mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-07-14 02:54:16 -04:00
- fixed an issue with vertex colors in Unity 5
- added support for UV channels 3 & 4 in Unity 5 - fixed a problem with the scene hierarchy search box
This commit is contained in:
142
Unity Studio/UnityStudioForm.Designer.cs
generated
142
Unity Studio/UnityStudioForm.Designer.cs
generated
@ -62,16 +62,14 @@
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this.splitContainer1 = new System.Windows.Forms.SplitContainer();
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this.tabControl1 = new System.Windows.Forms.TabControl();
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this.tabPage1 = new System.Windows.Forms.TabPage();
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this.sceneTreeView = new Unity_Studio.GOHierarchy();
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this.treeSearch = new System.Windows.Forms.TextBox();
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this.tabPage2 = new System.Windows.Forms.TabPage();
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this.assetListView = new System.Windows.Forms.ListView();
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this.columnHeaderName = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
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this.columnHeaderType = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
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this.columnHeaderSize = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
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this.listSearch = new System.Windows.Forms.TextBox();
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this.tabPage3 = new System.Windows.Forms.TabPage();
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this.classesListView = new System.Windows.Forms.ListView();
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this.columnHeader1 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
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this.columnHeader2 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
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this.progressbarPanel = new System.Windows.Forms.Panel();
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this.progressBar1 = new System.Windows.Forms.ProgressBar();
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this.previewPanel = new System.Windows.Forms.Panel();
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@ -92,22 +90,24 @@
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this.classTextBox = new System.Windows.Forms.TextBox();
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this.statusStrip1 = new System.Windows.Forms.StatusStrip();
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this.toolStripStatusLabel1 = new System.Windows.Forms.ToolStripStatusLabel();
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this.treeSearch = new System.Windows.Forms.TextBox();
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this.tabPage3 = new System.Windows.Forms.TabPage();
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this.classesListView = new System.Windows.Forms.ListView();
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this.columnHeader1 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
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this.columnHeader2 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
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this.timer = new System.Windows.Forms.Timer(this.components);
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this.openFileDialog1 = new System.Windows.Forms.OpenFileDialog();
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this.openFolderDialog1 = new System.Windows.Forms.OpenFileDialog();
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this.saveFileDialog1 = new System.Windows.Forms.SaveFileDialog();
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this.saveFolderDialog1 = new System.Windows.Forms.SaveFileDialog();
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this.treeTip = new System.Windows.Forms.ToolTip(this.components);
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this.sceneTreeView = new Unity_Studio.GOHierarchy();
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this.menuStrip1.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)(this.splitContainer1)).BeginInit();
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this.splitContainer1.Panel1.SuspendLayout();
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this.splitContainer1.Panel2.SuspendLayout();
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this.splitContainer1.SuspendLayout();
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this.tabControl1.SuspendLayout();
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this.tabPage1.SuspendLayout();
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this.tabPage2.SuspendLayout();
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this.tabPage3.SuspendLayout();
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this.progressbarPanel.SuspendLayout();
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this.previewPanel.SuspendLayout();
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this.FMODpanel.SuspendLayout();
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@ -115,6 +115,7 @@
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((System.ComponentModel.ISupportInitialize)(this.FMODvolumeBar)).BeginInit();
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this.classPreviewPanel.SuspendLayout();
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this.statusStrip1.SuspendLayout();
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this.tabPage3.SuspendLayout();
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this.SuspendLayout();
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//
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// menuStrip1
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@ -396,7 +397,6 @@
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//
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this.tabControl1.Controls.Add(this.tabPage1);
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this.tabControl1.Controls.Add(this.tabPage2);
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//this.tabControl1.Controls.Add(this.tabPage3);
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this.tabControl1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.tabControl1.Location = new System.Drawing.Point(0, 0);
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this.tabControl1.Name = "tabControl1";
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@ -418,6 +418,32 @@
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this.tabPage1.Text = "Scene Hierarchy";
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this.tabPage1.UseVisualStyleBackColor = true;
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//
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// sceneTreeView
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//
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this.sceneTreeView.CheckBoxes = true;
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this.sceneTreeView.Dock = System.Windows.Forms.DockStyle.Fill;
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this.sceneTreeView.HideSelection = false;
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this.sceneTreeView.Location = new System.Drawing.Point(0, 20);
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this.sceneTreeView.Name = "sceneTreeView";
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this.sceneTreeView.Size = new System.Drawing.Size(410, 588);
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this.sceneTreeView.TabIndex = 1;
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this.sceneTreeView.AfterCheck += new System.Windows.Forms.TreeViewEventHandler(this.sceneTreeView_AfterCheck);
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//
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// treeSearch
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//
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this.treeSearch.Dock = System.Windows.Forms.DockStyle.Top;
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this.treeSearch.ForeColor = System.Drawing.SystemColors.GrayText;
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this.treeSearch.Location = new System.Drawing.Point(0, 0);
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this.treeSearch.Name = "treeSearch";
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this.treeSearch.Size = new System.Drawing.Size(410, 20);
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this.treeSearch.TabIndex = 0;
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this.treeSearch.Text = " Search ";
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this.treeSearch.TextChanged += new System.EventHandler(this.treeSearch_TextChanged);
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this.treeSearch.Enter += new System.EventHandler(this.treeSearch_Enter);
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this.treeSearch.KeyDown += new System.Windows.Forms.KeyEventHandler(this.treeSearch_KeyDown);
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this.treeSearch.Leave += new System.EventHandler(this.treeSearch_Leave);
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this.treeSearch.MouseEnter += new System.EventHandler(this.treeSearch_MouseEnter);
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//
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// tabPage2
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//
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this.tabPage2.Controls.Add(this.assetListView);
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@ -478,43 +504,6 @@
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this.listSearch.Enter += new System.EventHandler(this.listSearch_Enter);
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this.listSearch.Leave += new System.EventHandler(this.listSearch_Leave);
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//
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// tabPage3
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//
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this.tabPage3.Controls.Add(this.classesListView);
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this.tabPage3.Location = new System.Drawing.Point(4, 22);
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this.tabPage3.Name = "tabPage3";
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this.tabPage3.Size = new System.Drawing.Size(410, 608);
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this.tabPage3.TabIndex = 2;
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this.tabPage3.Text = "Asset Classes";
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this.tabPage3.UseVisualStyleBackColor = true;
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//
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// classesListView
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//
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this.classesListView.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
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this.columnHeader1,
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this.columnHeader2});
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this.classesListView.Dock = System.Windows.Forms.DockStyle.Fill;
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this.classesListView.FullRowSelect = true;
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this.classesListView.Location = new System.Drawing.Point(0, 0);
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this.classesListView.MultiSelect = false;
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this.classesListView.Name = "classesListView";
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this.classesListView.Size = new System.Drawing.Size(410, 608);
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this.classesListView.TabIndex = 0;
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this.classesListView.UseCompatibleStateImageBehavior = false;
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this.classesListView.View = System.Windows.Forms.View.Details;
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this.classesListView.ItemSelectionChanged += new System.Windows.Forms.ListViewItemSelectionChangedEventHandler(this.classesListView_ItemSelectionChanged);
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//
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// columnHeader1
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//
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this.columnHeader1.DisplayIndex = 1;
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this.columnHeader1.Text = "Name";
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this.columnHeader1.Width = 328;
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//
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// columnHeader2
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//
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this.columnHeader2.DisplayIndex = 0;
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this.columnHeader2.Text = "ID";
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//
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// progressbarPanel
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//
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this.progressbarPanel.Controls.Add(this.progressBar1);
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@ -740,19 +729,42 @@
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this.toolStripStatusLabel1.Text = "Ready to go";
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this.toolStripStatusLabel1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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//
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// treeSearch
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// tabPage3
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//
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this.treeSearch.Dock = System.Windows.Forms.DockStyle.Top;
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this.treeSearch.ForeColor = System.Drawing.SystemColors.GrayText;
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this.treeSearch.Location = new System.Drawing.Point(0, 0);
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this.treeSearch.Name = "treeSearch";
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this.treeSearch.Size = new System.Drawing.Size(410, 20);
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this.treeSearch.TabIndex = 0;
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this.treeSearch.Text = " Search ";
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this.treeSearch.Enter += new System.EventHandler(this.treeSearch_Enter);
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this.treeSearch.KeyDown += new System.Windows.Forms.KeyEventHandler(this.treeSearch_KeyDown);
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this.treeSearch.Leave += new System.EventHandler(this.treeSearch_Leave);
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this.treeSearch.MouseEnter += new System.EventHandler(this.treeSearch_MouseEnter);
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this.tabPage3.Controls.Add(this.classesListView);
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this.tabPage3.Location = new System.Drawing.Point(4, 22);
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this.tabPage3.Name = "tabPage3";
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this.tabPage3.Size = new System.Drawing.Size(410, 608);
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this.tabPage3.TabIndex = 2;
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this.tabPage3.Text = "Asset Classes";
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this.tabPage3.UseVisualStyleBackColor = true;
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//
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// classesListView
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//
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this.classesListView.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
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this.columnHeader1,
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this.columnHeader2});
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this.classesListView.Dock = System.Windows.Forms.DockStyle.Fill;
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this.classesListView.FullRowSelect = true;
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this.classesListView.Location = new System.Drawing.Point(0, 0);
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this.classesListView.MultiSelect = false;
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this.classesListView.Name = "classesListView";
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this.classesListView.Size = new System.Drawing.Size(410, 608);
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this.classesListView.TabIndex = 0;
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this.classesListView.UseCompatibleStateImageBehavior = false;
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this.classesListView.View = System.Windows.Forms.View.Details;
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this.classesListView.ItemSelectionChanged += new System.Windows.Forms.ListViewItemSelectionChangedEventHandler(this.classesListView_ItemSelectionChanged);
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//
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// columnHeader1
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//
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this.columnHeader1.DisplayIndex = 1;
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this.columnHeader1.Text = "Name";
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this.columnHeader1.Width = 328;
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//
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// columnHeader2
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//
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this.columnHeader2.DisplayIndex = 0;
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this.columnHeader2.Text = "ID";
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//
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// timer
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//
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@ -789,18 +801,6 @@
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this.saveFolderDialog1.RestoreDirectory = true;
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this.saveFolderDialog1.Title = "Browse for folder";
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//
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// sceneTreeView
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//
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this.sceneTreeView.CheckBoxes = true;
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this.sceneTreeView.Dock = System.Windows.Forms.DockStyle.Fill;
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this.sceneTreeView.HideSelection = false;
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this.sceneTreeView.LineColor = System.Drawing.Color.Empty;
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this.sceneTreeView.Location = new System.Drawing.Point(0, 20);
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this.sceneTreeView.Name = "sceneTreeView";
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this.sceneTreeView.Size = new System.Drawing.Size(410, 588);
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this.sceneTreeView.TabIndex = 1;
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this.sceneTreeView.AfterCheck += new System.Windows.Forms.TreeViewEventHandler(this.sceneTreeView_AfterCheck);
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//
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// UnityStudioForm
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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@ -824,9 +824,10 @@
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((System.ComponentModel.ISupportInitialize)(this.splitContainer1)).EndInit();
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this.splitContainer1.ResumeLayout(false);
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this.tabControl1.ResumeLayout(false);
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this.tabPage1.ResumeLayout(false);
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this.tabPage1.PerformLayout();
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this.tabPage2.ResumeLayout(false);
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this.tabPage2.PerformLayout();
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this.tabPage3.ResumeLayout(false);
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this.progressbarPanel.ResumeLayout(false);
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this.previewPanel.ResumeLayout(false);
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this.previewPanel.PerformLayout();
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@ -838,6 +839,7 @@
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this.classPreviewPanel.PerformLayout();
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this.statusStrip1.ResumeLayout(false);
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this.statusStrip1.PerformLayout();
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this.tabPage3.ResumeLayout(false);
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this.ResumeLayout(false);
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this.PerformLayout();
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Reference in New Issue
Block a user