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improved AnimationClip export
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@ -66,8 +66,7 @@ namespace AssetStudio {
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void ExportMesh(FbxNode* pFrameNode, ImportedMesh^ meshList, bool normals);
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FbxFileTexture* ExportTexture(ImportedTexture^ matTex, FbxMesh* pMesh);
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void ExportAnimations(bool EulerFilter, float filterValue, bool flatInbetween);
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void ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* EulerFilter, float filterPrecision, List<String^>^ pNotFound);
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void ExportSampledAnimation(ImportedSampledAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* EulerFilter, float filterPrecision, bool flatInbetween, List<String^>^ pNotFound);
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void ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* EulerFilter, float filterPrecision, bool flatInbetween);
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void ExportMorphs(IImported^ imported, bool morphMask, bool flatInbetween);
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};
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