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SkinnedMeshRenderer fix for Unity 5
sharedFiles properly linked
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@ -334,10 +334,7 @@ namespace Unity_Studio
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}
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m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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if (m_Name == "holotable_glow_mesh")
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{
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bool stop = true;
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}
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if (version[0] < 3 || (version[0] == 3 && version[1] < 5))
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{
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m_Use16BitIndices = a_Stream.ReadBoolean();
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