SkinnedMeshRenderer fix for Unity 5

sharedFiles properly linked
This commit is contained in:
RaduMCosma
2015-11-02 13:32:13 +02:00
parent 66fa804819
commit a928ffbf92
3 changed files with 30 additions and 22 deletions

View File

@ -334,10 +334,7 @@ namespace Unity_Studio
}
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
if (m_Name == "holotable_glow_mesh")
{
bool stop = true;
}
if (version[0] < 3 || (version[0] == 3 && version[1] < 5))
{
m_Use16BitIndices = a_Stream.ReadBoolean();