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fixed #110
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@ -1748,6 +1748,8 @@ namespace Unity_Studio
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public static void ExportMesh(Mesh m_Mesh, string exportPath)
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{
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if (m_Mesh.m_VertexCount <= 0)
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return;
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var sb = new StringBuilder();
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sb.AppendLine("g " + m_Mesh.m_Name);
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#region Vertices
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