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improved
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parent
48ca96807f
commit
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@ -32,6 +32,12 @@ namespace AssetStudio
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kSPMRectangle
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kSPMRectangle
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};
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};
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public enum SpriteMeshType
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{
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kSpriteMeshTypeFullRect,
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kSpriteMeshTypeTight
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};
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public class SpriteSettings
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public class SpriteSettings
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{
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{
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public uint settingsRaw;
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public uint settingsRaw;
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@ -39,6 +45,7 @@ namespace AssetStudio
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public uint packed;
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public uint packed;
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public SpritePackingMode packingMode;
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public SpritePackingMode packingMode;
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public SpritePackingRotation packingRotation;
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public SpritePackingRotation packingRotation;
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public SpriteMeshType meshType;
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public SpriteSettings(BinaryReader reader)
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public SpriteSettings(BinaryReader reader)
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{
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{
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@ -47,8 +54,7 @@ namespace AssetStudio
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packed = settingsRaw & 1; //1
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packed = settingsRaw & 1; //1
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packingMode = (SpritePackingMode)((settingsRaw >> 1) & 1); //1
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packingMode = (SpritePackingMode)((settingsRaw >> 1) & 1); //1
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packingRotation = (SpritePackingRotation)((settingsRaw >> 2) & 0xf); //4
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packingRotation = (SpritePackingRotation)((settingsRaw >> 2) & 0xf); //4
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meshType = (SpriteMeshType)((settingsRaw >> 6) & 1); //1
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//meshType = (settingsRaw >> 6) & 1; //1
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//reserved
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//reserved
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}
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}
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}
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}
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@ -734,8 +734,7 @@ namespace AssetStudioGUI
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private void PreviewTexture2D(AssetItem assetItem, Texture2D m_Texture2D)
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private void PreviewTexture2D(AssetItem assetItem, Texture2D m_Texture2D)
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{
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{
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var converter = new Texture2DConverter(m_Texture2D);
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var bitmap = m_Texture2D.ConvertToBitmap(true);
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var bitmap = converter.ConvertToBitmap(true);
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if (bitmap != null)
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if (bitmap != null)
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{
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{
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assetItem.InfoText = $"Width: {m_Texture2D.m_Width}\nHeight: {m_Texture2D.m_Height}\nFormat: {m_Texture2D.m_TextureFormat}";
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assetItem.InfoText = $"Width: {m_Texture2D.m_Width}\nHeight: {m_Texture2D.m_Height}\nFormat: {m_Texture2D.m_TextureFormat}";
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@ -717,7 +717,7 @@ namespace AssetStudio
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return iMat;
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return iMat;
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}
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}
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private void ConvertTexture2D(Texture2D tex2D, string name)
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private void ConvertTexture2D(Texture2D m_Texture2D, string name)
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{
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{
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var iTex = ImportedHelpers.FindTexture(name, TextureList);
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var iTex = ImportedHelpers.FindTexture(name, TextureList);
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if (iTex != null)
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if (iTex != null)
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@ -725,7 +725,7 @@ namespace AssetStudio
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return;
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return;
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}
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}
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var bitmap = new Texture2DConverter(tex2D).ConvertToBitmap(true);
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var bitmap = m_Texture2D.ConvertToBitmap(true);
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if (bitmap != null)
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if (bitmap != null)
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{
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{
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using (var stream = new MemoryStream())
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using (var stream = new MemoryStream())
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@ -30,8 +30,7 @@ namespace AssetStudio
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private static Bitmap CutImage(Texture2D m_Texture2D, Sprite m_Sprite, RectangleF textureRect, Vector2 textureRectOffset, SpriteSettings settingsRaw)
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private static Bitmap CutImage(Texture2D m_Texture2D, Sprite m_Sprite, RectangleF textureRect, Vector2 textureRectOffset, SpriteSettings settingsRaw)
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{
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{
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var texture2D = new Texture2DConverter(m_Texture2D);
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var originalImage = m_Texture2D.ConvertToBitmap(false);
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var originalImage = texture2D.ConvertToBitmap(false);
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if (originalImage != null)
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if (originalImage != null)
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{
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{
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using (originalImage)
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using (originalImage)
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@ -63,6 +62,7 @@ namespace AssetStudio
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break;
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break;
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}
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}
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}
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}
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//Tight
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//Tight
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if (settingsRaw.packingMode == SpritePackingMode.kSPMTight)
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if (settingsRaw.packingMode == SpritePackingMode.kSPMTight)
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{
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{
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