildTarget)reader.ReadInt32();
|
||||
if (!Enum.IsDefined(typeof(BuildTarget), m_TargetPlatform))
|
||||
@ -83,7 +83,7 @@ namespace AssetStudio
|
||||
m_TargetPlatform = BuildTarget.UnknownPlatform;
|
||||
}
|
||||
}
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kHasTypeTreeHashes)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.HasTypeTreeHashes)
|
||||
{
|
||||
m_EnableTypeTree = reader.ReadBoolean();
|
||||
}
|
||||
@ -96,7 +96,7 @@ namespace AssetStudio
|
||||
m_Types.Add(ReadSerializedType(false));
|
||||
}
|
||||
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kUnknown_7 && header.m_Version < SerializedFileFormatVersion.kUnknown_14)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_7 && header.m_Version < SerializedFileFormatVersion.Unknown_14)
|
||||
{
|
||||
bigIDEnabled = reader.ReadInt32();
|
||||
}
|
||||
@ -113,7 +113,7 @@ namespace AssetStudio
|
||||
{
|
||||
objectInfo.m_PathID = reader.ReadInt64();
|
||||
}
|
||||
else if (header.m_Version < SerializedFileFormatVersion.kUnknown_14)
|
||||
else if (header.m_Version < SerializedFileFormatVersion.Unknown_14)
|
||||
{
|
||||
objectInfo.m_PathID = reader.ReadInt32();
|
||||
}
|
||||
@ -123,7 +123,7 @@ namespace AssetStudio
|
||||
objectInfo.m_PathID = reader.ReadInt64();
|
||||
}
|
||||
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kLargeFilesSupport)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.LargeFilesSupport)
|
||||
objectInfo.byteStart = reader.ReadInt64();
|
||||
else
|
||||
objectInfo.byteStart = reader.ReadUInt32();
|
||||
@ -131,7 +131,7 @@ namespace AssetStudio
|
||||
objectInfo.byteStart += header.m_DataOffset;
|
||||
objectInfo.byteSize = reader.ReadUInt32();
|
||||
objectInfo.typeID = reader.ReadInt32();
|
||||
if (header.m_Version < SerializedFileFormatVersion.kRefactoredClassId)
|
||||
if (header.m_Version < SerializedFileFormatVersion.RefactoredClassId)
|
||||
{
|
||||
objectInfo.classID = reader.ReadUInt16();
|
||||
objectInfo.serializedType = m_Types.Find(x => x.classID == objectInfo.typeID);
|
||||
@ -142,24 +142,24 @@ namespace AssetStudio
|
||||
objectInfo.serializedType = type;
|
||||
objectInfo.classID = type.classID;
|
||||
}
|
||||
if (header.m_Version < SerializedFileFormatVersion.kHasScriptTypeIndex)
|
||||
if (header.m_Version < SerializedFileFormatVersion.HasScriptTypeIndex)
|
||||
{
|
||||
objectInfo.isDestroyed = reader.ReadUInt16();
|
||||
}
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kHasScriptTypeIndex && header.m_Version < SerializedFileFormatVersion.kRefactorTypeData)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.HasScriptTypeIndex && header.m_Version < SerializedFileFormatVersion.RefactorTypeData)
|
||||
{
|
||||
var m_ScriptTypeIndex = reader.ReadInt16();
|
||||
if (objectInfo.serializedType != null)
|
||||
objectInfo.serializedType.m_ScriptTypeIndex = m_ScriptTypeIndex;
|
||||
}
|
||||
if (header.m_Version == SerializedFileFormatVersion.kSupportsStrippedObject || header.m_Version == SerializedFileFormatVersion.kRefactoredClassId)
|
||||
if (header.m_Version == SerializedFileFormatVersion.SupportsStrippedObject || header.m_Version == SerializedFileFormatVersion.RefactoredClassId)
|
||||
{
|
||||
objectInfo.stripped = reader.ReadByte();
|
||||
}
|
||||
m_Objects.Add(objectInfo);
|
||||
}
|
||||
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kHasScriptTypeIndex)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.HasScriptTypeIndex)
|
||||
{
|
||||
int scriptCount = reader.ReadInt32();
|
||||
m_ScriptTypes = new List<LocalSerializedObjectIdentifier>(scriptCount);
|
||||
@ -167,7 +167,7 @@ namespace AssetStudio
|
||||
{
|
||||
var m_ScriptType = new LocalSerializedObjectIdentifier();
|
||||
m_ScriptType.localSerializedFileIndex = reader.ReadInt32();
|
||||
if (header.m_Version < SerializedFileFormatVersion.kUnknown_14)
|
||||
if (header.m_Version < SerializedFileFormatVersion.Unknown_14)
|
||||
{
|
||||
m_ScriptType.localIdentifierInFile = reader.ReadInt32();
|
||||
}
|
||||
@ -185,11 +185,11 @@ namespace AssetStudio
|
||||
for (int i = 0; i < externalsCount; i++)
|
||||
{
|
||||
var m_External = new FileIdentifier();
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kUnknown_6)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_6)
|
||||
{
|
||||
var tempEmpty = reader.ReadStringToNull();
|
||||
}
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kUnknown_5)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_5)
|
||||
{
|
||||
m_External.guid = new Guid(reader.ReadBytes(16));
|
||||
m_External.type = reader.ReadInt32();
|
||||
@ -199,7 +199,7 @@ namespace AssetStudio
|
||||
m_Externals.Add(m_External);
|
||||
}
|
||||
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kSupportsRefObject)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.SupportsRefObject)
|
||||
{
|
||||
int refTypesCount = reader.ReadInt32();
|
||||
m_RefTypes = new List<SerializedType>(refTypesCount);
|
||||
@ -209,7 +209,7 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kUnknown_5)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_5)
|
||||
{
|
||||
userInformation = reader.ReadStringToNull();
|
||||
}
|
||||
@ -235,23 +235,23 @@ namespace AssetStudio
|
||||
|
||||
type.classID = reader.ReadInt32();
|
||||
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kRefactoredClassId)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.RefactoredClassId)
|
||||
{
|
||||
type.m_IsStrippedType = reader.ReadBoolean();
|
||||
}
|
||||
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kRefactorTypeData)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.RefactorTypeData)
|
||||
{
|
||||
type.m_ScriptTypeIndex = reader.ReadInt16();
|
||||
}
|
||||
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kHasTypeTreeHashes)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.HasTypeTreeHashes)
|
||||
{
|
||||
if (isRefType && type.m_ScriptTypeIndex >= 0)
|
||||
{
|
||||
type.m_ScriptID = reader.ReadBytes(16);
|
||||
}
|
||||
else if ((header.m_Version < SerializedFileFormatVersion.kRefactoredClassId && type.classID < 0) || (header.m_Version >= SerializedFileFormatVersion.kRefactoredClassId && type.classID == 114))
|
||||
else if ((header.m_Version < SerializedFileFormatVersion.RefactoredClassId && type.classID < 0) || (header.m_Version >= SerializedFileFormatVersion.RefactoredClassId && type.classID == 114))
|
||||
{
|
||||
type.m_ScriptID = reader.ReadBytes(16);
|
||||
}
|
||||
@ -262,7 +262,7 @@ namespace AssetStudio
|
||||
{
|
||||
type.m_Type = new TypeTree();
|
||||
type.m_Type.m_Nodes = new List<TypeTreeNode>();
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kUnknown_12 || header.m_Version == SerializedFileFormatVersion.kUnknown_10)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_12 || header.m_Version == SerializedFileFormatVersion.Unknown_10)
|
||||
{
|
||||
TypeTreeBlobRead(type.m_Type);
|
||||
}
|
||||
@ -270,7 +270,7 @@ namespace AssetStudio
|
||||
{
|
||||
ReadTypeTree(type.m_Type);
|
||||
}
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kStoresTypeDependencies)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.StoresTypeDependencies)
|
||||
{
|
||||
if (isRefType)
|
||||
{
|
||||
@ -296,17 +296,17 @@ namespace AssetStudio
|
||||
typeTreeNode.m_Type = reader.ReadStringToNull();
|
||||
typeTreeNode.m_Name = reader.ReadStringToNull();
|
||||
typeTreeNode.m_ByteSize = reader.ReadInt32();
|
||||
if (header.m_Version == SerializedFileFormatVersion.kUnknown_2)
|
||||
if (header.m_Version == SerializedFileFormatVersion.Unknown_2)
|
||||
{
|
||||
var variableCount = reader.ReadInt32();
|
||||
}
|
||||
if (header.m_Version != SerializedFileFormatVersion.kUnknown_3)
|
||||
if (header.m_Version != SerializedFileFormatVersion.Unknown_3)
|
||||
{
|
||||
typeTreeNode.m_Index = reader.ReadInt32();
|
||||
}
|
||||
typeTreeNode.m_TypeFlags = reader.ReadInt32();
|
||||
typeTreeNode.m_Version = reader.ReadInt32();
|
||||
if (header.m_Version != SerializedFileFormatVersion.kUnknown_3)
|
||||
if (header.m_Version != SerializedFileFormatVersion.Unknown_3)
|
||||
{
|
||||
typeTreeNode.m_MetaFlag = reader.ReadInt32();
|
||||
}
|
||||
@ -334,7 +334,7 @@ namespace AssetStudio
|
||||
typeTreeNode.m_ByteSize = reader.ReadInt32();
|
||||
typeTreeNode.m_Index = reader.ReadInt32();
|
||||
typeTreeNode.m_MetaFlag = reader.ReadInt32();
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kTypeTreeNodeWithTypeFlags)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.TypeTreeNodeWithTypeFlags)
|
||||
{
|
||||
typeTreeNode.m_RefTypeHash = reader.ReadUInt64();
|
||||
}
|
||||
|
@ -8,80 +8,80 @@ namespace AssetStudio
|
||||
{
|
||||
public enum SerializedFileFormatVersion
|
||||
{
|
||||
kUnsupported = 1,
|
||||
kUnknown_2 = 2,
|
||||
kUnknown_3 = 3,
|
||||
Unsupported = 1,
|
||||
Unknown_2 = 2,
|
||||
Unknown_3 = 3,
|
||||
/// <summary>
|
||||
/// 1.2.0 to 2.0.0
|
||||
/// </summary>
|
||||
kUnknown_5 = 5,
|
||||
Unknown_5 = 5,
|
||||
/// <summary>
|
||||
/// 2.1.0 to 2.6.1
|
||||
/// </summary>
|
||||
kUnknown_6 = 6,
|
||||
Unknown_6 = 6,
|
||||
/// <summary>
|
||||
/// 3.0.0b
|
||||
/// </summary>
|
||||
kUnknown_7 = 7,
|
||||
Unknown_7 = 7,
|
||||
/// <summary>
|
||||
/// 3.0.0 to 3.4.2
|
||||
/// </summary>
|
||||
kUnknown_8 = 8,
|
||||
Unknown_8 = 8,
|
||||
/// <summary>
|
||||
/// 3.5.0 to 4.7.2
|
||||
/// </summary>
|
||||
kUnknown_9 = 9,
|
||||
Unknown_9 = 9,
|
||||
/// <summary>
|
||||
/// 5.0.0aunk1
|
||||
/// </summary>
|
||||
kUnknown_10 = 10,
|
||||
Unknown_10 = 10,
|
||||
/// <summary>
|
||||
/// 5.0.0aunk2
|
||||
/// </summary>
|
||||
kHasScriptTypeIndex = 11,
|
||||
HasScriptTypeIndex = 11,
|
||||
/// <summary>
|
||||
/// 5.0.0aunk3
|
||||
/// </summary>
|
||||
kUnknown_12 = 12,
|
||||
Unknown_12 = 12,
|
||||
/// <summary>
|
||||
/// 5.0.0aunk4
|
||||
/// </summary>
|
||||
kHasTypeTreeHashes = 13,
|
||||
HasTypeTreeHashes = 13,
|
||||
/// <summary>
|
||||
/// 5.0.0unk
|
||||
/// </summary>
|
||||
kUnknown_14 = 14,
|
||||
Unknown_14 = 14,
|
||||
/// <summary>
|
||||
/// 5.0.1 to 5.4.0
|
||||
/// </summary>
|
||||
kSupportsStrippedObject = 15,
|
||||
SupportsStrippedObject = 15,
|
||||
/// <summary>
|
||||
/// 5.5.0a
|
||||
/// </summary>
|
||||
kRefactoredClassId = 16,
|
||||
RefactoredClassId = 16,
|
||||
/// <summary>
|
||||
/// 5.5.0unk to 2018.4
|
||||
/// </summary>
|
||||
kRefactorTypeData = 17,
|
||||
RefactorTypeData = 17,
|
||||
/// <summary>
|
||||
/// 2019.1a
|
||||
/// </summary>
|
||||
kRefactorShareableTypeTreeData = 18,
|
||||
RefactorShareableTypeTreeData = 18,
|
||||
/// <summary>
|
||||
/// 2019.1unk
|
||||
/// </summary>
|
||||
kTypeTreeNodeWithTypeFlags = 19,
|
||||
TypeTreeNodeWithTypeFlags = 19,
|
||||
/// <summary>
|
||||
/// 2019.2
|
||||
/// </summary>
|
||||
kSupportsRefObject = 20,
|
||||
SupportsRefObject = 20,
|
||||
/// <summary>
|
||||
/// 2019.3 to 2019.4
|
||||
/// </summary>
|
||||
kStoresTypeDependencies = 21,
|
||||
StoresTypeDependencies = 21,
|
||||
/// <summary>
|
||||
/// 2020.1 to x
|
||||
/// </summary>
|
||||
kLargeFilesSupport = 22
|
||||
LargeFilesSupport = 22
|
||||
}
|
||||
}
|
||||
|
@ -816,40 +816,40 @@ namespace AssetStudioGUI
|
||||
{
|
||||
switch (m_AudioClip.m_Type)
|
||||
{
|
||||
case AudioType.ACC:
|
||||
case FMODSoundType.ACC:
|
||||
assetItem.InfoText += "Acc";
|
||||
break;
|
||||
case AudioType.AIFF:
|
||||
case FMODSoundType.AIFF:
|
||||
assetItem.InfoText += "AIFF";
|
||||
break;
|
||||
case AudioType.IT:
|
||||
case FMODSoundType.IT:
|
||||
assetItem.InfoText += "Impulse tracker";
|
||||
break;
|
||||
case AudioType.MOD:
|
||||
case FMODSoundType.MOD:
|
||||
assetItem.InfoText += "Protracker / Fasttracker MOD";
|
||||
break;
|
||||
case AudioType.MPEG:
|
||||
case FMODSoundType.MPEG:
|
||||
assetItem.InfoText += "MP2/MP3 MPEG";
|
||||
break;
|
||||
case AudioType.OGGVORBIS:
|
||||
case FMODSoundType.OGGVORBIS:
|
||||
assetItem.InfoText += "Ogg vorbis";
|
||||
break;
|
||||
case AudioType.S3M:
|
||||
case FMODSoundType.S3M:
|
||||
assetItem.InfoText += "ScreamTracker 3";
|
||||
break;
|
||||
case AudioType.WAV:
|
||||
case FMODSoundType.WAV:
|
||||
assetItem.InfoText += "Microsoft WAV";
|
||||
break;
|
||||
case AudioType.XM:
|
||||
case FMODSoundType.XM:
|
||||
assetItem.InfoText += "FastTracker 2 XM";
|
||||
break;
|
||||
case AudioType.XMA:
|
||||
case FMODSoundType.XMA:
|
||||
assetItem.InfoText += "Xbox360 XMA";
|
||||
break;
|
||||
case AudioType.VAG:
|
||||
case FMODSoundType.VAG:
|
||||
assetItem.InfoText += "PlayStation Portable ADPCM";
|
||||
break;
|
||||
case AudioType.AUDIOQUEUE:
|
||||
case FMODSoundType.AUDIOQUEUE:
|
||||
assetItem.InfoText += "iPhone";
|
||||
break;
|
||||
default:
|
||||
@ -873,7 +873,7 @@ namespace AssetStudioGUI
|
||||
case AudioCompressionFormat.MP3:
|
||||
assetItem.InfoText += "MP3";
|
||||
break;
|
||||
case AudioCompressionFormat.VAG:
|
||||
case AudioCompressionFormat.PSMVAG:
|
||||
assetItem.InfoText += "PlayStation Portable ADPCM";
|
||||
break;
|
||||
case AudioCompressionFormat.HEVAG:
|
||||
|
@ -94,29 +94,29 @@ namespace AssetStudio
|
||||
{
|
||||
switch (m_AudioClip.m_Type)
|
||||
{
|
||||
case AudioType.ACC:
|
||||
case FMODSoundType.ACC:
|
||||
return ".m4a";
|
||||
case AudioType.AIFF:
|
||||
case FMODSoundType.AIFF:
|
||||
return ".aif";
|
||||
case AudioType.IT:
|
||||
case FMODSoundType.IT:
|
||||
return ".it";
|
||||
case AudioType.MOD:
|
||||
case FMODSoundType.MOD:
|
||||
return ".mod";
|
||||
case AudioType.MPEG:
|
||||
case FMODSoundType.MPEG:
|
||||
return ".mp3";
|
||||
case AudioType.OGGVORBIS:
|
||||
case FMODSoundType.OGGVORBIS:
|
||||
return ".ogg";
|
||||
case AudioType.S3M:
|
||||
case FMODSoundType.S3M:
|
||||
return ".s3m";
|
||||
case AudioType.WAV:
|
||||
case FMODSoundType.WAV:
|
||||
return ".wav";
|
||||
case AudioType.XM:
|
||||
case FMODSoundType.XM:
|
||||
return ".xm";
|
||||
case AudioType.XMA:
|
||||
case FMODSoundType.XMA:
|
||||
return ".wav";
|
||||
case AudioType.VAG:
|
||||
case FMODSoundType.VAG:
|
||||
return ".vag";
|
||||
case AudioType.AUDIOQUEUE:
|
||||
case FMODSoundType.AUDIOQUEUE:
|
||||
return ".fsb";
|
||||
}
|
||||
|
||||
@ -133,7 +133,7 @@ namespace AssetStudio
|
||||
return ".fsb";
|
||||
case AudioCompressionFormat.MP3:
|
||||
return ".fsb";
|
||||
case AudioCompressionFormat.VAG:
|
||||
case AudioCompressionFormat.PSMVAG:
|
||||
return ".fsb";
|
||||
case AudioCompressionFormat.HEVAG:
|
||||
return ".fsb";
|
||||
@ -159,13 +159,13 @@ namespace AssetStudio
|
||||
{
|
||||
switch (m_AudioClip.m_Type)
|
||||
{
|
||||
case AudioType.AIFF:
|
||||
case AudioType.IT:
|
||||
case AudioType.MOD:
|
||||
case AudioType.S3M:
|
||||
case AudioType.XM:
|
||||
case AudioType.XMA:
|
||||
case AudioType.AUDIOQUEUE:
|
||||
case FMODSoundType.AIFF:
|
||||
case FMODSoundType.IT:
|
||||
case FMODSoundType.MOD:
|
||||
case FMODSoundType.S3M:
|
||||
case FMODSoundType.XM:
|
||||
case FMODSoundType.XMA:
|
||||
case FMODSoundType.AUDIOQUEUE:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
|
@ -109,17 +109,17 @@ namespace AssetStudio
|
||||
var sb = new StringBuilder();
|
||||
switch (m_Passe.m_Type)
|
||||
{
|
||||
case PassType.kPassTypeNormal:
|
||||
case PassType.Normal:
|
||||
sb.Append(" Pass ");
|
||||
break;
|
||||
case PassType.kPassTypeUse:
|
||||
case PassType.Use:
|
||||
sb.Append(" UsePass ");
|
||||
break;
|
||||
case PassType.kPassTypeGrab:
|
||||
case PassType.Grab:
|
||||
sb.Append(" GrabPass ");
|
||||
break;
|
||||
}
|
||||
if (m_Passe.m_Type == PassType.kPassTypeUse)
|
||||
if (m_Passe.m_Type == PassType.Use)
|
||||
{
|
||||
sb.Append($"\"{m_Passe.m_UseName}\"\n");
|
||||
}
|
||||
@ -127,7 +127,7 @@ namespace AssetStudio
|
||||
{
|
||||
sb.Append("{\n");
|
||||
|
||||
if (m_Passe.m_Type == PassType.kPassTypeGrab)
|
||||
if (m_Passe.m_Type == PassType.Grab)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(m_Passe.m_TextureName))
|
||||
{
|
||||
@ -358,7 +358,7 @@ namespace AssetStudio
|
||||
sb.Append(" }\n");
|
||||
}
|
||||
|
||||
if (m_State.fogMode != FogMode.kFogUnknown ||
|
||||
if (m_State.fogMode != FogMode.Unknown ||
|
||||
m_State.fogColor.x.val != 0f ||
|
||||
m_State.fogColor.y.val != 0f ||
|
||||
m_State.fogColor.z.val != 0f ||
|
||||
@ -368,21 +368,21 @@ namespace AssetStudio
|
||||
m_State.fogEnd.val != 0f)
|
||||
{
|
||||
sb.Append(" Fog {\n");
|
||||
if (m_State.fogMode != FogMode.kFogUnknown)
|
||||
if (m_State.fogMode != FogMode.Unknown)
|
||||
{
|
||||
sb.Append(" Mode ");
|
||||
switch (m_State.fogMode)
|
||||
{
|
||||
case FogMode.kFogDisabled:
|
||||
case FogMode.Disabled:
|
||||
sb.Append("Off");
|
||||
break;
|
||||
case FogMode.kFogLinear:
|
||||
case FogMode.Linear:
|
||||
sb.Append("Linear");
|
||||
break;
|
||||
case FogMode.kFogExp:
|
||||
case FogMode.Exp:
|
||||
sb.Append("Exp");
|
||||
break;
|
||||
case FogMode.kFogExp2:
|
||||
case FogMode.Exp2:
|
||||
sb.Append("Exp2");
|
||||
break;
|
||||
}
|
||||
@ -674,37 +674,37 @@ namespace AssetStudio
|
||||
sb.Append($"{m_Prop.m_Name} (\"{m_Prop.m_Description}\", ");
|
||||
switch (m_Prop.m_Type)
|
||||
{
|
||||
case SerializedPropertyType.kColor:
|
||||
case SerializedPropertyType.Color:
|
||||
sb.Append("Color");
|
||||
break;
|
||||
case SerializedPropertyType.kVector:
|
||||
case SerializedPropertyType.Vector:
|
||||
sb.Append("Vector");
|
||||
break;
|
||||
case SerializedPropertyType.kFloat:
|
||||
case SerializedPropertyType.Float:
|
||||
sb.Append("Float");
|
||||
break;
|
||||
case SerializedPropertyType.kRange:
|
||||
case SerializedPropertyType.Range:
|
||||
sb.Append($"Range({m_Prop.m_DefValue[1]}, {m_Prop.m_DefValue[2]})");
|
||||
break;
|
||||
case SerializedPropertyType.kTexture:
|
||||
case SerializedPropertyType.Texture:
|
||||
switch (m_Prop.m_DefTexture.m_TexDim)
|
||||
{
|
||||
case TextureDimension.kTexDimAny:
|
||||
case TextureDimension.Any:
|
||||
sb.Append("any");
|
||||
break;
|
||||
case TextureDimension.kTexDim2D:
|
||||
case TextureDimension.Tex2D:
|
||||
sb.Append("2D");
|
||||
break;
|
||||
case TextureDimension.kTexDim3D:
|
||||
case TextureDimension.Tex3D:
|
||||
sb.Append("3D");
|
||||
break;
|
||||
case TextureDimension.kTexDimCUBE:
|
||||
case TextureDimension.Cube:
|
||||
sb.Append("Cube");
|
||||
break;
|
||||
case TextureDimension.kTexDim2DArray:
|
||||
case TextureDimension.Tex2DArray:
|
||||
sb.Append("2DArray");
|
||||
break;
|
||||
case TextureDimension.kTexDimCubeArray:
|
||||
case TextureDimension.CubeArray:
|
||||
sb.Append("CubeArray");
|
||||
break;
|
||||
}
|
||||
@ -713,15 +713,15 @@ namespace AssetStudio
|
||||
sb.Append(") = ");
|
||||
switch (m_Prop.m_Type)
|
||||
{
|
||||
case SerializedPropertyType.kColor:
|
||||
case SerializedPropertyType.kVector:
|
||||
case SerializedPropertyType.Color:
|
||||
case SerializedPropertyType.Vector:
|
||||
sb.Append($"({m_Prop.m_DefValue[0]},{m_Prop.m_DefValue[1]},{m_Prop.m_DefValue[2]},{m_Prop.m_DefValue[3]})");
|
||||
break;
|
||||
case SerializedPropertyType.kFloat:
|
||||
case SerializedPropertyType.kRange:
|
||||
case SerializedPropertyType.Float:
|
||||
case SerializedPropertyType.Range:
|
||||
sb.Append(m_Prop.m_DefValue[0]);
|
||||
break;
|
||||
case SerializedPropertyType.kTexture:
|
||||
case SerializedPropertyType.Texture:
|
||||
sb.Append($"\"{m_Prop.m_DefTexture.m_DefaultName}\" {{ }}");
|
||||
break;
|
||||
default:
|
||||
@ -735,64 +735,65 @@ namespace AssetStudio
|
||||
{
|
||||
switch (platform)
|
||||
{
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformGL:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramGLLegacy;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformD3D9:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramDX9VertexSM20
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX9VertexSM30
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM20
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM30;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformXbox360:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPS3:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPSP2:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPS4:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformXboxOne:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformN3DS:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformWiiU:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformSwitch:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformXboxOneD3D12:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformGameCoreXboxOne:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformGameCoreScarlett:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPS5:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPS5NGGC:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformD3D11:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM40
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM50
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11PixelSM40
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11PixelSM50
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11GeometrySM40
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11GeometrySM50
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11HullSM50
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11DomainSM50;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformGLES20:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramGLES;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformNaCl: //Obsolete
|
||||
case ShaderCompilerPlatform.GL:
|
||||
return programType == ShaderGpuProgramType.GLLegacy;
|
||||
case ShaderCompilerPlatform.D3D9:
|
||||
return programType == ShaderGpuProgramType.DX9VertexSM20
|
||||
|| programType == ShaderGpuProgramType.DX9VertexSM30
|
||||
|| programType == ShaderGpuProgramType.DX9PixelSM20
|
||||
|| programType == ShaderGpuProgramType.DX9PixelSM30;
|
||||
case ShaderCompilerPlatform.Xbox360:
|
||||
case ShaderCompilerPlatform.PS3:
|
||||
case ShaderCompilerPlatform.PSP2:
|
||||
case ShaderCompilerPlatform.PS4:
|
||||
case ShaderCompilerPlatform.XboxOne:
|
||||
case ShaderCompilerPlatform.N3DS:
|
||||
case ShaderCompilerPlatform.WiiU:
|
||||
case ShaderCompilerPlatform.Switch:
|
||||
case ShaderCompilerPlatform.XboxOneD3D12:
|
||||
case ShaderCompilerPlatform.GameCoreXboxOne:
|
||||
case ShaderCompilerPlatform.GameCoreScarlett:
|
||||
case ShaderCompilerPlatform.PS5:
|
||||
return programType == ShaderGpuProgramType.ConsoleVS
|
||||
|| programType == ShaderGpuProgramType.ConsoleFS
|
||||
|| programType == ShaderGpuProgramType.ConsoleHS
|
||||
|| programType == ShaderGpuProgramType.ConsoleDS
|
||||
|| programType == ShaderGpuProgramType.ConsoleGS;
|
||||
case ShaderCompilerPlatform.PS5NGGC:
|
||||
return programType == ShaderGpuProgramType.PS5NGGC;
|
||||
case ShaderCompilerPlatform.D3D11:
|
||||
return programType == ShaderGpuProgramType.DX11VertexSM40
|
||||
|| programType == ShaderGpuProgramType.DX11VertexSM50
|
||||
|| programType == ShaderGpuProgramType.DX11PixelSM40
|
||||
|| programType == ShaderGpuProgramType.DX11PixelSM50
|
||||
|| programType == ShaderGpuProgramType.DX11GeometrySM40
|
||||
|| programType == ShaderGpuProgramType.DX11GeometrySM50
|
||||
|| programType == ShaderGpuProgramType.DX11HullSM50
|
||||
|| programType == ShaderGpuProgramType.DX11DomainSM50;
|
||||
case ShaderCompilerPlatform.GLES20:
|
||||
return programType == ShaderGpuProgramType.GLES;
|
||||
case ShaderCompilerPlatform.NaCl: //Obsolete
|
||||
throw new NotSupportedException();
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformFlash: //Obsolete
|
||||
case ShaderCompilerPlatform.Flash: //Obsolete
|
||||
throw new NotSupportedException();
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformD3D11_9x:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramDX10Level9Vertex
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX10Level9Pixel;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformGLES3Plus:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramGLES31AEP
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramGLES31
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramGLES3;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPSM: //Unknown
|
||||
case ShaderCompilerPlatform.D3D11_9x:
|
||||
return programType == ShaderGpuProgramType.DX10Level9Vertex
|
||||
|| programType == ShaderGpuProgramType.DX10Level9Pixel;
|
||||
case ShaderCompilerPlatform.GLES3Plus:
|
||||
return programType == ShaderGpuProgramType.GLES31AEP
|
||||
|| programType == ShaderGpuProgramType.GLES31
|
||||
|| programType == ShaderGpuProgramType.GLES3;
|
||||
case ShaderCompilerPlatform.PSM: //Unknown
|
||||
throw new NotSupportedException();
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformMetal:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramMetalVS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramMetalFS;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformOpenGLCore:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramGLCore32
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramGLCore41
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramGLCore43;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformVulkan:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramSPIRV;
|
||||
case ShaderCompilerPlatform.Metal:
|
||||
return programType == ShaderGpuProgramType.MetalVS
|
||||
|| programType == ShaderGpuProgramType.MetalFS;
|
||||
case ShaderCompilerPlatform.OpenGLCore:
|
||||
return programType == ShaderGpuProgramType.GLCore32
|
||||
|| programType == ShaderGpuProgramType.GLCore41
|
||||
|| programType == ShaderGpuProgramType.GLCore43;
|
||||
case ShaderCompilerPlatform.Vulkan:
|
||||
return programType == ShaderGpuProgramType.SPIRV;
|
||||
default:
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
@ -802,55 +803,55 @@ namespace AssetStudio
|
||||
{
|
||||
switch (platform)
|
||||
{
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformGL:
|
||||
case ShaderCompilerPlatform.GL:
|
||||
return "openGL";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformD3D9:
|
||||
case ShaderCompilerPlatform.D3D9:
|
||||
return "d3d9";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformXbox360:
|
||||
case ShaderCompilerPlatform.Xbox360:
|
||||
return "xbox360";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPS3:
|
||||
case ShaderCompilerPlatform.PS3:
|
||||
return "ps3";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformD3D11:
|
||||
case ShaderCompilerPlatform.D3D11:
|
||||
return "d3d11";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformGLES20:
|
||||
case ShaderCompilerPlatform.GLES20:
|
||||
return "gles";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformNaCl:
|
||||
case ShaderCompilerPlatform.NaCl:
|
||||
return "glesdesktop";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformFlash:
|
||||
case ShaderCompilerPlatform.Flash:
|
||||
return "flash";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformD3D11_9x:
|
||||
case ShaderCompilerPlatform.D3D11_9x:
|
||||
return "d3d11_9x";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformGLES3Plus:
|
||||
case ShaderCompilerPlatform.GLES3Plus:
|
||||
return "gles3";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPSP2:
|
||||
case ShaderCompilerPlatform.PSP2:
|
||||
return "psp2";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPS4:
|
||||
case ShaderCompilerPlatform.PS4:
|
||||
return "ps4";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformXboxOne:
|
||||
case ShaderCompilerPlatform.XboxOne:
|
||||
return "xboxone";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPSM:
|
||||
case ShaderCompilerPlatform.PSM:
|
||||
return "psm";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformMetal:
|
||||
case ShaderCompilerPlatform.Metal:
|
||||
return "metal";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformOpenGLCore:
|
||||
case ShaderCompilerPlatform.OpenGLCore:
|
||||
return "glcore";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformN3DS:
|
||||
case ShaderCompilerPlatform.N3DS:
|
||||
return "n3ds";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformWiiU:
|
||||
case ShaderCompilerPlatform.WiiU:
|
||||
return "wiiu";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformVulkan:
|
||||
case ShaderCompilerPlatform.Vulkan:
|
||||
return "vulkan";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformSwitch:
|
||||
case ShaderCompilerPlatform.Switch:
|
||||
return "switch";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformXboxOneD3D12:
|
||||
case ShaderCompilerPlatform.XboxOneD3D12:
|
||||
return "xboxone_d3d12";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformGameCoreXboxOne:
|
||||
case ShaderCompilerPlatform.GameCoreXboxOne:
|
||||
return "xboxone";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformGameCoreScarlett:
|
||||
case ShaderCompilerPlatform.GameCoreScarlett:
|
||||
return "xbox_scarlett";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPS5:
|
||||
case ShaderCompilerPlatform.PS5:
|
||||
return "ps5";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPS5NGGC:
|
||||
case ShaderCompilerPlatform.PS5NGGC:
|
||||
return "ps5_nggc";
|
||||
default:
|
||||
return "unknown";
|
||||
@ -996,36 +997,36 @@ namespace AssetStudio
|
||||
{
|
||||
switch (m_ProgramType)
|
||||
{
|
||||
case ShaderGpuProgramType.kShaderGpuProgramGLLegacy:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramGLES31AEP:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramGLES31:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramGLES3:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramGLES:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramGLCore32:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramGLCore41:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramGLCore43:
|
||||
case ShaderGpuProgramType.GLLegacy:
|
||||
case ShaderGpuProgramType.GLES31AEP:
|
||||
case ShaderGpuProgramType.GLES31:
|
||||
case ShaderGpuProgramType.GLES3:
|
||||
case ShaderGpuProgramType.GLES:
|
||||
case ShaderGpuProgramType.GLCore32:
|
||||
case ShaderGpuProgramType.GLCore41:
|
||||
case ShaderGpuProgramType.GLCore43:
|
||||
sb.Append(Encoding.UTF8.GetString(m_ProgramCode));
|
||||
break;
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX9VertexSM20:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX9VertexSM30:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM20:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM30:
|
||||
case ShaderGpuProgramType.DX9VertexSM20:
|
||||
case ShaderGpuProgramType.DX9VertexSM30:
|
||||
case ShaderGpuProgramType.DX9PixelSM20:
|
||||
case ShaderGpuProgramType.DX9PixelSM30:
|
||||
{
|
||||
/*var shaderBytecode = new ShaderBytecode(m_ProgramCode);
|
||||
sb.Append(shaderBytecode.Disassemble());*/
|
||||
sb.Append("// shader disassembly not supported on DXBC");
|
||||
break;
|
||||
}
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX10Level9Vertex:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX10Level9Pixel:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM40:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM50:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX11PixelSM40:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX11PixelSM50:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX11GeometrySM40:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX11GeometrySM50:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX11HullSM50:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX11DomainSM50:
|
||||
case ShaderGpuProgramType.DX10Level9Vertex:
|
||||
case ShaderGpuProgramType.DX10Level9Pixel:
|
||||
case ShaderGpuProgramType.DX11VertexSM40:
|
||||
case ShaderGpuProgramType.DX11VertexSM50:
|
||||
case ShaderGpuProgramType.DX11PixelSM40:
|
||||
case ShaderGpuProgramType.DX11PixelSM50:
|
||||
case ShaderGpuProgramType.DX11GeometrySM40:
|
||||
case ShaderGpuProgramType.DX11GeometrySM50:
|
||||
case ShaderGpuProgramType.DX11HullSM50:
|
||||
case ShaderGpuProgramType.DX11DomainSM50:
|
||||
{
|
||||
/*int start = 6;
|
||||
if (m_Version == 201509030) // 5.3
|
||||
@ -1039,8 +1040,8 @@ namespace AssetStudio
|
||||
sb.Append("// shader disassembly not supported on DXBC");
|
||||
break;
|
||||
}
|
||||
case ShaderGpuProgramType.kShaderGpuProgramMetalVS:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramMetalFS:
|
||||
case ShaderGpuProgramType.MetalVS:
|
||||
case ShaderGpuProgramType.MetalFS:
|
||||
using (var reader = new BinaryReader(new MemoryStream(m_ProgramCode)))
|
||||
{
|
||||
var fourCC = reader.ReadUInt32();
|
||||
@ -1054,7 +1055,7 @@ namespace AssetStudio
|
||||
sb.Append(Encoding.UTF8.GetString(buff));
|
||||
}
|
||||
break;
|
||||
case ShaderGpuProgramType.kShaderGpuProgramSPIRV:
|
||||
case ShaderGpuProgramType.SPIRV:
|
||||
try
|
||||
{
|
||||
sb.Append(SpirVShaderConverter.Convert(m_ProgramCode));
|
||||
@ -1064,11 +1065,11 @@ namespace AssetStudio
|
||||
sb.Append($"// disassembly error {e.Message}\n");
|
||||
}
|
||||
break;
|
||||
case ShaderGpuProgramType.kShaderGpuProgramConsoleVS:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramConsoleFS:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramConsoleHS:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramConsoleDS:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramConsoleGS:
|
||||
case ShaderGpuProgramType.ConsoleVS:
|
||||
case ShaderGpuProgramType.ConsoleFS:
|
||||
case ShaderGpuProgramType.ConsoleHS:
|
||||
case ShaderGpuProgramType.ConsoleDS:
|
||||
case ShaderGpuProgramType.ConsoleGS:
|
||||
sb.Append(Encoding.UTF8.GetString(m_ProgramCode));
|
||||
break;
|
||||
default:
|
||||
|
@ -58,23 +58,23 @@ namespace AssetStudio
|
||||
//RotateAndFlip
|
||||
switch (settingsRaw.packingRotation)
|
||||
{
|
||||
case SpritePackingRotation.kSPRFlipHorizontal:
|
||||
case SpritePackingRotation.FlipHorizontal:
|
||||
spriteImage.Mutate(x => x.Flip(FlipMode.Horizontal));
|
||||
break;
|
||||
case SpritePackingRotation.kSPRFlipVertical:
|
||||
case SpritePackingRotation.FlipVertical:
|
||||
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
break;
|
||||
case SpritePackingRotation.kSPRRotate180:
|
||||
case SpritePackingRotation.Rotate180:
|
||||
spriteImage.Mutate(x => x.Rotate(180));
|
||||
break;
|
||||
case SpritePackingRotation.kSPRRotate90:
|
||||
case SpritePackingRotation.Rotate90:
|
||||
spriteImage.Mutate(x => x.Rotate(270));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//Tight
|
||||
if (settingsRaw.packingMode == SpritePackingMode.kSPMTight)
|
||||
if (settingsRaw.packingMode == SpritePackingMode.Tight)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user