improved morph export

This commit is contained in:
Perfare
2019-07-16 13:21:32 +08:00
parent eb4981808b
commit a6264b39d1
11 changed files with 110 additions and 284 deletions

View File

@ -48,7 +48,7 @@ namespace AssetStudio {
ref class Exporter
{
public:
static void Export(String^ name, IImported^ imported, bool eulerFilter, float filterPrecision, bool allFrames, bool allBones, bool skins, float boneSize, float scaleFactor, bool flatInbetween, int versionIndex, bool isAscii);
static void Export(String^ name, IImported^ imported, bool eulerFilter, float filterPrecision, bool allFrames, bool allBones, bool skins, float boneSize, float scaleFactor, int versionIndex, bool isAscii);
private:
bool exportSkins;
@ -77,9 +77,9 @@ namespace AssetStudio {
void ExportFrame(FbxNode* pParentNode, ImportedFrame^ frame);
void ExportMesh(FbxNode* pFrameNode, ImportedMesh^ meshList);
FbxFileTexture* ExportTexture(ImportedTexture^ matTex);
void ExportAnimations(bool eulerFilter, float filterValue, bool flatInbetween);
void ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* eulerFilter, float filterPrecision, bool flatInbetween);
void ExportMorphs(bool morphMask, bool flatInbetween);
void ExportAnimations(bool eulerFilter, float filterValue);
void ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* eulerFilter, float filterPrecision);
void ExportMorphs();
};
};
}

View File

@ -2,7 +2,7 @@
namespace AssetStudio
{
void Fbx::Exporter::Export(String^ path, IImported^ imported, bool eulerFilter, float filterPrecision, bool allFrames, bool allBones, bool skins, float boneSize, float scaleFactor, bool flatInbetween, int versionIndex, bool isAscii)
void Fbx::Exporter::Export(String^ path, IImported^ imported, bool eulerFilter, float filterPrecision, bool allFrames, bool allBones, bool skins, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
{
FileInfo^ file = gcnew FileInfo(path);
DirectoryInfo^ dir = file->Directory;
@ -14,8 +14,8 @@ namespace AssetStudio
Directory::SetCurrentDirectory(dir->FullName);
auto name = Path::GetFileName(path);
Exporter^ exporter = gcnew Exporter(name, imported, allFrames, allBones, skins, boneSize, scaleFactor, versionIndex, isAscii);
//TODO exporter->ExportMorphs(false, flatInbetween);
exporter->ExportAnimations(eulerFilter, filterPrecision, flatInbetween);
exporter->ExportMorphs();
exporter->ExportAnimations(eulerFilter, filterPrecision);
exporter->pExporter->Export(exporter->pScene);
delete exporter;
@ -629,7 +629,7 @@ namespace AssetStudio
prop.ConnectSrcObject(pTexture);
}
void Fbx::Exporter::ExportAnimations(bool eulerFilter, float filterPrecision, bool flatInbetween)
void Fbx::Exporter::ExportAnimations(bool eulerFilter, float filterPrecision)
{
auto importedAnimationList = imported->AnimationList;
if (importedAnimationList == nullptr)
@ -656,11 +656,11 @@ namespace AssetStudio
{
kTakeName = FbxString("Take") + FbxString(i);
}
ExportKeyframedAnimation(importedAnimation, kTakeName, lFilter, filterPrecision, flatInbetween);
ExportKeyframedAnimation(importedAnimation, kTakeName, lFilter, filterPrecision);
}
}
void Fbx::Exporter::ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* eulerFilter, float filterPrecision, bool flatInbetween)
void Fbx::Exporter::ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* eulerFilter, float filterPrecision)
{
List<ImportedAnimationKeyframedTrack^>^ pAnimationList = parser->TrackList;
@ -753,206 +753,60 @@ namespace AssetStudio
}
}
void Fbx::Exporter::ExportMorphs(bool morphMask, bool flatInbetween)
void Fbx::Exporter::ExportMorphs()
{
/*if (imported->MeshList == nullptr)
if (imported->MeshList == nullptr)
{
return;
}
for (int meshIdx = 0; meshIdx < imported->MeshList->Count; meshIdx++)
for each (ImportedMorph^ morph in imported->MorphList)
{
ImportedMesh^ meshList = imported->MeshList[meshIdx];
FbxNode* pBaseNode = NULL;
for (int nodeIdx = 0; nodeIdx < pMeshNodes->GetCount(); nodeIdx++)
auto frame = imported->RootFrame->FindFrameByPath(morph->Path);
if (frame != nullptr)
{
FbxNode* pMeshNode = pMeshNodes->GetAt(nodeIdx);
String^ framePath = gcnew String(pMeshNode->GetName());
FbxNode* rootNode = pMeshNode;
while ((rootNode = rootNode->GetParent()) != pScene->GetRootNode())
{
framePath = gcnew String(rootNode->GetName()) + "/" + framePath;
}
if (framePath == meshList->Path)
{
pBaseNode = pMeshNode;
break;
}
}
if (pBaseNode == NULL)
{
continue;
}
FbxNode* pNode = (FbxNode*)frameToNode[frame];
FbxMesh* pMesh = pNode->GetMesh();
for each (ImportedMorph^ morph in imported->MorphList)
{
if (morph->Path != meshList->Path)
{
continue;
}
FbxBlendShape* lBlendShape = FbxBlendShape::Create(pScene, pNode->GetName());
pMesh->AddDeformer(lBlendShape);
int meshVertexIndex = 0;
for (int meshObjIdx = pBaseNode->GetChildCount() - meshList->SubmeshList->Count; meshObjIdx < meshList->SubmeshList->Count; meshObjIdx++)
for (int i = 0; i < morph->Channels->Count; i++)
{
List<ImportedVertex^>^ vertList = meshList->SubmeshList[meshObjIdx]->VertexList;
FbxNode* pBaseMeshNode = pBaseNode->GetChild(meshObjIdx);
FbxMesh* pBaseMesh = pBaseMeshNode->GetMesh();
int numColourSets = pBaseMesh->GetElementVertexColorCount();
auto channel = morph->Channels[i];
FbxBlendShape* lBlendShape;
FbxBlendShapeChannel* lBlendShapeChannel;
WITH_MARSHALLED_STRING
(
pShapeName,
morph->ClipName + (meshList->SubmeshList->Count > 1 ? "_" + meshObjIdx : String::Empty),
lBlendShape = FbxBlendShape::Create(pScene, pShapeName);
pChannelName,
channel->Name,
lBlendShapeChannel = FbxBlendShapeChannel::Create(pScene, pChannelName);
);
FbxProperty rootGroupProp = FbxProperty::Create(lBlendShape, FbxStringDT, "RootGroup");
pBaseMesh->AddDeformer(lBlendShape);
List<ImportedMorphKeyframe^>^ keyframes = morph->KeyframeList;
for (int i = 0; i < morph->Channels->Count; i++)
lBlendShape->AddBlendShapeChannel(lBlendShapeChannel);
for each(ImportedMorphKeyframe^ keyframe in channel->KeyframeList)
{
FbxBlendShapeChannel* lBlendShapeChannel;
if (!flatInbetween)
FbxShape* lShape = FbxShape::Create(pScene, "");
lBlendShapeChannel->AddTargetShape(lShape, keyframe->Weight);
auto vectorCount = pMesh->GetControlPointsCount();
FbxVector4* orilVector4 = pMesh->GetControlPoints();
lShape->InitControlPoints(vectorCount);
FbxVector4* lVector4 = lShape->GetControlPoints();
for (int j = 0; j < vectorCount; j++)
{
WITH_MARSHALLED_STRING
(
pChannelName,
gcnew String(lBlendShape->GetName()) + "." + keyframes[morph->Channels[i]->Item2]->Name->Substring(0, keyframes[morph->Channels[i]->Item2]->Name->LastIndexOf("_")),
lBlendShapeChannel = FbxBlendShapeChannel::Create(pScene, pChannelName);
);
lBlendShapeChannel->DeformPercent = morph->Channels[i]->Item1;
lBlendShape->AddBlendShapeChannel(lBlendShapeChannel);
auto vertex = orilVector4[j];
lVector4[j] = FbxVector4(vertex);
}
for (int frameIdx = 0; frameIdx < morph->Channels[i]->Item3; frameIdx++)
for (int j = 0; j < keyframe->VertexList->Count; j++)
{
int shapeIdx = morph->Channels[i]->Item2 + frameIdx;
ImportedMorphKeyframe^ keyframe = keyframes[shapeIdx];
FbxShape* pShape;
if (!flatInbetween)
{
char* pMorphShapeName;
try
{
pMorphShapeName = StringToCharArray(keyframe->Name);
if (pScene->FindMember<FbxShape>(pMorphShapeName))
{
Marshal::FreeHGlobal((IntPtr)pMorphShapeName);
pMorphShapeName = StringToCharArray(morph->ClipName + (meshList->SubmeshList->Count > 1 ? "_" + meshObjIdx : String::Empty) + "__" + keyframe->Name);
}
pShape = FbxShape::Create(pScene, pMorphShapeName);
}
finally
{
Marshal::FreeHGlobal((IntPtr)pMorphShapeName);
}
if (frameIdx == morph->Channels[i]->Item3 - 1)
{
FbxProperty::Create(lBlendShape, FbxStringDT, rootGroupProp.GetName() + "|" + pShape->GetName());
}
lBlendShapeChannel->AddTargetShape(pShape, keyframe->Weight);
}
else
{
lBlendShapeChannel = FbxBlendShapeChannel::Create(pScene, "");
lBlendShapeChannel->DeformPercent = morph->Channels[i]->Item1;
lBlendShape->AddBlendShapeChannel(lBlendShapeChannel);
WITH_MARSHALLED_STRING
(
pMorphShapeName,
morph->ClipName + (meshList->SubmeshList->Count > 1 ? "_" + meshObjIdx : String::Empty) + "." + keyframe->Name,
pShape = FbxShape::Create(pScene, pMorphShapeName);
);
lBlendShapeChannel->AddTargetShape(pShape, 100);
FbxProperty weightProp;
WITH_MARSHALLED_STRING
(
pWeightName,
gcnew String(pShape->GetName()) + ".Weight",
weightProp = FbxProperty::Create(pBaseMesh, FbxDoubleDT, pWeightName);
);
weightProp.ModifyFlag(FbxPropertyFlags::eUserDefined, true);
weightProp.Set<double>(keyframe->Weight);
}
pShape->InitControlPoints(vertList->Count);
FbxVector4* pControlPoints = pShape->GetControlPoints();
for (int j = 0; j < vertList->Count; j++)
{
ImportedVertex^ vertex = vertList[j];
Vector3 coords = vertex->Position;
pControlPoints[j] = FbxVector4(coords.X, coords.Y, coords.Z, 0);
}
List<unsigned short>^ meshIndices = keyframe->MorphedVertexIndices;
for (int j = 0; j < meshIndices->Count; j++)
{
int controlPointIndex = meshIndices[j] - meshVertexIndex;
if (controlPointIndex >= 0 && controlPointIndex < vertList->Count)
{
Vector3 coords = keyframe->VertexList[j]->Position;
pControlPoints[controlPointIndex] = FbxVector4(coords.X, coords.Y, coords.Z, 0);
}
}
if (flatInbetween && meshIndices->Count == 0)
{
Vector3 coords = vertList[0]->Position;
pControlPoints[0] = FbxVector4(coords.X - 1.0e-6, coords.Y, coords.Z, 0);
}
if (flatInbetween && frameIdx > 0)
{
int shapeIdx = morph->Channels[i]->Item2 + frameIdx - 1;
ImportedMorphKeyframe^ keyframe = keyframes[shapeIdx];
List<unsigned short>^ meshIndices = keyframe->MorphedVertexIndices;
for (int j = 0; j < meshIndices->Count; j++)
{
int controlPointIndex = meshIndices[j] - meshVertexIndex;
if (controlPointIndex >= 0 && controlPointIndex < vertList->Count)
{
Vector3 coords = keyframe->VertexList[j]->Position - vertList[controlPointIndex]->Position;
pControlPoints[controlPointIndex] -= FbxVector4(coords.X, coords.Y, coords.Z, 0);
}
}
}
if (morphMask && frameIdx == 0)
{
int colourSetIdx = numColourSets + shapeIdx;
FbxGeometryElementVertexColor* lGeometryElementVertexColor = pBaseMesh->GetElementVertexColor(colourSetIdx);
if (lGeometryElementVertexColor == NULL)
{
lGeometryElementVertexColor = pBaseMesh->CreateElementVertexColor();
}
lGeometryElementVertexColor->SetMappingMode(FbxGeometryElement::eByControlPoint);
lGeometryElementVertexColor->SetReferenceMode(FbxGeometryElement::eDirect);
WITH_MARSHALLED_STRING
(
pColourLayerName, morph->ClipName + (meshList->SubmeshList->Count > 1 ? "_" + meshObjIdx : String::Empty) + "." + keyframe->Name,
lGeometryElementVertexColor->SetName(pColourLayerName);
);
for (int j = 0; j < vertList->Count; j++)
{
lGeometryElementVertexColor->GetDirectArray().Add(FbxColor(1, 1, 1));
}
for (int j = 0; j < meshIndices->Count; j++)
{
int controlPointIndex = meshIndices[j] - meshVertexIndex;
if (controlPointIndex >= 0 && controlPointIndex < vertList->Count)
{
lGeometryElementVertexColor->GetDirectArray().SetAt(controlPointIndex, FbxColor(0, 0, 1));
}
}
}
auto index = keyframe->VertexList[j]->Index;
auto coords = keyframe->VertexList[j]->Vertex->Position;
lVector4[index] = FbxVector4(coords.X, coords.Y, coords.Z, 0);
}
}
meshVertexIndex += meshList->SubmeshList[meshObjIdx]->VertexList->Count;
}
}
}*/
}
}
}