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Add support for swizzled Switch textures
Co-Authored-By: nesrak1 <[email protected]>
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@@ -932,6 +932,8 @@ namespace AssetStudioGUI
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}
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}
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}
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var switchSwizzled = m_Texture2D.m_PlatformBlob.Length != 0;
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assetItem.InfoText += assetItem.Asset.platform == BuildTarget.Switch ? $"\nUses texture swizzling: {switchSwizzled}" : "";
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PreviewTexture(bitmap);
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StatusStripUpdate("'Ctrl'+'R'/'G'/'B'/'A' for Channel Toggle");
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