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Fixed bug
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eb13585174
commit
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@ -681,11 +681,6 @@ namespace AssetStudio
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{
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{
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m_VertexCount = (int)m_VertexData.m_VertexCount;
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m_VertexCount = (int)m_VertexData.m_VertexCount;
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if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
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{
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InitMSkin();
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}
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for (var chn = 0; chn < m_VertexData.m_Channels.Length; chn++)
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for (var chn = 0; chn < m_VertexData.m_Channels.Length; chn++)
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{
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{
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var m_Channel = m_VertexData.m_Channels[chn];
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var m_Channel = m_VertexData.m_Channels[chn];
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@ -764,6 +759,10 @@ namespace AssetStudio
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//kShaderChannelTexCoord7 11
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//kShaderChannelTexCoord7 11
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//2018.2 and up
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//2018.2 and up
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case 12: //kShaderChannelBlendWeight
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case 12: //kShaderChannelBlendWeight
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if (m_Skin == null)
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{
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InitMSkin();
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}
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for (int i = 0; i < m_VertexCount; i++)
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for (int i = 0; i < m_VertexCount; i++)
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{
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{
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for (int j = 0; j < 4; j++)
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for (int j = 0; j < 4; j++)
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@ -773,6 +772,10 @@ namespace AssetStudio
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}
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}
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break;
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break;
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case 13: //kShaderChannelBlendIndices
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case 13: //kShaderChannelBlendIndices
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if (m_Skin == null)
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{
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InitMSkin();
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}
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for (int i = 0; i < m_VertexCount; i++)
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for (int i = 0; i < m_VertexCount; i++)
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{
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{
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for (int j = 0; j < 4; j++)
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for (int j = 0; j < 4; j++)
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