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https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
clean up code
This commit is contained in:
parent
4a46f897bd
commit
b1ea8dd346
@ -684,10 +684,10 @@ namespace AssetStudioGUI
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break;
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break;
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case Animator _:
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case Animator _:
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StatusStripUpdate("Can be exported to FBX file.");
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StatusStripUpdate("Can be exported to FBX file.");
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break;
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goto default;
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case AnimationClip _:
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case AnimationClip _:
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StatusStripUpdate("Can be exported with Animator or Objects");
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StatusStripUpdate("Can be exported with Animator or Objects");
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break;
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goto default;
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default:
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default:
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var str = assetItem.Asset.Dump();
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var str = assetItem.Asset.Dump();
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if (str != null)
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if (str != null)
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@ -695,10 +695,6 @@ namespace AssetStudioGUI
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textPreviewBox.Text = str;
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textPreviewBox.Text = str;
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textPreviewBox.Visible = true;
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textPreviewBox.Visible = true;
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}
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}
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else
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{
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StatusStripUpdate("Only supported export the raw file.");
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}
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break;
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break;
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}
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}
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}
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}
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@ -1790,22 +1786,15 @@ namespace AssetStudioGUI
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private void exportSelectedObjectsToolStripMenuItem_Click(object sender, EventArgs e)
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private void exportSelectedObjectsToolStripMenuItem_Click(object sender, EventArgs e)
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{
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{
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if (sceneTreeView.Nodes.Count > 0)
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ExportObjects(false);
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{
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var saveFolderDialog1 = new OpenFolderDialog();
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if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
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{
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var exportPath = saveFolderDialog1.Folder + "\\GameObject\\";
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ExportObjectsWithAnimationClip(exportPath, sceneTreeView.Nodes, openAfterExport.Checked);
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}
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}
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else
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{
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StatusStripUpdate("No Objects available for export");
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}
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}
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}
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private void exportObjectswithAnimationClipMenuItem_Click(object sender, EventArgs e)
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private void exportObjectswithAnimationClipMenuItem_Click(object sender, EventArgs e)
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{
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ExportObjects(true);
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}
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private void ExportObjects(bool animation)
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{
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{
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if (sceneTreeView.Nodes.Count > 0)
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if (sceneTreeView.Nodes.Count > 0)
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{
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{
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@ -1813,8 +1802,16 @@ namespace AssetStudioGUI
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if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
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if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
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{
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{
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var exportPath = saveFolderDialog1.Folder + "\\GameObject\\";
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var exportPath = saveFolderDialog1.Folder + "\\GameObject\\";
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var animationList = GetSelectedAssets().Where(x => x.Type == ClassIDType.AnimationClip).ToList();
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List<AssetItem> animationList = null;
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ExportObjectsWithAnimationClip(exportPath, sceneTreeView.Nodes, openAfterExport.Checked, animationList.Count == 0 ? null : animationList);
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if (animation)
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{
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animationList = GetSelectedAssets().Where(x => x.Type == ClassIDType.AnimationClip).ToList();
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if (animationList.Count == 0)
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{
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animationList = null;
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}
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}
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ExportObjectsWithAnimationClip(exportPath, sceneTreeView.Nodes, openAfterExport.Checked, animationList);
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}
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}
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}
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}
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else
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else
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@ -1825,23 +1822,15 @@ namespace AssetStudioGUI
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private void exportSelectedObjectsmergeToolStripMenuItem_Click(object sender, EventArgs e)
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private void exportSelectedObjectsmergeToolStripMenuItem_Click(object sender, EventArgs e)
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{
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{
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if (sceneTreeView.Nodes.Count > 0)
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ExportMergeObjects(false);
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{
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var gameObjects = new List<GameObject>();
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GetSelectedParentNode(sceneTreeView.Nodes, gameObjects);
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var saveFileDialog = new SaveFileDialog();
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saveFileDialog.FileName = gameObjects[0].m_Name + " (merge).fbx";
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saveFileDialog.AddExtension = false;
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saveFileDialog.Filter = "Fbx file (*.fbx)|*.fbx";
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if (saveFileDialog.ShowDialog() == DialogResult.OK)
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{
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var exportPath = saveFileDialog.FileName;
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ExportObjectsMergeWithAnimationClip(exportPath, openAfterExport.Checked, gameObjects);
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}
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}
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}
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}
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private void exportSelectedObjectsmergeWithAnimationClipToolStripMenuItem_Click(object sender, EventArgs e)
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private void exportSelectedObjectsmergeWithAnimationClipToolStripMenuItem_Click(object sender, EventArgs e)
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{
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ExportMergeObjects(true);
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}
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private void ExportMergeObjects(bool animation)
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{
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{
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if (sceneTreeView.Nodes.Count > 0)
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if (sceneTreeView.Nodes.Count > 0)
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{
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{
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@ -1854,8 +1843,16 @@ namespace AssetStudioGUI
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if (saveFileDialog.ShowDialog() == DialogResult.OK)
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if (saveFileDialog.ShowDialog() == DialogResult.OK)
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{
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{
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var exportPath = saveFileDialog.FileName;
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var exportPath = saveFileDialog.FileName;
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var animationList = GetSelectedAssets().Where(x => x.Type == ClassIDType.AnimationClip).ToList();
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List<AssetItem> animationList = null;
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ExportObjectsMergeWithAnimationClip(exportPath, openAfterExport.Checked, gameObjects, animationList.Count == 0 ? null : animationList);
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if (animation)
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{
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animationList = GetSelectedAssets().Where(x => x.Type == ClassIDType.AnimationClip).ToList();
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if (animationList.Count == 0)
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{
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animationList = null;
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}
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}
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ExportObjectsMergeWithAnimationClip(exportPath, openAfterExport.Checked, gameObjects, animationList);
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}
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}
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}
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}
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}
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}
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@ -888,28 +888,6 @@ namespace AssetStudio
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return boneName;
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return boneName;
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}
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}
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private static string BlendShapeNameGroup(Mesh mesh, int index)
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{
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string name = mesh.m_Shapes.channels[index].name;
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int dotPos = name.IndexOf('.');
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if (dotPos >= 0)
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{
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return name.Substring(0, dotPos);
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}
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return "Ungrouped";
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}
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private static string BlendShapeNameExtension(Mesh mesh, int index)
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{
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string name = mesh.m_Shapes.channels[index].name;
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int dotPos = name.IndexOf('.');
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if (dotPos >= 0)
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{
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return name.Substring(dotPos + 1);
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}
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return name;
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}
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private static ImportedVertex GetSourceVertex(List<ImportedSubmesh> submeshList, int morphVertIndex)
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private static ImportedVertex GetSourceVertex(List<ImportedSubmesh> submeshList, int morphVertIndex)
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{
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{
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foreach (var submesh in submeshList)
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foreach (var submesh in submeshList)
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