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A small refactoring for Live2D motion export
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@ -289,9 +289,11 @@ namespace CubismLive2DExtractor
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var destMotionPath = Path.Combine(destPath, "motions") + Path.DirectorySeparatorChar;
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var motionFps = 0f;
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if (motionMode == Live2DMotionMode.MonoBehaviour && FadeMotionLst != null) //Fade motions from Fade Motion List
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if (motionMode == Live2DMotionMode.MonoBehaviour) //Fade motions from MonoBehaviour
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{
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Logger.Debug("Motion export method: MonoBehaviour (Fade motion)");
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if (FadeMotionLst != null) //Fade motions from fadeMotionList
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{
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Logger.Debug("Parsing fade motion list..");
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var fadeMotionLstDict = ParseMonoBehaviour(FadeMotionLst, CubismMonoBehaviourType.FadeMotionList, Assembly);
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if (fadeMotionLstDict != null)
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{
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@ -312,32 +314,35 @@ namespace CubismLive2DExtractor
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}
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}
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}
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if (motionMode == Live2DMotionMode.MonoBehaviour && FadeMotions.Count > 0) //motion from MonoBehaviour
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if (FadeMotions.Count > 0)
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{
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Logger.Debug("Motion export method: MonoBehaviour (Fade motion)");
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ExportFadeMotions(destMotionPath, forceBezier, motions, ref motionFps);
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}
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if (motions.Count == 0) //motion from AnimationClip
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{
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CubismMotion3Converter converter = null;
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var exportMethod = "AnimationClip";
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if (motionMode != Live2DMotionMode.AnimationClipV1) //AnimationClipV2
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{
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exportMethod += "V2";
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converter = new CubismMotion3Converter(AnimationClips, PartNames, ParameterNames);
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}
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else if (Model?.ModelGameObject != null) //AnimationClipV1
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if (motions.Count == 0) //motions from AnimationClip
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{
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CubismMotion3Converter converter;
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var exportMethod = "AnimationClip";
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switch (motionMode)
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{
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case Live2DMotionMode.AnimationClipV1 when Model?.ModelGameObject != null:
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exportMethod += "V1";
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converter = new CubismMotion3Converter(Model.ModelGameObject, AnimationClips);
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}
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break;
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default: //AnimationClipV2
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exportMethod += "V2";
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if (motionMode == Live2DMotionMode.MonoBehaviour)
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{
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exportMethod = FadeMotions.Count > 0
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? exportMethod + " (unable to export motions using Fade motion method)"
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: exportMethod + " (no Fade motions found)";
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}
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converter = new CubismMotion3Converter(AnimationClips, PartNames, ParameterNames);
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break;
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}
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Logger.Debug($"Motion export method: {exportMethod}");
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ExportClipMotions(destMotionPath, converter, forceBezier, motions, ref motionFps);
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