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fixed bug
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@ -66,7 +66,7 @@ namespace AssetStudioGUI
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if (m_AudioData == null || m_AudioData.Length == 0)
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return false;
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var converter = new AudioClipConverter(m_AudioClip);
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if (Properties.Settings.Default.convertAudio && converter.IsFMODSupport)
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if (Properties.Settings.Default.convertAudio && converter.IsSupport)
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{
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var exportFullName = exportPath + item.Text + ".wav";
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if (ExportFileExists(exportFullName))
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