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Fixed #223
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e0dcd6ac10
commit
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@ -841,9 +841,13 @@ namespace AssetStudio
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var m_Mesh = new Mesh(asset, true);
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if (m_Mesh.m_VertexCount > 0)
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{
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glControl1.Visible = true;
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viewMatrixData = Matrix4.CreateRotationY(-(float)Math.PI / 4) * Matrix4.CreateRotationX(-(float)Math.PI / 6);
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#region Vertices
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if (m_Mesh.m_Vertices == null || m_Mesh.m_Vertices.Length == 0)
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{
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StatusStripUpdate("Mesh can't be previewed.");
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return;
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}
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int count = 3;
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if (m_Mesh.m_Vertices.Length == m_Mesh.m_VertexCount * 4)
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{
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@ -970,6 +974,7 @@ namespace AssetStudio
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}
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}
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#endregion
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glControl1.Visible = true;
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createVAO();
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}
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StatusStripUpdate("Using OpenGL Version: " + GL.GetString(StringName.Version) + "\n"
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@ -178,6 +178,10 @@ namespace AssetStudio
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var sb = new StringBuilder();
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sb.AppendLine("g " + m_Mesh.m_Name);
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#region Vertices
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if (m_Mesh.m_Vertices == null || m_Mesh.m_Vertices.Length == 0)
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{
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return false;
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}
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int c = 3;
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if (m_Mesh.m_Vertices.Length == m_Mesh.m_VertexCount * 4)
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{
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