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fixed bug
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@ -250,6 +250,7 @@ namespace AssetStudioGUI
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var item = tempDic[m_Mesh];
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item.TreeNode = currentNode;
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}
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tempDic[m_GameObject.m_MeshFilter].TreeNode = currentNode;
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}
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if (m_GameObject.m_SkinnedMeshRenderer != null)
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@ -259,6 +260,7 @@ namespace AssetStudioGUI
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var item = tempDic[m_Mesh];
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item.TreeNode = currentNode;
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}
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tempDic[m_GameObject.m_SkinnedMeshRenderer].TreeNode = currentNode;
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}
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var parentNode = fileNode;
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