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https://github.com/aelurum/AssetStudio.git
synced 2025-07-18 03:24:15 -04:00
Add option to export Live2D Cubism models
This commit is contained in:
@ -21,6 +21,7 @@ namespace AssetStudioCLI.Options
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ExportRaw,
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Dump,
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Info,
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ExportLive2D,
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}
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internal enum AssetGroupOption
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@ -132,11 +133,12 @@ namespace AssetStudioCLI.Options
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optionDefaultValue: WorkMode.Export,
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optionName: "-m, --mode <value>",
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optionDescription: "Specify working mode\n" +
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"<Value: export(default) | exportRaw | dump | info>\n" +
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"<Value: export(default) | exportRaw | dump | info | live2d>\n" +
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"Export - Exports converted assets\n" +
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"ExportRaw - Exports raw data\n" +
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"Dump - Makes asset dumps\n" +
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"Info - Loads file(s), shows the number of supported for export assets and exits\n" +
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"Live2D - Exports Live2D Cubism 3 models\n" +
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"Example: \"-m info\"\n",
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optionHelpGroup: HelpGroups.General
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);
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@ -414,6 +416,17 @@ namespace AssetStudioCLI.Options
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case "info":
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o_workMode.Value = WorkMode.Info;
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break;
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case "live2d":
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o_workMode.Value = WorkMode.ExportLive2D;
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o_exportAssetTypes.Value = new List<ClassIDType>()
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{
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ClassIDType.AnimationClip,
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ClassIDType.GameObject,
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ClassIDType.MonoBehaviour,
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ClassIDType.Texture2D,
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ClassIDType.Transform,
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};
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break;
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default:
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Console.WriteLine($"{"Error".Color(brightRed)} during parsing [{option}] option. Unsupported working mode: [{value.Color(brightRed)}].\n");
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Console.WriteLine(o_workMode.Description);
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@ -422,6 +435,11 @@ namespace AssetStudioCLI.Options
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break;
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case "-t":
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case "--asset-type":
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if (o_workMode.Value == WorkMode.ExportLive2D)
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{
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i++;
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continue;
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}
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var splittedTypes = ValueSplitter(value);
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o_exportAssetTypes.Value = new List<ClassIDType>();
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foreach (var type in splittedTypes)
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@ -773,29 +791,37 @@ namespace AssetStudioCLI.Options
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sb.AppendLine("[Current Options]");
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sb.AppendLine($"# Working Mode: {o_workMode}");
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sb.AppendLine($"# Input Path: \"{inputPath}\"");
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if (o_workMode.Value != WorkMode.Info)
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switch (o_workMode.Value)
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{
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sb.AppendLine($"# Output Path: \"{o_outputFolder}\"");
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sb.AppendLine($"# Export Asset Type(s): {string.Join(", ", o_exportAssetTypes.Value)}");
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sb.AppendLine($"# Asset Group Option: {o_groupAssetsBy}");
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sb.AppendLine($"# Export Image Format: {o_imageFormat}");
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sb.AppendLine($"# Export Audio Format: {o_audioFormat}");
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sb.AppendLine($"# Log Level: {o_logLevel}");
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sb.AppendLine($"# Log Output: {o_logOutput}");
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sb.AppendLine($"# Export Asset List: {o_exportAssetList}");
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sb.AppendLine(ShowCurrentFilter());
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sb.AppendLine($"# Assebmly Path: \"{o_assemblyPath}\"");
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sb.AppendLine($"# Unity Version: \"{o_unityVersion}\"");
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sb.AppendLine($"# Restore TextAsset extension: {!f_notRestoreExtensionName.Value}");
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}
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else
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{
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sb.AppendLine($"# Export Asset Type(s): {string.Join(", ", o_exportAssetTypes.Value)}");
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sb.AppendLine($"# Log Level: {o_logLevel}");
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sb.AppendLine($"# Log Output: {o_logOutput}");
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sb.AppendLine($"# Export Asset List: {o_exportAssetList}");
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sb.AppendLine(ShowCurrentFilter());
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sb.AppendLine($"# Unity Version: \"{o_unityVersion}\"");
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case WorkMode.Info:
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sb.AppendLine($"# Export Asset Type(s): {string.Join(", ", o_exportAssetTypes.Value)}");
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sb.AppendLine($"# Log Level: {o_logLevel}");
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sb.AppendLine($"# Log Output: {o_logOutput}");
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sb.AppendLine($"# Export Asset List: {o_exportAssetList}");
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sb.AppendLine(ShowCurrentFilter());
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sb.AppendLine($"# Unity Version: \"{o_unityVersion}\"");
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break;
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case WorkMode.ExportLive2D:
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sb.AppendLine($"# Output Path: \"{o_outputFolder}\"");
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sb.AppendLine($"# Log Level: {o_logLevel}");
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sb.AppendLine($"# Log Output: {o_logOutput}");
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sb.AppendLine($"# Export Asset List: {o_exportAssetList}");
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sb.AppendLine($"# Unity Version: \"{o_unityVersion}\"");
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break;
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default:
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sb.AppendLine($"# Output Path: \"{o_outputFolder}\"");
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sb.AppendLine($"# Export Asset Type(s): {string.Join(", ", o_exportAssetTypes.Value)}");
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sb.AppendLine($"# Asset Group Option: {o_groupAssetsBy}");
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sb.AppendLine($"# Export Image Format: {o_imageFormat}");
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sb.AppendLine($"# Export Audio Format: {o_audioFormat}");
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sb.AppendLine($"# Log Level: {o_logLevel}");
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sb.AppendLine($"# Log Output: {o_logOutput}");
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sb.AppendLine($"# Export Asset List: {o_exportAssetList}");
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sb.AppendLine(ShowCurrentFilter());
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sb.AppendLine($"# Assebmly Path: \"{o_assemblyPath}\"");
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sb.AppendLine($"# Unity Version: \"{o_unityVersion}\"");
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sb.AppendLine($"# Restore TextAsset extension: {!f_notRestoreExtensionName.Value}");
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break;
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}
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sb.AppendLine("======");
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Logger.Info(sb.ToString());
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@ -36,7 +36,7 @@ namespace AssetStudioCLI
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if (studio.LoadAssets())
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{
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studio.ParseAssets();
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if (options.filterBy != FilterBy.None)
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if (options.filterBy != FilterBy.None && options.o_workMode.Value != WorkMode.ExportLive2D)
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{
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studio.FilterAssets();
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}
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@ -44,12 +44,18 @@ namespace AssetStudioCLI
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{
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studio.ExportAssetList();
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}
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if (options.o_workMode.Value == WorkMode.Info)
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switch (options.o_workMode.Value)
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{
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studio.ShowExportableAssetsInfo();
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return;
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case WorkMode.Info:
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studio.ShowExportableAssetsInfo();
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break;
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case WorkMode.ExportLive2D:
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studio.ExportLive2D();
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break;
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default:
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studio.ExportAssets();
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break;
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}
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studio.ExportAssets();
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}
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}
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catch (Exception ex)
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@ -6,6 +6,7 @@ using System.IO;
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using System.Linq;
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using System.Xml.Linq;
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using static AssetStudioCLI.Exporter;
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using static CubismLive2DExtractor.Live2DExtractor;
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using Ansi = AssetStudioCLI.CLIAnsiColors;
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namespace AssetStudioCLI
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@ -14,6 +15,7 @@ namespace AssetStudioCLI
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{
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public AssetsManager assetsManager = new AssetsManager();
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public List<AssetItem> parsedAssetsList = new List<AssetItem>();
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private static Dictionary<AssetStudio.Object, string> containers = new Dictionary<AssetStudio.Object, string>();
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private readonly CLIOptions options;
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public Studio(CLIOptions cliOptions)
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@ -51,7 +53,6 @@ namespace AssetStudioCLI
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Logger.Info("Parse assets...");
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var fileAssetsList = new List<AssetItem>();
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var containers = new Dictionary<AssetStudio.Object, string>();
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var objectCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count);
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Progress.Reset();
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@ -147,7 +148,6 @@ namespace AssetStudioCLI
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}
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}
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parsedAssetsList.AddRange(fileAssetsList);
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containers.Clear();
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fileAssetsList.Clear();
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}
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}
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@ -379,5 +379,78 @@ namespace AssetStudioCLI
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}
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Logger.Info($"Finished exporting asset list with {parsedAssetsList.Count} items.");
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}
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public void ExportLive2D()
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{
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var baseDestPath = Path.Combine(options.o_outputFolder.Value, "Live2DOutput");
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var useFullContainerPath = false;
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Progress.Reset();
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Logger.Info($"Searching for Live2D files...");
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var cubismMocs = parsedAssetsList.Where(x =>
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{
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if (x.Type == ClassIDType.MonoBehaviour)
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{
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((MonoBehaviour)x.Asset).m_Script.TryGet(out var m_Script);
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return m_Script?.m_ClassName == "CubismMoc";
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}
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return false;
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}).Select(x => x.Asset).ToArray();
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if (cubismMocs.Length == 0)
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{
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Logger.Default.Log(LoggerEvent.Info, "Live2D Cubism models were not found.", ignoreLevel: true);
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return;
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}
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if (cubismMocs.Length > 1)
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{
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var basePathSet = cubismMocs.Select(x => containers[x].Substring(0, containers[x].LastIndexOf("/"))).ToHashSet();
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if (basePathSet.Count != cubismMocs.Length)
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{
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useFullContainerPath = true;
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Logger.Debug($"useFullContainerPath: {useFullContainerPath}");
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}
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}
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var basePathList = useFullContainerPath ?
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cubismMocs.Select(x => containers[x]).ToList() :
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cubismMocs.Select(x => containers[x].Substring(0, containers[x].LastIndexOf("/"))).ToList();
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var lookup = containers.ToLookup(
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x => basePathList.Find(b => x.Value.Contains(b) && x.Value.Split('/').Any(y => y == b.Substring(b.LastIndexOf("/") + 1))),
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x => x.Key
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);
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var totalModelCount = lookup.LongCount(x => x.Key != null);
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Logger.Info($"Found {totalModelCount} model(s).");
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var name = "";
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var modelCounter = 0;
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foreach (var assets in lookup)
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{
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var container = assets.Key;
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if (container == null)
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continue;
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name = container;
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Logger.Info($"[{modelCounter + 1}/{totalModelCount}] Exporting Live2D: \"{container.Color(Ansi.BrightCyan)}\"");
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try
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{
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var modelName = useFullContainerPath ? Path.GetFileNameWithoutExtension(container) : container.Substring(container.LastIndexOf('/') + 1);
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container = Path.HasExtension(container) ? container.Replace(Path.GetExtension(container), "") : container;
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var destPath = Path.Combine(baseDestPath, container) + Path.DirectorySeparatorChar;
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ExtractLive2D(assets, destPath, modelName);
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modelCounter++;
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}
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catch (Exception ex)
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{
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Logger.Error($"Live2D model export error: \"{name}\"", ex);
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}
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Progress.Report(modelCounter, (int)totalModelCount);
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}
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var status = modelCounter > 0 ?
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$"Finished exporting [{modelCounter}/{totalModelCount}] Live2D model(s) to \"{options.o_outputFolder.Value.Color(Ansi.BrightCyan)}\"" :
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"Nothing exported.";
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Logger.Default.Log(LoggerEvent.Info, status, ignoreLevel: true);
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}
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}
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}
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