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improved
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@ -30,8 +30,7 @@ namespace AssetStudio
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private static Bitmap CutImage(Texture2D m_Texture2D, Sprite m_Sprite, RectangleF textureRect, Vector2 textureRectOffset, SpriteSettings settingsRaw)
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{
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var texture2D = new Texture2DConverter(m_Texture2D);
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var originalImage = texture2D.ConvertToBitmap(false);
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var originalImage = m_Texture2D.ConvertToBitmap(false);
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if (originalImage != null)
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{
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using (originalImage)
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@ -63,6 +62,7 @@ namespace AssetStudio
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break;
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}
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}
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//Tight
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if (settingsRaw.packingMode == SpritePackingMode.kSPMTight)
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{
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