A small refactoring for Live2D motion export

This commit is contained in:
VaDiM 2025-01-23 18:04:32 +03:00
parent cc21d4fa4d
commit a8bb6c714b

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@ -289,9 +289,11 @@ namespace CubismLive2DExtractor
var destMotionPath = Path.Combine(destPath, "motions") + Path.DirectorySeparatorChar; var destMotionPath = Path.Combine(destPath, "motions") + Path.DirectorySeparatorChar;
var motionFps = 0f; var motionFps = 0f;
if (motionMode == Live2DMotionMode.MonoBehaviour && FadeMotionLst != null) //Fade motions from Fade Motion List if (motionMode == Live2DMotionMode.MonoBehaviour) //Fade motions from MonoBehaviour
{ {
Logger.Debug("Motion export method: MonoBehaviour (Fade motion)"); if (FadeMotionLst != null) //Fade motions from fadeMotionList
{
Logger.Debug("Parsing fade motion list..");
var fadeMotionLstDict = ParseMonoBehaviour(FadeMotionLst, CubismMonoBehaviourType.FadeMotionList, Assembly); var fadeMotionLstDict = ParseMonoBehaviour(FadeMotionLst, CubismMonoBehaviourType.FadeMotionList, Assembly);
if (fadeMotionLstDict != null) if (fadeMotionLstDict != null)
{ {
@ -312,32 +314,35 @@ namespace CubismLive2DExtractor
} }
} }
} }
if (motionMode == Live2DMotionMode.MonoBehaviour && FadeMotions.Count > 0) //motion from MonoBehaviour
if (FadeMotions.Count > 0)
{ {
Logger.Debug("Motion export method: MonoBehaviour (Fade motion)");
ExportFadeMotions(destMotionPath, forceBezier, motions, ref motionFps); ExportFadeMotions(destMotionPath, forceBezier, motions, ref motionFps);
} }
if (motions.Count == 0) //motion from AnimationClip
{
CubismMotion3Converter converter = null;
var exportMethod = "AnimationClip";
if (motionMode != Live2DMotionMode.AnimationClipV1) //AnimationClipV2
{
exportMethod += "V2";
converter = new CubismMotion3Converter(AnimationClips, PartNames, ParameterNames);
} }
else if (Model?.ModelGameObject != null) //AnimationClipV1
if (motions.Count == 0) //motions from AnimationClip
{ {
CubismMotion3Converter converter;
var exportMethod = "AnimationClip";
switch (motionMode)
{
case Live2DMotionMode.AnimationClipV1 when Model?.ModelGameObject != null:
exportMethod += "V1"; exportMethod += "V1";
converter = new CubismMotion3Converter(Model.ModelGameObject, AnimationClips); converter = new CubismMotion3Converter(Model.ModelGameObject, AnimationClips);
} break;
default: //AnimationClipV2
exportMethod += "V2";
if (motionMode == Live2DMotionMode.MonoBehaviour) if (motionMode == Live2DMotionMode.MonoBehaviour)
{ {
exportMethod = FadeMotions.Count > 0 exportMethod = FadeMotions.Count > 0
? exportMethod + " (unable to export motions using Fade motion method)" ? exportMethod + " (unable to export motions using Fade motion method)"
: exportMethod + " (no Fade motions found)"; : exportMethod + " (no Fade motions found)";
} }
converter = new CubismMotion3Converter(AnimationClips, PartNames, ParameterNames);
break;
}
Logger.Debug($"Motion export method: {exportMethod}"); Logger.Debug($"Motion export method: {exportMethod}");
ExportClipMotions(destMotionPath, converter, forceBezier, motions, ref motionFps); ExportClipMotions(destMotionPath, converter, forceBezier, motions, ref motionFps);