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https://github.com/aelurum/AssetStudio.git
synced 2025-07-18 03:24:15 -04:00
improved morph export
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@ -48,7 +48,7 @@ namespace AssetStudio {
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ref class Exporter
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{
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public:
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static void Export(String^ name, IImported^ imported, bool eulerFilter, float filterPrecision, bool allFrames, bool allBones, bool skins, float boneSize, float scaleFactor, bool flatInbetween, int versionIndex, bool isAscii);
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static void Export(String^ name, IImported^ imported, bool eulerFilter, float filterPrecision, bool allFrames, bool allBones, bool skins, float boneSize, float scaleFactor, int versionIndex, bool isAscii);
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private:
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bool exportSkins;
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@ -77,9 +77,9 @@ namespace AssetStudio {
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void ExportFrame(FbxNode* pParentNode, ImportedFrame^ frame);
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void ExportMesh(FbxNode* pFrameNode, ImportedMesh^ meshList);
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FbxFileTexture* ExportTexture(ImportedTexture^ matTex);
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void ExportAnimations(bool eulerFilter, float filterValue, bool flatInbetween);
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void ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* eulerFilter, float filterPrecision, bool flatInbetween);
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void ExportMorphs(bool morphMask, bool flatInbetween);
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void ExportAnimations(bool eulerFilter, float filterValue);
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void ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* eulerFilter, float filterPrecision);
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void ExportMorphs();
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};
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};
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}
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