improved AnimationClip export

This commit is contained in:
Perfare
2018-09-03 15:13:18 +08:00
parent ec8c3e71d6
commit afae830ece
4 changed files with 133 additions and 411 deletions

View File

@ -15,7 +15,7 @@ namespace AssetStudio
public List<ImportedMesh> MeshList { get; protected set; } = new List<ImportedMesh>();
public List<ImportedMaterial> MaterialList { get; protected set; } = new List<ImportedMaterial>();
public List<ImportedTexture> TextureList { get; protected set; } = new List<ImportedTexture>();
public List<ImportedAnimation> AnimationList { get; protected set; } = new List<ImportedAnimation>();
public List<ImportedKeyframedAnimation> AnimationList { get; protected set; } = new List<ImportedKeyframedAnimation>();
public List<ImportedMorph> MorphList { get; protected set; } = new List<ImportedMorph>();
private Avatar avatar;
@ -651,14 +651,14 @@ namespace AssetStudio
{
foreach (var assetPreloadData in animationClipHashSet)
{
var clip = new AnimationClip(assetPreloadData);
if (clip.m_Legacy)
var animationClip = new AnimationClip(assetPreloadData);
var iAnim = new ImportedKeyframedAnimation();
AnimationList.Add(iAnim);
iAnim.Name = animationClip.m_Name;
iAnim.TrackList = new List<ImportedAnimationKeyframedTrack>();
if (animationClip.m_Legacy)
{
var iAnim = new ImportedKeyframedAnimation();
iAnim.Name = clip.m_Name;
AnimationList.Add(iAnim);
iAnim.TrackList = new List<ImportedAnimationKeyframedTrack>();
foreach (var m_RotationCurve in clip.m_RotationCurves)
foreach (var m_RotationCurve in animationClip.m_RotationCurves)
{
var path = m_RotationCurve.path;
var boneName = path.Substring(path.LastIndexOf('/') + 1);
@ -675,7 +675,7 @@ namespace AssetStudio
track.Rotations.Add(new ImportedKeyframe<Vector3>(m_Curve.time, value));
}
}
foreach (var m_PositionCurve in clip.m_PositionCurves)
foreach (var m_PositionCurve in animationClip.m_PositionCurves)
{
var path = m_PositionCurve.path;
var boneName = path.Substring(path.LastIndexOf('/') + 1);
@ -691,7 +691,7 @@ namespace AssetStudio
track.Translations.Add(new ImportedKeyframe<Vector3>(m_Curve.time, new Vector3(-m_Curve.value.X, m_Curve.value.Y, m_Curve.value.Z)));
}
}
foreach (var m_ScaleCurve in clip.m_ScaleCurves)
foreach (var m_ScaleCurve in animationClip.m_ScaleCurves)
{
var path = m_ScaleCurve.path;
var boneName = path.Substring(path.LastIndexOf('/') + 1);
@ -707,184 +707,122 @@ namespace AssetStudio
track.Scalings.Add(new ImportedKeyframe<Vector3>(m_Curve.time, new Vector3(m_Curve.value.X, m_Curve.value.Y, m_Curve.value.Z)));
}
}
if ((bool)Properties.Settings.Default["FixRotation"])
{
foreach (var track in iAnim.TrackList)
{
var prevKey = new Vector3();
foreach (var rotation in track.Rotations)
{
var value = rotation.value;
ReplaceOutOfBound(ref prevKey, ref value);
prevKey = value;
rotation.value = value;
}
}
}
}
else
{
var iAnim = new ImportedSampledAnimation();
iAnim.Name = clip.m_Name;
iAnim.SampleRate = clip.m_SampleRate;
AnimationList.Add(iAnim);
int numTracks = (clip.m_MuscleClip.m_Clip.m_ConstantClip.data.Length + (int)clip.m_MuscleClip.m_Clip.m_DenseClip.m_CurveCount + (int)clip.m_MuscleClip.m_Clip.m_StreamedClip.curveCount + 9) / 10;
iAnim.TrackList = new List<ImportedAnimationSampledTrack>(numTracks);
var streamedFrames = clip.m_MuscleClip.m_Clip.m_StreamedClip.ReadData();
float[] streamedValues = new float[clip.m_MuscleClip.m_Clip.m_StreamedClip.curveCount];
int numFrames = Math.Max(clip.m_MuscleClip.m_Clip.m_DenseClip.m_FrameCount, streamedFrames.Count - 2);
for (int frameIdx = 0; frameIdx < numFrames; frameIdx++)
var m_Clip = animationClip.m_MuscleClip.m_Clip;
var streamedFrames = m_Clip.m_StreamedClip.ReadData();
var m_ClipBindingConstant = animationClip.m_ClipBindingConstant;
for (int frameIndex = 1; frameIndex < streamedFrames.Count - 1; frameIndex++)
{
if (1 + frameIdx < streamedFrames.Count)
var frame = streamedFrames[frameIndex];
var streamedValues = frame.keyList.Select(x => x.value).ToArray();
for (int curveIndex = 0; curveIndex < frame.keyList.Count;)
{
for (int i = 0; i < streamedFrames[1 + frameIdx].keyList.Count; i++)
{
streamedValues[i] = streamedFrames[1 + frameIdx].keyList[i].value;
}
}
int numStreamedCurves = 1 + frameIdx < streamedFrames.Count ? streamedFrames[1 + frameIdx].keyList.Count : 0;
int numCurves = numStreamedCurves + (int)clip.m_MuscleClip.m_Clip.m_DenseClip.m_CurveCount + clip.m_MuscleClip.m_Clip.m_ConstantClip.data.Length;
int streamOffset = numStreamedCurves - (int)clip.m_MuscleClip.m_Clip.m_StreamedClip.curveCount;
for (int curveIdx = 0; curveIdx < numCurves;)
{
GenericBinding binding;
float[] data;
int dataOffset;
if (1 + frameIdx < streamedFrames.Count && curveIdx < streamedFrames[1 + frameIdx].keyList.Count)
{
binding = clip.m_ClipBindingConstant.FindBinding(streamedFrames[1 + frameIdx].keyList[curveIdx].index);
data = streamedValues;
dataOffset = 0;
}
else if (curveIdx < numStreamedCurves + clip.m_MuscleClip.m_Clip.m_DenseClip.m_CurveCount)
{
binding = clip.m_ClipBindingConstant.FindBinding(curveIdx - streamOffset);
data = clip.m_MuscleClip.m_Clip.m_DenseClip.m_SampleArray;
dataOffset = numStreamedCurves - frameIdx * (int)clip.m_MuscleClip.m_Clip.m_DenseClip.m_CurveCount;
}
else
{
binding = clip.m_ClipBindingConstant.FindBinding(curveIdx - streamOffset);
data = clip.m_MuscleClip.m_Clip.m_ConstantClip.data;
dataOffset = numStreamedCurves + (int)clip.m_MuscleClip.m_Clip.m_DenseClip.m_CurveCount;
}
if (binding.path == 0)
{
curveIdx++;
continue;
}
string boneName = GetNameFromHashes(binding.path, binding.attribute);
ImportedAnimationSampledTrack track = iAnim.FindTrack(boneName);
if (track == null)
{
track = new ImportedAnimationSampledTrack();
track.Name = boneName;
iAnim.TrackList.Add(track);
}
try
{
switch (binding.attribute)
{
case 1:
if (track.Translations == null)
{
track.Translations = new Vector3?[numFrames];
}
track.Translations[frameIdx] = new Vector3
(
-data[curveIdx++ - dataOffset],
data[curveIdx++ - dataOffset],
data[curveIdx++ - dataOffset]
);
break;
case 2:
if (track.Rotations == null)
{
track.Rotations = new Vector3?[numFrames];
}
track.Rotations[frameIdx] = Fbx.QuaternionToEuler(new Quaternion
(
data[curveIdx++ - dataOffset],
-data[curveIdx++ - dataOffset],
-data[curveIdx++ - dataOffset],
data[curveIdx++ - dataOffset]
));
break;
case 3:
if (track.Scalings == null)
{
track.Scalings = new Vector3?[numFrames];
}
track.Scalings[frameIdx] = new Vector3
(
data[curveIdx++ - dataOffset],
data[curveIdx++ - dataOffset],
data[curveIdx++ - dataOffset]
);
break;
case 4:
if (track.Rotations == null)
{
track.Rotations = new Vector3?[numFrames];
}
track.Rotations[frameIdx] = new Vector3
(
data[curveIdx++ - dataOffset],
-data[curveIdx++ - dataOffset],
-data[curveIdx++ - dataOffset]
);
break;
default:
if (track.Curve == null)
{
track.Curve = new float?[numFrames];
}
track.Curve[frameIdx] = data[curveIdx++ - dataOffset];
break;
}
}
catch
{
//errors.Append(" ").Append(boneName).Append(" a=").Append(binding.attribute).Append(" ci=").Append(curveIdx).Append("/#=").Append(numCurves).Append(" of=").Append(dataOffset).Append(" f=").Append(frameIdx).Append("/#=").Append(numFrames).Append("\n");
//TODO Display error
break;
}
ReadCurveData(iAnim, m_ClipBindingConstant, frame.keyList[curveIndex].index, frame.time, streamedValues, 0, ref curveIndex);
}
}
if ((bool)Properties.Settings.Default["FixRotation"])
var m_DenseClip = m_Clip.m_DenseClip;
var streamCount = m_Clip.m_StreamedClip.curveCount;
for (int frameIndex = 0; frameIndex < m_DenseClip.m_FrameCount; frameIndex++)
{
foreach (var track in iAnim.TrackList)
var time = frameIndex / m_DenseClip.m_SampleRate;
var frameOffset = frameIndex * m_DenseClip.m_CurveCount;
for (int curveIndex = 0; curveIndex < m_DenseClip.m_CurveCount;)
{
if (track.Rotations == null)
continue;
var prevKey = new Vector3();
for (var i = 0; i < track.Rotations.Length; i++)
{
var rotation = track.Rotations[i];
if (rotation == null)
continue;
var value = new Vector3(rotation.Value.X, rotation.Value.Y, rotation.Value.Z);
ReplaceOutOfBound(ref prevKey, ref value);
prevKey = value;
track.Rotations[i] = value;
}
var index = streamCount + curveIndex;
ReadCurveData(iAnim, m_ClipBindingConstant, (int)index, time, m_DenseClip.m_SampleArray, (int)frameOffset, ref curveIndex);
}
}
var m_ConstantClip = m_Clip.m_ConstantClip;
var denseCount = m_Clip.m_DenseClip.m_CurveCount;
var time2 = 0.0f;
for (int i = 0; i < 2; i++)
{
for (int curveIndex = 0; curveIndex < m_ConstantClip.data.Length;)
{
var index = streamCount + denseCount + curveIndex;
ReadCurveData(iAnim, m_ClipBindingConstant, (int)index, time2, m_ConstantClip.data, 0, ref curveIndex);
}
time2 = animationClip.m_MuscleClip.m_StopTime;
}
}
if ((bool)Properties.Settings.Default["FixRotation"])
{
foreach (var track in iAnim.TrackList)
{
var prevKey = new Vector3();
foreach (var rotation in track.Rotations)
{
var value = rotation.value;
ReplaceOutOfBound(ref prevKey, ref value);
prevKey = value;
rotation.value = value;
}
}
}
}
}
private void ReadCurveData(ImportedKeyframedAnimation iAnim, AnimationClipBindingConstant m_ClipBindingConstant, int index, float time, float[] data, int offset, ref int curveIndex)
{
var binding = m_ClipBindingConstant.FindBinding(index);
if (binding.path == 0)
{
curveIndex++;
return;
}
var boneName = GetNameFromHashes(binding.path, binding.attribute);
var track = iAnim.FindTrack(boneName);
if (track == null)
{
track = new ImportedAnimationKeyframedTrack { Name = boneName };
iAnim.TrackList.Add(track);
}
switch (binding.attribute)
{
case 1:
track.Translations.Add(new ImportedKeyframe<Vector3>(time, new Vector3
(
-data[curveIndex++ + offset],
data[curveIndex++ + offset],
data[curveIndex++ + offset]
)));
break;
case 2:
var value = Fbx.QuaternionToEuler(new Quaternion
(
data[curveIndex++ + offset],
-data[curveIndex++ + offset],
-data[curveIndex++ + offset],
data[curveIndex++ + offset]
));
track.Rotations.Add(new ImportedKeyframe<Vector3>(time, value));
break;
case 3:
track.Scalings.Add(new ImportedKeyframe<Vector3>(time, new Vector3
(
data[curveIndex++ + offset],
data[curveIndex++ + offset],
data[curveIndex++ + offset]
)));
break;
case 4:
track.Rotations.Add(new ImportedKeyframe<Vector3>(time, new Vector3
(
data[curveIndex++ + offset],
-data[curveIndex++ + offset],
-data[curveIndex++ + offset]
)));
break;
default:
track.Curve.Add(new ImportedKeyframe<float>(time, data[curveIndex++]));
break;
}
}
private string GetNameFromHashes(uint path, uint attribute)
{
var boneName = GetNameFromBonePathHashes(path);