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https://github.com/aelurum/AssetStudio.git
synced 2025-07-14 02:54:16 -04:00
Fixed some bugs
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq.Expressions;
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using System.Text;
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namespace Unity_Studio
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@ -34,7 +35,14 @@ namespace Unity_Studio
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m_Script = new byte[m_Script_size];
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a_Stream.Read(m_Script, 0, m_Script_size);
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if (m_Script[0] == 93) { m_Script = SevenZip.Compression.LZMA.SevenZipHelper.Decompress(m_Script); }
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if (m_Script[0] == 93)
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{
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try
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{
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m_Script = SevenZip.Compression.LZMA.SevenZipHelper.Decompress(m_Script);
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}
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catch { }
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}
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if (m_Script[0] == 60 || (m_Script[0] == 239 && m_Script[1] == 187 && m_Script[2] == 191 && m_Script[3] == 60)) { preloadData.extension = ".xml"; }
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}
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else
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