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https://github.com/aelurum/AssetStudio.git
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improved
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@ -11,7 +11,7 @@ namespace AssetStudio
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public PPtr[] m_Bones;
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public List<float> m_BlendShapeWeights;
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public SkinnedMeshRenderer(AssetPreloadData preloadData) : base(preloadData)
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public SkinnedMeshRenderer(ObjectReader reader) : base(reader)
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{
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int m_Quality = reader.ReadInt32();
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var m_UpdateWhenOffscreen = reader.ReadBoolean();
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@ -20,15 +20,15 @@ namespace AssetStudio
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if (version[0] == 2 && version[1] < 6)//2.6 down
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{
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var m_DisableAnimationWhenOffscreen = sourceFile.ReadPPtr();
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var m_DisableAnimationWhenOffscreen = reader.ReadPPtr();
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}
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m_Mesh = sourceFile.ReadPPtr();
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m_Mesh = reader.ReadPPtr();
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m_Bones = new PPtr[reader.ReadInt32()];
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for (int b = 0; b < m_Bones.Length; b++)
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{
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m_Bones[b] = sourceFile.ReadPPtr();
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m_Bones[b] = reader.ReadPPtr();
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}
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if (version[0] < 3)
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