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fixes
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@ -19,17 +19,6 @@ namespace AssetStudio
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FbxIOSettings* ios = FbxIOSettings::Create(*pSdkManager, IOSROOT);
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(*pSdkManager)->SetIOSettings(ios);
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FbxString lPath = FbxGetApplicationDirectory();
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#if defined(FBXSDK_ENV_WIN)
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FbxString lExtension = "dll";
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#elif defined(FBXSDK_ENV_MAC)
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FbxString lExtension = "dylib";
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#elif defined(FBXSDK_ENV_LINUX)
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FbxString lExtension = "so";
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#endif
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(*pSdkManager)->LoadPluginsDirectory(lPath.Buffer(), lExtension.Buffer());
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*pScene = FbxScene::Create(*pSdkManager, "");
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}
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