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platform update
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parent
62206f8977
commit
a062905734
@ -220,54 +220,7 @@ namespace Unity_Studio
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assetsFileReader.endian = EndianType.LittleEndian;
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}
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switch (platform)
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{
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case -2:
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platformStr = "Unity Package";
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break;
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case 4:
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platformStr = "OSX";
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break;
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case 5:
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platformStr = "PC";
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break;
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case 6:
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platformStr = "Web";
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break;
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case 7:
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platformStr = "Web streamed";
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break;
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case 9:
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platformStr = "iOS";
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break;
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case 10:
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platformStr = "PS3";
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break;
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case 11:
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platformStr = "Xbox 360";
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break;
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case 13:
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platformStr = "Android";
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break;
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case 16:
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platformStr = "Google NaCl";
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break;
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case 19:
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platformStr = "CollabPreview";
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break;
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case 21:
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platformStr = "WP8";
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break;
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case 25:
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platformStr = "Linux";
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break;
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case 29:
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platformStr = "Wii U";
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break;
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default:
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platformStr = "Unknown Platform";
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break;
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}
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platformStr = Enum.TryParse(platform.ToString(), out BuildTarget buildTarget) ? buildTarget.ToString() : "Unknown Platform";
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int baseCount = assetsFileReader.ReadInt32();
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for (int i = 0; i < baseCount; i++)
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@ -96,4 +96,40 @@ namespace Unity_Studio
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GCADPCM,
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ATRAC9
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}
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public enum BuildTarget
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{
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StandaloneOSX = 2,
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StandaloneOSXIntel = 4,
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StandaloneWindows,
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WebPlayer,
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WebPlayerStreamed,
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iOS = 9,
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PS3,
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XBOX360,
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Android = 13,
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StandaloneLinux = 17,
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StandaloneWindows64 = 19,
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WebGL,
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WSAPlayer,
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StandaloneLinux64 = 24,
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StandaloneLinuxUniversal,
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WP8Player,
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StandaloneOSXIntel64,
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BlackBerry,
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Tizen,
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PSP2,
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PS4,
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PSM,
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XboxOne,
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SamsungTV,
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N3DS,
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WiiU,
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tvOS,
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Switch,
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iPhone = -1,
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BB10 = -1,
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MetroPlayer = -1,
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NoTarget = -2
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}
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}
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