improved AnimationClip export

This commit is contained in:
Perfare
2018-09-03 15:13:18 +08:00
parent ec8c3e71d6
commit afae830ece
4 changed files with 133 additions and 411 deletions

View File

@ -66,8 +66,7 @@ namespace AssetStudio {
void ExportMesh(FbxNode* pFrameNode, ImportedMesh^ meshList, bool normals);
FbxFileTexture* ExportTexture(ImportedTexture^ matTex, FbxMesh* pMesh);
void ExportAnimations(bool EulerFilter, float filterValue, bool flatInbetween);
void ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* EulerFilter, float filterPrecision, List<String^>^ pNotFound);
void ExportSampledAnimation(ImportedSampledAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* EulerFilter, float filterPrecision, bool flatInbetween, List<String^>^ pNotFound);
void ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* EulerFilter, float filterPrecision, bool flatInbetween);
void ExportMorphs(IImported^ imported, bool morphMask, bool flatInbetween);
};